- Feb 23, 2020
- 964
- 1,780
Curious, I have the exact opposite reaction. I find that the MC having a face help with a more natural flow and renders. I feel like a faceless Mc forces the dev to jump through hoops to not show it. The problem is that those moment are really noticeable. Like, Ho yhea I am supposed to identify with the MC but I really don't because of the situation and what happens to him so what is the point? It feel pointless to hide when the MC has a body that already says a lot about him, his muscles, height, fat, skin color and general health. It is not like showing his face will hinder the story. It might even be a tool to help tell it better, showing emotions or the lack of. It also helps to make the MC more part of his world, witch is the opposite of a faceless one.The biggest minus in the new game is the face of the main character.
not its form but its very existence.
in MIST the main character was the player. here I’m just a cameraman, an observer.
With the initial loud reaction to the contract with Enna imagine how worst it would be if the MC was faceless. Some would have had an even more violent reaction feeling like they were personally put in that position. Or more would have reacted. For those used to link strongly with main characters this slight disconnect might actually be a boon in this case.