mellowben

Member
Jun 5, 2025
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If the devs are here maybe they'll know my issue
the dev is never here. go to the official discord if you have a bug and report it there

but first, which version of the game are you running now? the latest is v0.7.0k
maybe try the latest if you run into bugs, just to see if it fixes it
 
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Saerwen

Engaged Member
Jul 7, 2017
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What, you mean you don't enjoy the attempts of women trying to write men?

I think the biggest difference is that I can remove the "sex combat" from DoL, and it's still a good game. If I remove it from CoT, it's still a bad game, but will arguably improve.

I remember being ok with version 0.2, thinking that it would improve. It was very vanilla then, but that isn't what is wrong with the game. What's wrong with the game is the amount of poorly written scenes that do nothing but waste your time. Do I really need to read about your character being annoyed at people blocking the sidewalk, or having a bumpy ride because you hit a rock while on your bike? What about trying to trip someone? How old am I, five?

None of the above would be things I would consider "interesting". Many of them could be things that you've dealt with, although I've never felt the urge to trip someone (seriously, wtf?). Yet these scenes abound, and they count them when they do a numerical count of new scenes. They're simply misleading because none of that content is fresh. The developers can't come up with anything new, so they go with their tried and true classic "oh look, how annoying!".

From reading the positive reviews and comments, I get the impression that this game is written with a very specific type of person in mind. It appears to be written for someone who is really into the "role-playing" in role-playing games, so they're blind to everything else. They're probably also part of a group that typically doesn't have adult games targeted at them.

The end result is that everything written is low effort, because it doesn't need to be high effort. They have no competitors, so they inevitably end up churning out lazy*, poorly written content that is as wide as an ocean, but as deep as a puddle. You simply do not need to put in the effort to write meaningful content when you have no competition.

The overworld content mainly consists of you walking around, with the developers telling you "look, how lewd!", as though they're one of your great-great-grandmothers. Look at the bus scene for example:

Code:
As you're riding along, you can hear music coming tinnily from some person's headphones. The beat gets to you and you start to sway to rhythm as much as space allows.

You pick up some of the words here and there and gradually, you realize... those lyrics are filthy!

The artist describes in explicit details what they physically like in a partner. And the chorus is even worse, describing what the partner would do for the artist! You can't help imagining the scene. And it's turning you on!

(You spend the rest of the trip trying to hide your arousal and avoiding eye contact.) OR (You didn't expect to get horny from a song, but here you are. Oh well.)
Ok, Maude, how was your tea party with Prudence? Do I really need to explain in detail why the writing is bad?

Almost every interaction written is some form of "X does A to Y" or "Y does B to X". You see it everywhere - at the bar, at parties, in the cafeteria, and during sex. Everything is written with this in mind. The developers cannot imagine something otherwise. If you buy someone a drink, they must react to you to continue the conversation. If they thank you, they must go with a more formal "thank you" instead of "thanks". Why? It's ingrained in their socialization. No matter what though, the conversation must go on - everyone serves as a plaything. There is no failure state. In DoL, three drinks will get you laid, but a fourth will have them pass out. In CoT, you chat until you either bang or go on a date, where you then bang. Every character serves as an interactive pet, even your actual in-game pets (which are the one thing that cannot interact with you... it's a horribly missed opportunity).

Now, as to why they're lazy - they aren't lazy in the typical sense. It's certainly a lot of work churning out content, but none of that content has any consequence. They aren't lazy because they don't put in the work. They're lazy because they take the path of least resistance.

A major problem in this game is that none of the content connects to anything deeper. They like to reuse frameworks (Something happening to your clothes is a framework. Parties are a framework. The same goes with classes, sex, etc.).

I don't think I need to write about clothes and how the developers use that as a crutch when they can't come up with new content.

Consider something like parties - every party functions the same way. A party starts at 6:00 pm and ends at 4:00 am (except for one, I think). There are snacks and drinks. You chat with people. It takes 25 minutes. You ask if they want to bang. You bang, and then go back to the party.

This sounds like many parties in real life, but the point I want to make is this - they want to recycle old content and call it new content by adding something new to it. The Halloween party is such an example. You go in and see one new scene with sexual content, and some scenes involving contests. Everything else stays the same. You see a similar thing in the New Year's Eve party, as well as the Greek parties. It should really make you ask one question - why would you care about these parties if they only offer one or two new things unrelated to the party? You can go further and ask if there is even a point to the parties.

If you pay attention to it, you'll see it everywhere. You even see it after the sex. They hype up aftercare in the development logs, but what do you really get? A few lines of meaningless text, with an option of having sex again. They've reused this framework so they can pretend that they've added content for all the mindless drones getting off over incredibly mechanical descriptions of sex. They can't even get this part right, since you're fully clothed for round 2! How long did it take them to notice that you could cum in someone, even if they didn't want you to, as long as they were in the cowgirl position? Now we have condoms, and we have similar buggy issues - they may or may not want you to wear a condom immediately after saying they do/don't want you to wear one, or they'll ask you to wear one after you're already fucked them. An alternative also exists - you can fuck them in the ass, and the game might mention that it was their least favourite part of sex. They want to be "realistic", but then you'll find out that every girl is fine with you taking turns between their vagina and ass.

The developers churn out all these new scenes because they can't be bothered to actually work on anything else. They barely touch the old content, with only the school mascot being added to clubs. Even there they recycle old content. They removed the ability to interact with other characters, and on game days, you get to waste hours of in-game time seeing a tiny amount of new content.

They don't actually want to work on the content in their roadmap, so everything has an abrupt ending. What happened to new content for QuickieBurger? You have a strike, you get paid more, and it ends there. What about the arcade? It's three days of content masquerading as three weeks. You create a save slot, look at the results for each choice, then never touch the arcade again. The same goes for clubs.

How do these things interact with the rest of the game? They don't. The closest thing would be hangouts/dates, but even then you're only at that location - you aren't interacting with that location, and you don't have characters there recognizing you. You simply get a few blocks of text with non-consequential choices to go over.

The writing is mechanical and your choices are inconsequential. The roadmap serves as a guide so they can tick something off a checklist, even if they don't want to write something for it. This is why the NC and GS content were removed. They couldn't write anything for them, and the content that did exist was very mechanical. I don't think people who are into that type of content would want them to be written that way. It took them a while to realize that not everyone can be satisfied like the degenerates who are into incest and who are happy to bang someone as long as they're called their landlady/landlord/roommate.

I don't think I need to write about the issues with the developers thinking they could replace men and women with each other and having the same effect. That would probably deserve its own separate, but shorter post, and I'm not really interested in writing about that.

tl:dr: The game isn't bad because it's vanilla. It's bad because it's mechanical and the developers are uninspired prudes. You would only be able to enjoy it if you're really into the "role-playing" part of role-playing games or have never played any other game with interactive sex scenes.
Women write men better than men write women in general.
 

VietnamVet

Newbie
Apr 17, 2023
45
84
134
How do I set a custom faculty niche npc as the professor of a specific course rather than a random background professor? I want the Photography I professor to be Mark Jefferson (so the event which references him makes more sense), but as usual I can't figure out the code to make it happen.
 

boon4791

Member
Oct 4, 2020
270
234
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Women write men better than men write women in general.
I think who writes better depends on their writing skills and understanding of the subject.
Woman can be as good as man in terms of writing skill.
As to the question if woman understands man more than man understands woman "in general", I have no answer, but I think it is linked to individual experience, if they have studied psychology or how many man or woman has they wooed?

But "in general" i think man and woman "can" have different perspective of things and approach similair subject in varied ways.
In the case of this game, if woman understands man, why are the man complaining? :p

From what i understand, they are not complaining that the female writer doesnt understand man.
They are complaining about:
1 this game has "more" content focus towards a female character in mind
2 this game use events and situation for a female even when PC is a male character

I am a male player, but I am not complaining.
This is because creating a game is tough and creating a game that caters to a PC that can be male, female, trans and non-binary is even tougher and there is even a custom gender to think about.
The problem in this case isnt about which genders writes the other gender better at all, let's approach the subject without prejudice and make helpful suggestions to make this a better game.(y)
 

lagaard

Member
Jan 25, 2018
369
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Seems the Greek stuff works a bit better then before, I actually got the poker to roll up. Though, it never seems to ever let anyone lose more then a single piece of clothing.
Is it just something that you're meant to go to for weeks (or months) before the games they decide to do become more advanced? Or is it just that, currently, they're more frameworks and haven't been all that fleshed out?

I had to use a linked mod here to help skip days to check, so its also possible that breaks something. I don't mind going through the weeks yet, but wanted to check stuff quicker, you know?

The game thus far really does seem 'best' if you play the same gender as your BFF. I noticed in playing a female PC with a female BFF, they'll both go to pledge to the same sorority. This doesn't DO anything I think, but it's a nice touch. If they don't match, I don't remember the BFF offering to go to a Greek house on their own.
 

boobmanlord

Member
Aug 13, 2017
184
396
242
same here
The fact my original post was over a year ago and you're saying that now... wow, is the game still a grind? I really should try it again, but haven't heard great things from other threads when it's brought up.

Reading the last few pages... yeah, I'll pass.
 
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mellowben

Member
Jun 5, 2025
207
349
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v0.7.0l public release is out now. you can get it on or direct download from

all my mods seem to work on v0.7.0l!
if you get any error with my mods, let me know

thank you!
 
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lagaard

Member
Jan 25, 2018
369
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The fact my original post was over a year ago and you're saying that now... wow, is the game still a grind? I really should try it again, but haven't heard great things from other threads when it's brought up.

Reading the last few pages... yeah, I'll pass.
To be honest, looking at the roadmap and the 'vibe' the game goes for, it's always a bit grindy.
I mean, the idea is to let you go through the entire college experience starting from freshman after all. Playing the game for YEARS (in-game).
 
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Feb 3, 2021
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To be honest, looking at the roadmap and the 'vibe' the game goes for, it's always a bit grindy.
I mean, the idea is to let you go through the entire college experience starting from freshman after all. Playing the game for YEARS (in-game).
My thought was that the systems would be interconnected enough that the grind would feel more like the passage of time, but every event is so independent that it ends up being hibernation simulator - sleeping for days or even an entire week just for the next event to show up.
 

lagaard

Member
Jan 25, 2018
369
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My thought was that the systems would be interconnected enough that the grind would feel more like the passage of time, but every event is so independent that it ends up being hibernation simulator - sleeping for days or even an entire week just for the next event to show up.
Have to consider that future roadmaps are going to punish this as well, with failing grades and skipping classes leading to nebulous bad things (or at least, lewd things). Though this game doesn't seem to lean into giving you 'game over' states or even 'bad ends'.
Some events being once a week kind of fits, as they're tied into stuff that happens each week, but I think a number are daily grinds as well. But it does seem to depend.
 

AH1488

Newbie
Nov 1, 2020
48
112
142
How do I set a custom faculty niche npc as the professor of a specific course rather than a random background professor? I want the Photography I professor to be Mark Jefferson (so the event which references him makes more sense), but as usual I can't figure out the code to make it happen.
There's probably a better way to do it but you can add it to the "revise_professor_archetypes" function. Just add another conditional for the course you want to replace and assign him the course while removing it from the old one.
 

VietnamVet

Newbie
Apr 17, 2023
45
84
134
There's probably a better way to do it but you can add it to the "revise_professor_archetypes" function. Just add another conditional for the course you want to replace and assign him the course while removing it from the old one.
Thanks. I still can't get it to work, though. Could you maybe show me the basics of how you'd go about coding it, if you have the time? I just need something functional that I can follow along with and then I'll be able to adjust it myself.
 
Feb 3, 2021
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Have to consider that future roadmaps are going to punish this as well, with failing grades and skipping classes leading to nebulous bad things (or at least, lewd things). Though this game doesn't seem to lean into giving you 'game over' states or even 'bad ends'.
Some events being once a week kind of fits, as they're tied into stuff that happens each week, but I think a number are daily grinds as well. But it does seem to depend.
But that doesn't make things better, it just makes them more inconvenient for the player. Players are sleeping away days because actually playing through isn't compelling. Forcing players to engage with things they don't find engaging will lead to nothing but resentment, and and overall worse experience.

There needs to be actual stuff to see, and there just isn't. It was stated at some point that needs and other systems would guide players into seeing things, but they just don't. They're purely an inconvenience.
 

lagaard

Member
Jan 25, 2018
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But that doesn't make things better, it just makes them more inconvenient for the player. Players are sleeping away days because actually playing through isn't compelling. Forcing players to engage with things they don't find engaging will lead to nothing but resentment, and and overall worse experience.

There needs to be actual stuff to see, and there just isn't. It was stated at some point that needs and other systems would guide players into seeing things, but they just don't. They're purely an inconvenience.
A part of this game is certainly embracing its "life-sim" aspect. Like, sure it'd be neat if you could see a lot of stuff day to day, but honestly with the idea of the game being three years of in-game time, that'd also become kind of really tedious. Mostly because it makes getting through the days trickier, because random events can interrupt the flow.

And really, if stuff is happening constantly, it also doesn't feel really realistic either.

But this is admittedly, kind of a case to case basis. But I think one has to expect this game is going to lean heavy into the life-sim aspect, and just doing a day to day routine as a college student. Then special days here and there to break up the day to day routine, just kind of like real life.
 
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