grumbles097

New Member
Jan 19, 2020
13
2
139
I liked MIST even though it took a few years to complete, I don't think the timeline is anything to complain about here. My only complaint about Covenant of Morn is that I cant get the hang of the fishing mini game lol
 

MrDianhelo

Member
Aug 6, 2024
141
556
152
People on this site hate the little bit of soft femdom at the start
People on this site? or just people in general? The truth is that the game is on a negative trend in patreon since it came out and it is just getting worse.

1748196537035.png

From a peak of 900 patreons with Mist to about 455 patreons now with this new one, I think it is clear people didnt like this game as much from the start. Initially the dev refused to change what people didnt like about the game, listening to the usual cheerleaders here, he went with his "vision" and ignored all feedback, like he was a god who could do no wrong :LOL:

Then last year, when it was clear the game was going downhill, he was trying to "fix" it, well too late lol, everyone already had an idea of what the game was. Hell, now he even wants to make a poll to change the color of the MC.... in 2025, when that shit was being talked about in 2023 lol. it doesnt matter anymore, everyone who hated it put the game on ignore years ago.

Anyway, if the game were doing great, the dev wouldnt even think about making changes and would be all about positivity and stuff, ignore the haters ya know, and people wouldnt care about "negative" comments on this site (which is just people expressing criticism, something normal on a forum)

The real problem is the money, and I dont think thats going to change. Turns out that when you are arrogant and just go "if you dont like it dont play it"...... well, they not going to play it or pay for it either :ROFLMAO::ROFLMAO: weird.gif
 

Cogiworth

Newbie
Jan 14, 2023
55
131
92
I don't really know what it is with this game, but it is hard believing the person who made Mist made this. I don't actually think it is the femdom aspects but the characters themselves just don't feel right. Compared to Mist which had great characters for it's setting and actually seemed somewhat believable all things considered.

Mist felt like a fight for survival and bonds forming because of what had happened. In Morn you get revived as a slave immediately and have no idea what happened before. Are you about to get betrayed? Betrayal seems like a core event in several backstories so are you supposed to trust these people that know MUCH more then you? Just seems like a step forward in storytelling but somehow it led to tripping down a flight of stairs. Still hopeful that something good will come from this but moving away from a grounded story really hurt the story IMO.
 

colobancuz

Active Member
Respected User
Aug 11, 2019
989
2,507
367
Status Report_02.jpg
It's fun! | Status Report #02

Since my last status report, I got a ton of content developed—and managed to get really sick for a week. Let me tell you what I managed to get done.
Covenant of Morn:
In the last report, I told you about me deciding to do an overhaul of the story for CoM. After I communicated it, I sat down and started planning.
Writing the new plot, refining it, and breaking it down into scenes and gameplay changes—I did that for a few days until I was satisfied with the changes and the level of detail I managed. I now know how I want to approach the overhaul, but have also left enough gaps that I still need to fill in on the go. Either way, I'm now ready to start working on it, but I decided not to do that immediately.
Side Project:
After finalizing the planning, I put down Covenant of Morn, realizing that it would take a long time to get all of it done—and that I wanted something to be released a bit sooner than that. So I shifted my focus and realized the next thing I want to publish is the first release of the side project. So I sat down and worked on it.
Starting a new game is always a daunting task for me. I want to work on one thing, but the moment you sit down to get it done, you realize you need to do a hundred others first.
Something as simple as: “I want to make the graphical elements for the user interface,” becomes a huge thing when you realize you need to find a design philosophy for the entire UI to keep things consistent. You have to actually finalize the game’s core mechanics so they can be represented in the UI, and figure out new code to actually represent those mechanics.
Every step is heavy and slow, like I’m stuck in a swamp—but the scenery is beautiful, and the trip is incredibly fun, so I stick with it. I enjoy every single problem coming my way, making decision after decision, shaping the game’s future.
  • THE USER INTERFACE is pretty much a done deal. Just some of the code still needs to be finalized and connected to the corresponding systems in the game.
  • I finished the two main LOCATIONS and made an additional one for the game. You can see it above.
  • I spent a few days scouring the web for fitting MUSIC, which is already playing in the game.
  • I made a pose library with different poses and expressions, and finished posing, rendering, and coding the SPRITES for this game. I even did something I never did before in a game: the girl has DIFFERENT OUTFITS.
  • I finished the CHARACTER MODELS, optimized them for the game, and added important details that I won’t reveal here—but that were a bit more tricky to figure out.
  • I finalized and implemented the MINIGAME into the actual gameflow so you can play it for real—including the full skill tree.
  • I started writing the actual DIALOGUE, combining it with renders and VFX and music, and started on the first actually playable minutes.
  • I added SOUND EFFECTS to the game.
  • Made the first ANIMATION that plays in the prologue.
  • I finalized some CORE MECHANICS and started making all the connections in the code. Between interfaces and interactions and buttons and whatever—this takes some time.
  • I made the NAVIGATION SYSTEM so you can switch between places, with day and night switches and characters that change their activities and where they chill accordingly.
  • I coded the ingame menu, the JOURNAL, featuring a simple quest log and some other functionality.
And there’s probably even more I’m forgetting to mention. I’m pretty certain of it—not even mentioning all the bug fixing and troubleshooting and whatever else the code throws at me along the way. The game is making progress very quickly.
This early development is always a blast, and I get really absorbed in it—so much that I kinda forget everything else and pull crazy hours because I can’t stop. And then I get sick. This always happens to me. After a period of intense concentration, my body just shuts down for a while.
Last week, I spent in bed, just moaning and groaning and feeling like shit. But hey, I’m fully recovered now and will start working on the game again. I’m incredibly happy with the progress—and even more so with the result—but I’m still not saying when exactly you’ll get your hands on it. Only that I’m working on it full throttle and it is so much fun!
Have a nice week, everyone!
 

Daermon420

Active Member
Sep 5, 2020
500
1,694
267
Any updates about the game?
Nothing that I can see more recent than the post above you from about a month ago. And since that post says

After finalizing the planning, I put down Covenant of Morn, realizing that it would take a long time to get all of it done—and that I wanted something to be released a bit sooner than that. So I shifted my focus and realized the next thing I want to publish is the first release of the side project. So I sat down and worked on it.
I wouldn't expect any more updates to this game anytime soon, seeing as the side project they mentioned starting before getting back to work on this hasn't had its first release yet.
 

colobancuz

Active Member
Respected User
Aug 11, 2019
989
2,507
367
asfafsafs.jpg

Side Project | Status Report #03
Jun 23, 2025
This time, it's all about the side project. I've spent an immense amount of time with it and have an equally immense amount of progress to show for it. Let us get into it.
Reporting Progress:
When I'm developing an entirely new and unreleased project, it can be difficult to keep track of my progress. There are so many little mechanics and systems needed to make things run smoothly that I lose track of what I've done and what should be mentioned to you.
AN EXAMPLE:
The game features a stamina mechanic. Certain actions deplete stamina; others restore it. A simple mechanic, but its roots go very far. First, I need the UI to reflect this mechanic, so I add a stamina bar to the UI and style it.
Now you have the bar, but it doesn't change. Next, I add code snippets to every action that either reduce or restore stamina. That also means the actions that cost stamina now need a piece of code that makes them unavailable when the stamina is too low. I also need little sound effects (which I have to find first) so restoring stamina feels more interesting and noticeable.
But I'm in the prologue, where player actions are a little restricted, so I need to check if the amount of stamina is enough so the player isn't soft-locked, and while I'm at it, I need to balance the stamina—make sure the cost of actions and the amount replenished are fair and interesting. I also want a little event for replenishing the stamina.
So I build a small minigame on the player character's in-game PC where you can relax. That minigame has its own code entirely and—oops—has suddenly become a huge project that was (and is) incredibly fun to develop but took me about a week to get nearly done!
I think you get it by now, and I know I'm repeating myself. It felt right to give an actual example :D But now let's get into the actual new stuff.
A List of New Things:
  • I added more MUSIC AND SOUND EFFECTS to the game.
  • Added more details to the CHARACTER MODELS and gave them the finishing touches.
  • IMPROVED THE LIGHTING for previously built areas to be a bit more realistic.
  • Implemented a STAMINA MECHANIC, including a minigame to replenish it.
    • The minigame got really out of hand—I built a full FANTASY TEXT ADVENTURE on the player character's PC in the living room. You can skip it if that's not your thing.
  • Added HANGOUT EVENTS to learn more about the characters and deepen their connection, including TWO ANIMATIONS with day- and night-time variations.
  • ANIMATED a CREDIT SCREEN that plays after the prologue.
  • Put the FINISHING TOUCHES on the game's CORE MINIGAME that is used to earn money.
  • Added the first few HIDDEN PINUP IMAGES throughout the game and created the screen where you can unlock and view them, including hints for where to find them.
  • Wrote and ANIMATED the first SEX SCENE of the game.
  • COMPLETED WRITING the PROLOGUE of the game.
  • Added a screen where you can CHANGE THE GIRL'S OUTFIT.
  • Finished the QUEST LOG in the game. It's not really necessary and most people will never need it, but if you ever get stuck, it's nice to have.
  • Added a STATUS SCREEN where you can see the girl's stats and your progress with her.
  • Created a small CUSTOM MENU that was needed for the text adventure and additionally adjusted it for navigating hangout and sex events with the girl.
  • Implemented a mechanic that tracks the days and requires REGULAR RENT PAYMENT. It tells you how much money you need and when.
  • Added functionality to CHANGE YOUR AND THE GIRL'S NAME if you're not satisfied with your initial choices, plus a way to add a PATREON-EXCLUSIVE CODE for a few extra pinups.
  • Added another mechanic tied to the girl's stats that I'm not fully disclosing right now—simply because it might still change (although I doubt it will).
  • Created a small TRANSITION ANIMATION when leaving the house for work.
  • Added an option in the living room to PASS TIME OR SLEEP if you don't want to or can't do anything else (though I doubt it'll ever be really useful).
  • Started on the logic for how SEX SCENES progress and are UNLOCKED in the game. This is obviously the core mechanic of it all, and while I always had an idea of how I wanted to do it, I now have it pretty much locked down.
  • Did a bunch of TESTING AND BUG FIXES.
  • Completed a SECOND PASS ON ALL THE WRITING (except for the text adventure) to make it prettier, smoother, and overall better.
  • Added a nicely looking and functioning GALLERY screen.
Leftovers:
As you might be able to tell, I'm making incredible progress. There are only a few elements still missing in the game—namely an in-game shop where you can buy certain items, more hangout events, and first and foremost, more sex scenes.
I'm developing the side project a little differently from how I've done it before. If we think of my games as a house, I've always built from the basement upwards—I built each floor and fully furnished it before moving to the next. This time, I'm building the entire house, but all the rooms are still unfurnished.
When the first update for the side project comes, all the core mechanics of the game will already be in place and only the content to fill them will be missing. That means I've been building a base this entire time so I can then focus on the content: hangouts, sex scenes, pinups, story progression, maybe more minigames. Whatever it is, I'll be able to generate content much more quickly than usual—all because I really kept the scope for the game small and contained.
All of that said, I still want to take my time. If I really were to push myself now, I could probably promise a release at the end of next month, but I don't want to do that. I want to give myself the time to bring this project to a point where I feel it's ready to be released—with all the content, polish, and testing that I want for it. So when will the side project be announced and I'll give my love to CoM again?
We'll see :D
That's all for now—thanks for reading, and have a great week! I'll be working on the next sex scene now.
 

TitanicFali

Newbie
Mar 6, 2022
51
15
84

Side Project | Status Report #03
Jun 23, 2025
This time, it's all about the side project. I've spent an immense amount of time with it and have an equally immense amount of progress to show for it. Let us get into it.
Reporting Progress:
When I'm developing an entirely new and unreleased project, it can be difficult to keep track of my progress. There are so many little mechanics and systems needed to make things run smoothly that I lose track of what I've done and what should be mentioned to you.
AN EXAMPLE:

I think you get it by now, and I know I'm repeating myself. It felt right to give an actual example :D But now let's get into the actual new stuff.
A List of New Things:
  • I added more MUSIC AND SOUND EFFECTS to the game.
  • Added more details to the CHARACTER MODELS and gave them the finishing touches.
  • IMPROVED THE LIGHTING for previously built areas to be a bit more realistic.
  • Implemented a STAMINA MECHANIC, including a minigame to replenish it.
    • The minigame got really out of hand—I built a full FANTASY TEXT ADVENTURE on the player character's PC in the living room. You can skip it if that's not your thing.
  • Added HANGOUT EVENTS to learn more about the characters and deepen their connection, including TWO ANIMATIONS with day- and night-time variations.
  • ANIMATED a CREDIT SCREEN that plays after the prologue.
  • Put the FINISHING TOUCHES on the game's CORE MINIGAME that is used to earn money.
  • Added the first few HIDDEN PINUP IMAGES throughout the game and created the screen where you can unlock and view them, including hints for where to find them.
  • Wrote and ANIMATED the first SEX SCENE of the game.
  • COMPLETED WRITING the PROLOGUE of the game.
  • Added a screen where you can CHANGE THE GIRL'S OUTFIT.
  • Finished the QUEST LOG in the game. It's not really necessary and most people will never need it, but if you ever get stuck, it's nice to have.
  • Added a STATUS SCREEN where you can see the girl's stats and your progress with her.
  • Created a small CUSTOM MENU that was needed for the text adventure and additionally adjusted it for navigating hangout and sex events with the girl.
  • Implemented a mechanic that tracks the days and requires REGULAR RENT PAYMENT. It tells you how much money you need and when.
  • Added functionality to CHANGE YOUR AND THE GIRL'S NAME if you're not satisfied with your initial choices, plus a way to add a PATREON-EXCLUSIVE CODE for a few extra pinups.
  • Added another mechanic tied to the girl's stats that I'm not fully disclosing right now—simply because it might still change (although I doubt it will).
  • Created a small TRANSITION ANIMATION when leaving the house for work.
  • Added an option in the living room to PASS TIME OR SLEEP if you don't want to or can't do anything else (though I doubt it'll ever be really useful).
  • Started on the logic for how SEX SCENES progress and are UNLOCKED in the game. This is obviously the core mechanic of it all, and while I always had an idea of how I wanted to do it, I now have it pretty much locked down.
  • Did a bunch of TESTING AND BUG FIXES.
  • Completed a SECOND PASS ON ALL THE WRITING (except for the text adventure) to make it prettier, smoother, and overall better.
  • Added a nicely looking and functioning GALLERY screen.
Leftovers:
As you might be able to tell, I'm making incredible progress. There are only a few elements still missing in the game—namely an in-game shop where you can buy certain items, more hangout events, and first and foremost, more sex scenes.
I'm developing the side project a little differently from how I've done it before. If we think of my games as a house, I've always built from the basement upwards—I built each floor and fully furnished it before moving to the next. This time, I'm building the entire house, but all the rooms are still unfurnished.
When the first update for the side project comes, all the core mechanics of the game will already be in place and only the content to fill them will be missing. That means I've been building a base this entire time so I can then focus on the content: hangouts, sex scenes, pinups, story progression, maybe more minigames. Whatever it is, I'll be able to generate content much more quickly than usual—all because I really kept the scope for the game small and contained.
All of that said, I still want to take my time. If I really were to push myself now, I could probably promise a release at the end of next month, but I don't want to do that. I want to give myself the time to bring this project to a point where I feel it's ready to be released—with all the content, polish, and testing that I want for it. So when will the side project be announced and I'll give my love to CoM again?
We'll see :D
That's all for now—thanks for reading, and have a great week! I'll be working on the next sex scene now.
Hmmm... Ok
 

BossTheRoss80

Newbie
May 14, 2025
36
122
33

Side Project | Status Report #03
Jun 23, 2025
This time, it's all about the side project. I've spent an immense amount of time with it and have an equally immense amount of progress to show for it. Let us get into it.
Reporting Progress:
When I'm developing an entirely new and unreleased project, it can be difficult to keep track of my progress. There are so many little mechanics and systems needed to make things run smoothly that I lose track of what I've done and what should be mentioned to you.
AN EXAMPLE:

I think you get it by now, and I know I'm repeating myself. It felt right to give an actual example :D But now let's get into the actual new stuff.

A List of New Things:
  • I added more MUSIC AND SOUND EFFECTS to the game.
  • Added more details to the CHARACTER MODELS and gave them the finishing touches.
  • IMPROVED THE LIGHTING for previously built areas to be a bit more realistic.
  • Implemented a STAMINA MECHANIC, including a minigame to replenish it.
    • The minigame got really out of hand—I built a full FANTASY TEXT ADVENTURE on the player character's PC in the living room. You can skip it if that's not your thing.
  • Added HANGOUT EVENTS to learn more about the characters and deepen their connection, including TWO ANIMATIONS with day- and night-time variations.
  • ANIMATED a CREDIT SCREEN that plays after the prologue.
  • Put the FINISHING TOUCHES on the game's CORE MINIGAME that is used to earn money.
  • Added the first few HIDDEN PINUP IMAGES throughout the game and created the screen where you can unlock and view them, including hints for where to find them.
  • Wrote and ANIMATED the first SEX SCENE of the game.
  • COMPLETED WRITING the PROLOGUE of the game.
  • Added a screen where you can CHANGE THE GIRL'S OUTFIT.
  • Finished the QUEST LOG in the game. It's not really necessary and most people will never need it, but if you ever get stuck, it's nice to have.
  • Added a STATUS SCREEN where you can see the girl's stats and your progress with her.
  • Created a small CUSTOM MENU that was needed for the text adventure and additionally adjusted it for navigating hangout and sex events with the girl.
  • Implemented a mechanic that tracks the days and requires REGULAR RENT PAYMENT. It tells you how much money you need and when.
  • Added functionality to CHANGE YOUR AND THE GIRL'S NAME if you're not satisfied with your initial choices, plus a way to add a PATREON-EXCLUSIVE CODE for a few extra pinups.
  • Added another mechanic tied to the girl's stats that I'm not fully disclosing right now—simply because it might still change (although I doubt it will).
  • Created a small TRANSITION ANIMATION when leaving the house for work.
  • Added an option in the living room to PASS TIME OR SLEEP if you don't want to or can't do anything else (though I doubt it'll ever be really useful).
  • Started on the logic for how SEX SCENES progress and are UNLOCKED in the game. This is obviously the core mechanic of it all, and while I always had an idea of how I wanted to do it, I now have it pretty much locked down.
  • Did a bunch of TESTING AND BUG FIXES.
  • Completed a SECOND PASS ON ALL THE WRITING (except for the text adventure) to make it prettier, smoother, and overall better.
  • Added a nicely looking and functioning GALLERY screen.
Leftovers:
As you might be able to tell, I'm making incredible progress. There are only a few elements still missing in the game—namely an in-game shop where you can buy certain items, more hangout events, and first and foremost, more sex scenes.
I'm developing the side project a little differently from how I've done it before. If we think of my games as a house, I've always built from the basement upwards—I built each floor and fully furnished it before moving to the next. This time, I'm building the entire house, but all the rooms are still unfurnished.
When the first update for the side project comes, all the core mechanics of the game will already be in place and only the content to fill them will be missing. That means I've been building a base this entire time so I can then focus on the content: hangouts, sex scenes, pinups, story progression, maybe more minigames. Whatever it is, I'll be able to generate content much more quickly than usual—all because I really kept the scope for the game small and contained.
All of that said, I still want to take my time. If I really were to push myself now, I could probably promise a release at the end of next month, but I don't want to do that. I want to give myself the time to bring this project to a point where I feel it's ready to be released—with all the content, polish, and testing that I want for it. So when will the side project be announced and I'll give my love to CoM again?
We'll see :D
That's all for now—thanks for reading, and have a great week! I'll be working on the next sex scene now.
TL;DR: Forget about Covenant of Morn for a long time.

It’s a shame, honestly. This is one of my favorite games on the site. It features many unique gameplay elements and an interesting story. I’d even go so far as to say I prefer CoM to Mist. Seeing CoM get sidelined is disappointing, but ultimately it’s the developer’s call.
 

Babelok

Member
Aug 9, 2021
182
235
103
As a first game I think MIST was good, story was like nothing like big writing but it does the job, chatting and discovering new areas was fine.
On CoM I've the feeling Dev wanted to push more into the story/dialogue but idk, for me it's a bit too edgy, too much attention put on the MC again, you're an other "super cool dude so gentle and every girls love you bla bla bla".

For the characters, Eva just annoyed me and the other actress or w/e didn't really interest me, the models are fine even if that kind of texture feels sometimes like blop from Blender, the tits for female are a bit too saggy. Best girl is obviously Moran and her glowy eyes, being the "Mia" of this game.

Imo an other important problem of the game is that some animations (not all) in Mist seriously lack something. It's too vanilla, too slow, not deep, girls are often completly inactive, it feels mechanical most of the time. Like come on bro it's a porn game be imaginative, put your kinks or the fan ones in the game idk.

The whole feeling around both games, the way females are talking to MC, acting during sex scenes, it all feels like you're a cuck that needs recognition or validation. And for me that's what killing it, both games have the same "problems" don't feel like there was an evolution, could/must be a skill issue and lack of personality but I think some changes are needed.
 
Last edited:

Knightplay

New Member
Mar 19, 2021
3
7
36
TL;DR: Forget about Covenant of Morn for a long time.

It’s a shame, honestly. This is one of my favorite games on the site. It features many unique gameplay elements and an interesting story. I’d even go so far as to say I prefer CoM to Mist. Seeing CoM get sidelined is disappointing, but ultimately it’s the developer’s call.
Really sad, while I prefer the survival aspect of Mist, the gameplay of CoM is really cool at moments, even if the story is a bit lacking. I didn't get invested in any of the characters like I did in mist, but I didn't mind their design, like seriously why are people mad about the MC being purple, you barely see him anyway.
 

colobancuz

Active Member
Respected User
Aug 11, 2019
989
2,507
367
like seriously why are people mad about the MC being purple, you barely see him anyway.
I think the main reason is that those people wanted a sequel to MIST and CoM came out - a different game, different from MIST in many aspects. Doesn't mean it's worse, it's just different. That's where the nagging started - the wrong skin colour, too much femdom, God knows what else. They just can't accept the fact that the developer decided to do something different from what they wanted.
It's a pity that CoM is being pushed aside for the next project, it was (and is) a good game.
 
4.10 star(s) 55 Votes