ray3dave

Well-Known Member
May 12, 2017
1,229
1,201
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Does anyone know If It's planned to give the players the Possibility to get a Driver's license and/or a car?
No, but starting with the next update, there will be an original Swiss yodeling diploma, for which you will have to practice a lot, but at least your blowjob skill will increase at the same time.

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VietnamVet

Newbie
Apr 17, 2023
43
79
134
Another dumb coding question here (last one, I promise); is it possible to make a custom npc generate as being single? If the game seed starts them in a relationship, I can use "partner": to designate another custom npc, but there doesn't seem to be a way to force them into becoming single instead, and decreasing/increasing the "existingrelationshipchancemodifier": appears to have no effect on a game where they will initially spawn with a partner no matter how many times I restart a new game on the same seed, so that variable seems useless lol. Also, can I give an npc more than one partner (y'know, for those in poly relationships), and if so, how? Or is that just something which only applies to the PC as we're the one who always initiates the poly relationships?

I have a working template already, and at this point I'm simply testing to figure out as many alterable variables as I can before I go nuts creating a bunch of npcs. Except I've found that a few other important variables don't do anything either, like denoting turnons/turnoffs or favorite dates, which apparently doesn't work even on the existing niches/archetypes that have them, presumably due to rng taking precedence and overwriting the default data(?). It's making me really wish we had total customization control of npcs via ingame cheats, since trying to code all this stuff for rp purposes is not fun.
 
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Jan 5, 2019
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No, but starting with the next update, there will be an original Swiss yodeling diploma, for which you will have to practice a lot, but at least your blowjob skill will increase at the same time.
You can then go on to get a Doctorate of Throdeling at FKU's satellite school, the Nancy Reagan Institute of Thrussynomics.

Speak for yourself Borat, I'll be dykeing it up with the polycule at the lake in this baby all summer.
 

m/seti

Newbie
Apr 24, 2025
17
14
22
1. Does anyone know the reason why the name of an item of clothing started looking like “%theme striped thigh-high socks”? I'm curious to know the reason so I know for sure that other problems didn't happen.
2. What happens if you use cheats to stay up all summer break?
 
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m/seti

Newbie
Apr 24, 2025
17
14
22
On the topic of getting the Gave Great Gift romantic milestone. I couldn't find a guide on the best gifts, so I had to find a way to quickly reach this milestone with 80 partners, maybe it will be useful for someone: there is a universal great gift in the game that fits all (romantic) partners regardless of gender and preferences - Solid Metal Ring, which can be found in the Jewelry section of the basic clothing store (Mr. Gable's). There are 9 varieties, meaning you can have 9 rings at a moment's notice. However, if you want to give matching rings, there is a way to do it quite simply: buy a ring and go back up to the Riverside Plaza ➨ Mr. Gable's screen - there you can talk to the partners on the PEOPLE screen. Important note: as I understand it, after 6pm the NPC location is scripted, meaning you need to do it during the day. Use the * key to reverse the values and get the desired characters on the PEOPLE screen. The use of marking favorites, as well as the list in the text editor, is useful. Now that the game has started showing if you've talked to a character that day, and also shows if there are favorite characters in the location, it should be even easier.
 
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Feyd

Newbie
Aug 7, 2016
22
66
236
RedBluePill:

Course of Temptation "Sigma Epsilon Chi" Update Early Access (v0.7)

Greetings, friends! I am here bearing early access to 0.7, the Greek life update.
This update adds four Greek houses, a new more exclusive weekly party, new party games and activities, a pledging process including numerous pledge tasks your character can pursue, and an initiation ceremony.
This one has been a lot of work! And there's still more I'd like to do, including:
  • More pledge tasks! In particular, I want to add a couple heist-like tasks, ones that also involve the people pledging alongside you.
  • Continued fleshing out and new variations to the party events and games.
  • Unlockable benefits for being a member of a house.
  • House merch.
  • Seasonal social events for the houses.
  • More stuff that builds Troublemaking skill.
  • Location images for the house interiors — HeartsDmise is currently working hard on these.
Besides bugfixing, I'll be aiming to work on this stuff along the way to public release, and it'll probably also continue to be the main focus of the September update (though we'll surely get some other stuff in there as well).
As always, the best place to report bugs is on the Discord, where it's easy to attach your save, but if you don't want to use Discord, reporting them to me through this platform is also fine. As big as this update is, you can expect to slam into some bugs, and it's quite likely I'll be putting out a couple quick updates as we head into the weekend to smooth out the experience, so keep an eye out.
That said, a good amount of playtesting happened, so a special thanks to StealthyLewds, noonycurt, Hee Ho, and FastKoolUnwind, who encountered many bugs so that you don't have to.
And a special thanks to you as well! Without your support, this project would not be possible. Please find your early access link below the release notes!
Release notes
  • Added Greek life and Greek houses to the game
  • Prescott Road is now home to two fraternities and two sororities. Or if you prefer gender-neutral Greek houses, you can set this as an option in world generation options
  • In a new save, rush week will begin late in the first month, where the houses will introduce themselves and open themselves up to be visited (in an ongoing save, this will occur the next Friday if you’re already past this point)
  • You can speak to a house’s rush chair during rush week to express your interest in pledging to the house
  • Once accepted as a prospective member, you will be given the goal of earning points through completing a number of pledge tasks, ranging from tame tasks like serenading somebody at the quad party… to, well, the far less tame
  • Upon earning enough points, you will be invited to an initiation ceremony where you will become a full member of the house
  • Each house trades off on party hosting duties, and will host a party every Thursday night
  • You’ll be invited to the weekly Greek party once you’ve pledged to or joined a house, or if you don’t want to participate in Greek life, then aim for party popularity at the weekly Friday quad party
  • Like the quad party, the Greek party involves mingling, socializing, hooking up, and various random events
  • Each Greek party will feature one main activity: beer pong, strip poker, trivia, the oral contest, a racing video game, or pussy roulette (strip poker contributed by noonycurt)
  • Greek party games each involve unique events and mechanics, and participating in them generally helps your pledge progress
  • After joining a Greek house, you can talk to the president or rush chair about living there, in return for an increase in your weekly payments
  • Added the Troublemaking secondary skill to properly represent things like getting past locked doors and successfully annoying people
  • Some events that previously used the Dominance skill have been changed to use Troublemaking instead, where it seemed more fitting
  • Added a new skillbook to learn Troublemaking (contributed by Meat Glacier)
  • Unified the UI of the section of the prologue where you pick your starting skills
  • Consolidated the time of day, weather, and temperature indicators into single images (original art contributed by HeartsDmise)
  • Revised Boho style, added Country style, and added a bunch of new clothing items (contributed by Hee Ho)
  • Special world seeds have gained some new mechanics, and you can now specify the odds each seed you’re using will apply its effects — read the world seed help in the game for details (contributed by StealthyLewds)
  • A bunch of fixing and optimizing (contributed by StealthyLewds)
  • Many fixes and tweaks
 
Dec 21, 2021
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But first check out the new stuff with the recent stats, maybe?
I'm actually pretty curious about the Troublemaking skill and how that will work. I found this game a month ago and I have been enjoying it, but my major criticism of it is it's as wide as a lake but deep as a puddle right now. There's a lot of potential for deep systems, but it keeps falling short. Adding stuff like this is fun and can help revitalize a playthrough, but will probably be received best from a clean save as you work out what you want from it.
 
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