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OnlyNeverNow

Active Member
Aug 9, 2018
581
1,240
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I don't really get the complaints that this game was too much of a genre shift from MIST, and that the dev should've stuck to their niche...

The two games share basically the exact same gameplay. Hub world home that you live in with waifus and can interact with them, dungeon that you enter at your own pace and use up energy to explore in a first person crawler style mixed with point and click mechanics... what exactly made this game such a "shift"?

Anyway, did the dev post anywhere what their plans wouldve been for this game to satiate some curiosity?
 

anomieincarnate

New Member
Apr 17, 2023
11
20
70
I don't really get the complaints that this game was too much of a genre shift from MIST, and that the dev should've stuck to their niche...

The two games share basically the exact same gameplay. Hub world home that you live in with waifus and can interact with them, dungeon that you enter at your own pace and use up energy to explore in a first person crawler style mixed with point and click mechanics... what exactly made this game such a "shift"?

Anyway, did the dev post anywhere what their plans wouldve been for this game to satiate some curiosity?
Agreed, it didn't have Mist's post-apocalyptic vibe but other than that it didn't feel like much of a tonal shift. Definitely still overarching horror vibes, which I'm sure would have grown as the plot progressed.

No word on where it was going to go, hope we do get that some day.
 

Krocx

New Member
Jan 4, 2021
8
57
127
Have not looked into this game in quite some time only to find it abandoned. I enjoyed Myst.....joking joking Mist quite a lot, but could not get into CoM. The story did not hook me.....at all, the first LI was bland and boring unlike the girls in Mist that had personalities, swapping from faceless MC to constantly seeing the MC was.....a choice and the world despite the authors attempts never made it feel like we were in danger unlike Mist.

While I lost almost all interest after the second or third update I had hoped that after giving it enough time the world and LI's would have been developed enough to hook me as I looked forward to every update in Mist. Seeing just the name of the dev's new project I am just going to skip that one as while to each their own handcuffs do not interest me at all.

I do wish the dev luck going forward though. And while this sounds mainly like a review I felt like this was better left in the forum as what is the point in leaving a review for an abandoned game?
 

QQP_Purple

Well-Known Member
Dec 11, 2020
1,492
1,751
207
I guess it's my mistake for enjoying the game and supporting a dev in the development of it. Wasting my bloody time any money.
Nah. Shit happens. At the end of the day, what project succeeds or not is not up to any individual but the mood of the general audience. You supporting it can not be blamed for wasting your money any more than my dislike (and therefore lack of support) can be blamed for killing it. Ultimately, the fault is on the dev who miscalculated on just how big the audience for what he wanted to do was.
 

Mrsexoo3

Newbie
Jun 7, 2025
30
131
33
Now nobody plays anymore, that's what happens when these hardcore fans think that nobody can criticize their favorite game, as I said before, all of this could have been avoided.
The problem was the dev himself, there will always be fans that will smell his farts and tell him its the smell of roses, they would even cheer him on as he drives off a cliff, but he needed to accept that the reception this game got since the very first update was negative or just very divisive, and that got reflected very soon in his Patreon support, but he just doubled down, decided to listen to his minions that said his vision was perfection, and yeah, basically went with the usual

" If you don't like it, don't play it" that Hollywood celebrities often like to say.

Dev just forgot that unlike those retarded celebrities, he isn't a millionaire set for life but only an indie dev. A very small detail that a lot of devs seem to ignore :BootyTime:
 

QQP_Purple

Well-Known Member
Dec 11, 2020
1,492
1,751
207
Indeed. At the end of the day money talks louder than forum posts. And any market supplier be he an indie porn game dev or a multi billion company must learn to interpret all comments received through the lens of what money is saying.
 

Andriod Man

Member
Jul 7, 2021
117
25
120
Andriod gang i cant play it on joi play i dont know why its just this error that show...
```
I'm sorry, but errors were detected in your script. Please correct the
errors listed below, and try again.


File "game/functions.rpy", line 740: leading zeros in decimal integer literals are not permitted; use an 0o prefix for octal integers
if script_kasia_line_select == 01:
^

Ren'Py Version: Ren'Py 8.4.1.25072401
 

Hados Reemor

Newbie
Sep 1, 2019
80
106
156
"show me any woman, and I'll show you a man thats tired of fuckin her"
if you check male libido/ partner attraction in relationships, around the 7 year mark, attraction to their partner tends to drop off HEAVILY.
men are attracted to variety, and porn can mess that. Making a porn game messes with that especially.
Lots of artists 'lose the spark' after doing similar kinds of content.
derpixon gave lost the drive for nsfw art entirely.
its natural.
Guys just gotta keep in mind the mental health is largely sourced from the body's health.
take care of yourselves guys!
You speak about men, but then you mention Derpixon, who is a woman XD

Besides that i think you got it all wrong:
2D artist like ZONE and Derpixon retire cuz is fucking hard making animations, they would work for months to make 1 video
In other games is ussually two flavors of the same reason to abadon the project, most of the time is both of em.
1) Making games is hard and I have no idea what im doing
2) I or We oversold our ability to make a game (in the case of team developers or straight up scammers)
 

QQP_Purple

Well-Known Member
Dec 11, 2020
1,492
1,751
207
You speak about men, but then you mention Derpixon, who is a woman XD

Besides that i think you got it all wrong:
2D artist like ZONE and Derpixon retire cuz is fucking hard making animations, they would work for months to make 1 video
In other games is ussually two flavors of the same reason to abadon the project, most of the time is both of em.
1) Making games is hard and I have no idea what im doing
2) I or We oversold our ability to make a game (in the case of team developers or straight up scammers)
Honestly, I think both of you are going too far. As someone who has been developing software professionally for decades now and has worked on many modding projects on the side during that time doing all sorts of things from art and 3D models to coding (and we are talking huge contributions with serious credits here) I can confidently tell you that this has nothing to do with porn. It's just the nature of creative work.

The simple fact is that when you do the same thing over and over for years on end it gets boring.

There are many motives why people get into things. Some need to express their creativity, others want to make money and others still just feel that the market does not have the one thing they really want so they decide to do it them self. What ever the case is getting into something creative is hard but rewarding. But only for a time.

Early on there is what you can call a honeymoon period. Things are exciting at first as you take your early steps. Every result, no matter how small, feels like an achievement. Every day of work you learn something new and get better. You wake up every morning excited to try that thing that's been keeping you up all night.

But at some point that tapers off. Your skill reaches a point where nothing is a challenge and learning new tricks is rare. The motivations that once drove you just don't seem that important any more (even money, you can get it doing other things after all). Your tastes might have changed and evolved. And you just have less and less motivation to keep doing it. Until at some point you wake up and realize that it just isn't fun any more.

The magic is gone. It's been gone for a long time. You just refused to see it. And the hobby you once cherished long ago became dull and just... well work. So you move on to something else. That's just the nature of the creative process.


PS. This is also why we developers keep changing jobs every 3-5 years. You can only work on something, anything, for so long before your mind just checks out and you need a change else you end up demotivated, procrastinate and generally just end up not working well. The creative beast feeds on novelty ever tired of the present, ever dreaming of a new virgin shore.
 
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zeph19

Member
Jul 6, 2017
388
928
338
I don't really get the complaints that this game was too much of a genre shift from MIST, and that the dev should've stuck to their niche...

The two games share basically the exact same gameplay. Hub world home that you live in with waifus and can interact with them, dungeon that you enter at your own pace and use up energy to explore in a first person crawler style mixed with point and click mechanics... what exactly made this game such a "shift"?

Anyway, did the dev post anywhere what their plans wouldve been for this game to satiate some curiosity?
It's not about the gameplay or genre. Those are similar.

In MIST, the LIs are all human and in this game, you have monster girls. In MIST, you play a human character and in this game you are a purple skinned zombie with a womb tattoo or something. Dead flesh being held together by a spell fucks monsters. That's a BIG difference to what MIST was and gave us.

There was also the fact that our MC in CoM was more submissive minion in a way, while the one in MIST appeared more as somewhat of a patriarch, the man of the house.

While the setting in Morn is more appealing, the characters really are not. Most people just aren't into monsters. This game would've had to be marketed in obscure forums and such to attract the crowd that wants to see a zombie fucking a fishgirl.
 
Last edited:
Mar 19, 2023
129
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The problem was the dev himself, there will always be fans that will smell his farts and tell him its the smell of roses, they would even cheer him on as he drives off a cliff, but he needed to accept that the reception this game got since the very first update was negative or just very divisive, and that got reflected very soon in his Patreon support, but he just doubled down, decided to listen to his minions that said his vision was perfection, and yeah, basically went with the usual

" If you don't like it, don't play it" that Hollywood celebrities often like to say.

Dev just forgot that unlike those retarded celebrities, he isn't a millionaire set for life but only an indie dev. A very small detail that a lot of devs seem to ignore :BootyTime:
I wholeheartedly agree, but at the same time I think the dev should have the freedom to do whatever he wants.

He obviously does it for the $$$, so he must listen to his costumers, but at the same time it sucks that he limits his work/art to what some wankers on Patreon say.

Imagine if Mozart or Picasso stopped making their art just because some dudes said "uhh, I prefer it the other way", "I wouldn't buy that" or "pls add more NTR to Guernica".

I mean yeah, this dude is not Mozart, he's just some Slavic guy that makes games for ppl like me to cum all over my keyboard, but you get the point: money shouldn't condition ppl's games.

He obviously had a ton of ideas for CoM, so maybe if he gets some cash from his other projects he would keep developing this one. A man can dream
 
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Mrsexoo3

Newbie
Jun 7, 2025
30
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I wholeheartedly agree, but at the same time I think the dev should have the freedom to do whatever he wants.

He obviously does it for the $$$, so he must listen to his costumers, but at the same time it sucks that he limits his work/art to what some wankers on Patreon say.

Imagine if Mozart or Picasso stopped making their art just because some dudes said "uhh, I prefer it the other way", "I wouldn't buy that" or "pls add more NTR to Guernica".

I mean yeah, this dude is not Mozart, he's just some Slavic guy that makes games for ppl like me to cum all over my keyboard, but you get the point: money shouldn't condition ppl's games.

He obviously had a ton of ideas for CoM, so maybe if he gets some cash from his other projects he would keep developing this one. A man can dream
I disagree. I think this game should die. Most of the audience rejected it from the start, and it was a mistake to keep it going for so long. He can implement those ideas in another game. It would be an asshole move to dedicate resources from another project into this one, since people would be paying for that other project and getting less content if he dedicates time and resources to this.

And as you said yourself, this guy is no Mozart, Tolkien, or GRRM. There’s no guarantee that every single one of his ideas will be good, and the gauge for that is the market, which was telling him from the start that they weren’t interested.

Just because someone has a vision doesn’t mean that vision is worth shit. Being stubborn and following it despite every metric showing negative trends is just being a slave to your ego and asking for failure. If you want to make something to monetize, then you need to deliver what people want; otherwise just do it for the love of the art and expect nothing.

Even famous writers, movie directors, mangakas, etc., usually have a team or an editor who stops them when they’re about to do something retarded/stupid. They don’t just put out whatever they want, and that bit of a “leash” or different perspective is what saves those projects from catastrophic “artistic” decisions that result in works that don’t meet market expectations because they lack an objective, external perspective.

In the end, it’s about delivering a profitable product. This is not an art project for school.
 

2LAOD

Member
Oct 19, 2018
391
374
179
You speak about men, but then you mention Derpixon, who is a woman XD

Besides that i think you got it all wrong:
2D artist like ZONE and Derpixon retire cuz is fucking hard making animations, they would work for months to make 1 video
In other games is ussually two flavors of the same reason to abadon the project, most of the time is both of em.
1) Making games is hard and I have no idea what im doing
2) I or We oversold our ability to make a game (in the case of team developers or straight up scammers)
didn't know derpixon was a woman. How do ppl find that stuff out lol?
you may have a point about creativity and difficulty- but energy and drive are still the main factors in overcoming that.
besides- libido, creativity and energy are tied to one another.
its why martial artists aren't supposed to nut before a fight- and why steven king did a shit ton of drugs when he wrote.
theres a bunch of ways things shake out- but at the end of the day its all energy man.
men or women.
 

CrvX1995

Member
May 6, 2024
431
583
103
You speak about men, but then you mention Derpixon, who is a woman XD

Besides that i think you got it all wrong:
2D artist like ZONE and Derpixon retire cuz is fucking hard making animations, they would work for months to make 1 video
In other games is ussually two flavors of the same reason to abadon the project, most of the time is both of em.
1) Making games is hard and I have no idea what im doing
2) I or We oversold our ability to make a game (in the case of team developers or straight up scammers)
No one who is passionate about something ever quits because it's hard, the oversolding bit applies only with complex games, less rarely with animations (which is what zone and derpixon did, they did animations, not games) as you can simply put in more time, the only reason people quit is because they don't earn enough, money, simple as that, money is only reason folks quit doing something that they are passionate about, that or something that prevents them from doing it, there are no other reasons, sure, some do burn out, but this is almost always related to money or something related (like sustainability of the business, piracy, issues with monetization, etc).

Money and sustainability are two main factors that prevent me from spending more time developing my animation skills and getting into it, cuz I know the second I make a slightly ok looking animation I'd get thousands of request for big tiddy MILF futa fucking a horse while hundreds of you would repost all my hard work here and just share it for free, not much incentive to actually make shit, it's not like good animaiton takes 15-30 minutes to make, more like 15-30 days of working 8-12 hours a day straight, can't do it while working full time, you want quality games and animations, PAY FOR THEM.
 
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InstaPrincess

Member
Apr 24, 2023
296
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276
Ooof. That is the last Dev I thought would abandon their game. I really liked Covenant of Morn. The story was ambitious and different with a very unique art style. For me it was a huge step up from MIST.

Either way, I do believe that abandoning a game in a community this small burns so many bridges that it's basically a death sentence for a Dev's career. People are rightfully hesitant to support someone that won't follow through. Oh well.
 

Cogiworth

Newbie
Jan 14, 2023
60
155
92
I wholeheartedly agree, but at the same time I think the dev should have the freedom to do whatever he wants.

He obviously does it for the $$$, so he must listen to his costumers, but at the same time it sucks that he limits his work/art to what some wankers on Patreon say.

Imagine if Mozart or Picasso stopped making their art just because some dudes said "uhh, I prefer it the other way", "I wouldn't buy that" or "pls add more NTR to Guernica".

I mean yeah, this dude is not Mozart, he's just some Slavic guy that makes games for ppl like me to cum all over my keyboard, but you get the point: money shouldn't condition ppl's games.

He obviously had a ton of ideas for CoM, so maybe if he gets some cash from his other projects he would keep developing this one. A man can dream
If it was a passion piece I would be inclined to agree, however this was not a simple passion piece this was product being essentially sold that many fans rejected because it was vastly different than the previous work. It would be like Mozart deciding he was done with European instruments and changing to Asian ones. Or if Picasso decided his paint would be more vibrant if it was made from blood instead. It was a dramatic change in what people liked about the artist and instead of course correcting and giving supporters concessions to drum up support it went further into the things people had little interest in. Sometimes an artist just isn't right about what is best for their pieces and can ruin something that would have been grand with a last minute idea change because of their whims.
 

QQP_Purple

Well-Known Member
Dec 11, 2020
1,492
1,751
207
If it was a passion piece I would be inclined to agree, however this was not a simple passion piece this was product being essentially sold that many fans rejected because it was vastly different than the previous work. It would be like Mozart deciding he was done with European instruments and changing to Asian ones. Or if Picasso decided his paint would be more vibrant if it was made from blood instead. It was a dramatic change in what people liked about the artist and instead of course correcting and giving supporters concessions to drum up support it went further into the things people had little interest in. Sometimes an artist just isn't right about what is best for their pieces and can ruin something that would have been grand with a last minute idea change because of their whims.
The word artist in your post really made me want to say something important.

This guy was not an artist, he was a developer. There is a difference. An artist produces art for arts sake and if it sells all the better. But if not, that's ok too because it's art. A developer develops a product for sale. And if that product happens to also be art all the better. But it's not essential. What's essential is that it sells.

This dev simply made mistake of thinking that he was an artist. And I say this as someone who has been both on different occasions.
 
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