I played this game a little bit this week. It's interesting? But as a "
college sex fantasy sim" it's woefully lacking for me. I feel like such a game should be asking these questions of the player:
- How do you manage multiple relationships without getting them to all blow up?
 
- How do you manage "extreme" kinks (eg, voyeur/exhibitionism at the minimum) without getting in kicked out or being seen as weird (not once has my character gotten in trouble for doing anything) and losing your relationships?
 
- How do you "escalate" kinks? Your character gets "kinkier" by craving more extreme expressions of a given kink, but that probably requires "learning" the kink from other characters/events? But how do you meet such people in the first place?
 
- When having sex: How do you manage the other person's desires vs your own (currently, the AI for the other character is very simplistic), how do you get better (so many people suck at sex, and there's no magic book to raise your skill), how do you find people who are also "open to" stuff
 
- What are the different "relationship fantasies" to give as options to players (I liken this to "class fantasy" concept in D&D, where you try to give players the tools to express some vague archetype through their choices/character setup):
- Love triangle / poly / GFE / unrequited crush / harem
 
- What I call the "Shadowheart Story"; where you have some college person that's an "Evil Bitch" that you redeem into a "Good Girl/Boy" or you can always do the reverse, with a "corruption story"; or the player character goes from being a chaste moralist to a deviant due to piling up forces on their stats requiring them to always make "bad choices"
 
- Teacher/Student
 
- Sex worker (College is expensive, it's more common than people likely even think)
 
- "Clique" Fantasy (Goth, Punk, Gamer, foreign students etc.)
 
- Roommate fantasy (tbh, my roommate was a disaster so this could swing either way)
 
- Group Project fantasy
 
- Greek life / party life fantasy; drug/alcohol abuse fantasy; hazing fantasy
 
- Fish out of water fantasy
 
- Streamer/"egirl" fantasy
 
 
Whatever. All of these questions the game 
sort of doesn't have an answer for, or just has a superficial implementation of. It's fun enough. But it's 
really hard to make a life sim that could encapsulate these things as game mechanics that also interact with each other in ways that aren't "one note". It's 
really hard to make the game react to the fact "oh, this character is a total dork, therefore, the cheerleaders should all turn their noises up and gossip meanly about them" while 
also reacting differently if your current "stat state" is 2 or 3 ways differently arranged - and you have to do this N times, where N is the number of groups you need to program for. And even then, how do you design the game so a person playing a "dork character" can get a satisfying game progression where that dork becomes some "chad dork" that seduces one or all of the cheerleaders in a way which isn't boring or cheesy? Now also make similar designs N * n times, where n is the number of character archetypes you're letting someone build, lol. It just isn't all that feasible.
It also makes testing the game a nightmare.
But I wish the dev the best on this! It's ambitious, even at its current state. Reminds me of games like HellMOO in a way.