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Waterfally

Newbie
Jul 21, 2018
58
393
164
God damm.
I was really into this game man, moreso than MIST which is weird given that one third of the cast was a "furry".

The story had some weird quirks and some choices that could've presumably been better, but aside from the "everyone else but me and my bitches are red funky jello blobs the game had an interesting story and concept and I dare say I was enjoying the writing for the sex scenes.
 

rambool

Member
Jun 8, 2018
409
691
278
And BTW I really liked the visuals and renders. Were they "shTaGngaHtiNg" or whatever shit I dont care. They were nice and cool, girls were cute, tits were... well tits - and overall it was certainly 10times better than another 99999th series of stock honeydazselect mannequins.
And we lost it. Another game with unique visuals bit the dust.
Just great.
 
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Cogiworth

Newbie
Jan 14, 2023
60
155
92
Well now I am left wondering where the story was going with everything. Mystery stories having no conclusion really is the worst feeling. Handcuffs aren't really my thing, I had hoped for a game similar to Mist but it seems like we aren't going to be getting anything like that. Don't want to be that guy that points out the obvious but, moving away from what made an artist popular seems to be what pulled people away. Look at Eternium it is very similar to the previous entry just... grander. If we had gotten a game like Mist just somehow more than that masterpiece it may have worked out. Alas it seems to be moving in another direction. Good luck on your adventures and next projects and if you make anything similar to Mist maybe the tides will turn again in your favour.
 

Hados Reemor

Newbie
Sep 1, 2019
80
106
156
this dev has at least on finished game, and a damn good one at that, under his belt so he is far more worthy of your money then most other devs if you want to part with it
Abandoned
yeah i know is 2 games, but still, not gonna pay for something that i don't know if is going to be finish, iv seen great devs leave games unfish so i'll rather be cautious about it
And i was right, game was dropped after 0.5, never trust patreon devs, at least he made it free now, im sorry for everyone that sinked money on this, my rule is "one month no update and go fuck yourself" with some exceptions for smaller projects
 

Redds667

Member
May 22, 2021
108
276
154
" Even with that, I have to stay realistic. Covenant of Morn has been losing money since the start. It never caught on the way MIST did. I knew that, but I hoped it might turn around. I wanted to keep going because I genuinely loved the idea of it. "

I never got around to playing CoM, but it seems that from the very beginning, many people didn’t seem to like the idea of the game, especially early on, even though people warned the creator and pointed out that what he was doing made such a big difference between Mist and CoM, it looks like he didn’t listen and kept going with his own ideas, a certain number of Mist fans left, and now the game he wanted to create has been abandoned, sometimes i think all of this could be avoided.

He didn't need to create Mist 2, but I think extra content after the end of the game would be great, after all, we achieved the peace we wanted, the womens are pregnant, and then it's over, I'd like to explore everyone's relationships better now that they can focus on each other, especially Mia and Lily, the two became very close and we didn't even see it happening.
 

QQP_Purple

Well-Known Member
Dec 11, 2020
1,492
1,751
207
What he said. Basically, the issue is that the dev is really good at doing one thing which is making mist like adventure games. And that gave him access to a very niche market where he could essentially dominate by virtue of being the only one. He than tried to diversify in a direction that just does not really gell well with the genre and just completely lost direction.

Like, I get what he was going for. It's just that when you take an adventure game and throw in lots of minigames as padding you end up turning it into a scene collector.

For every brilliant scene of cave exploration there is now an hour of pointless fishing minigame. And that just does not work. The minigames feel like they literally just exist to cockblock you and delay your progress.
 

colobancuz

Well-Known Member
Respected User
Aug 11, 2019
1,020
2,590
387
What he said. Basically, the issue is that the dev is really good at doing one thing which is making mist like adventure games. And that gave him access to a very niche market where he could essentially dominate by virtue of being the only one. He than tried to diversify in a direction that just does not really gell well with the genre and just completely lost direction.

Like, I get what he was going for. It's just that when you take an adventure game and throw in lots of minigames as padding you end up turning it into a scene collector.

For every brilliant scene of cave exploration there is now an hour of pointless fishing minigame. And that just does not work. The minigames feel like they literally just exist to cockblock you and delay your progress.
What is noteworthy in his new game is that mini-games also play an important role.

In my opinion, he still hasn't understood what his main mistake was — instead of filling the game with events, he stretches it out with mini-games. And they weren't popular in either MIST or CoM. That's exactly what I meant when I said that he lost his focus.

Personally, they were never a trouble for me as I hardly ever played mini-games (the console solves that), but I think for many people it is a problem.
 

Siphon

Member
Aug 18, 2016
477
650
323
Knowing the eventual fate of the game rereading the early parts of the thread where people bringing up issues were basically told "if you don't like it don't play it!" is funny.
 

2LAOD

Member
Oct 19, 2018
391
374
179
not a good news guys :cry:



As of today, I’m officially canceling the development of Covenant of Morn and shifting my full focus to My Girl Loves Handcuffs.
This has been a decision I’ve struggled with for weeks—honestly, for months—and it’s been weighing heavily on me. But after a lot of thought, I’ve realized that I simply can’t keep developing CoM any longer. Financially and mentally, it’s drained me to a point where it’s no longer sustainable.

I want to deeply and sincerely apologize to everyone who supported this project and hoped to see it finished.
Knowing I’m disappointing some of you has been haunting my thoughts—and even my dreams—but I’ve reached the point where I no longer have a real choice.

I’m sorry. You’ve paid money for this project, and I failed to deliver.
That’s hard to admit, but I want to be transparent and explain why I made this decision. There are two main reasons—one financial, one mental—and while both matter, one weighs far more heavily than the other.

Finances
When Itch.io removed adult games from their platform, I lost about half my income overnight.
I’ve always lived simply: a cheap apartment in a part of town no one wants to be in, no car, no expensive hobbies. My only “luxury” is my overpowered PC—which, thankfully, counts as a business expense.

Even with that, I have to stay realistic. Covenant of Morn has been losing money since the start. It never caught on the way MIST did. I knew that, but I hoped it might turn around. I wanted to keep going because I genuinely loved the idea of it.

Now, three years later, it’s still not financially viable.
With half my income gone, I’m facing the real possibility that I won’t be able to keep doing game development full-time if things don’t change.

I hate to say it, but I simply can’t afford to keep developing CoM until completion.
But that’s only part of the story—and not even the most important part.

Mentally
The truth is, I can’t focus anymore.
No matter what I try—different schedules, new methods, mindset tricks—it doesn’t help. I can’t stay concentrated on CoM for more than an hour. It’s not because I stopped caring; I still love the concept and the world.

But for the last two years, every update has felt like running into a wall. I’d pour everything into it, release it, and feel unsatisfied. Then I’d push myself up for the next one, only to end up disappointed again—by the reception, by the results, by how far it fell short of what I imagined.

From the very beginning, my ideas were too big, too complex, too ambitious, just convoluted. I knew I was biting off more than I could chew, but I believed I could manage it through sheer motivation. I was wrong. Those expectations I built for myself ended up killing the joy I once had for making games.

A few months ago, CoM started to feel like it was crushing me. That’s when I decided to give a small side project a try—a project I’d been thinking about for a while but always put off because I didn’t want to take time away from CoM.

That side project became My Girl Loves Handcuffs—and it changed everything.
Suddenly, I was having fun again. I could work for hours without noticing the time passing. I loved designing the UI, creating minigames, writing scenes. It felt like discovering game development all over again.

When I released the first update, I felt genuinely excited to return to CoM—but when I opened the files again, it hit me.
That same heavy, suffocating feeling returned. The sense that every click and every render was a burden.

I tried to fight it for two more months, but it didn’t go away. Every minute working on CoM was draining the joy from my days—even after I stopped working. It was clear: I had to choose between stopping CoM or stopping game development altogether.

And so, I’m choosing to let CoM go.

Looking Forward
The development of Covenant of Morn is officially canceled.
I know this will disappoint some of you, and I’m truly, sorry. But I’m not giving up on making adult games. I still love creating them, I learned that now—and I want to keep doing that in a way that’s sustainable and enjoyable again.

From now on, I’ve promised myself that every project I take on must be something I can realistically develop within a year to a year and a half. Smaller scope, more focus, more fun and ways to play around and just try things out.

My Girl Loves Handcuffs is exactly that: a project that reminds me why I started making games in the first place. It’s playful, creative, and manageable. And I’m excited to keep expanding it.

After that—who knows? Maybe a fantasy dungeon crawler with a monster girl.
Maybe a survival game on a mysterious island.
Maybe a supernatural farming sim.
Maybe a haunted house with a sexy ghost.

I don’t know what comes next. I’m prepared for Patreon to take a hit after this decision—but I also know it’s the right call. Kind of the only call for my well being.

I’m sad that Covenant of Morn didn’t make it, but I’m also excited again—for My Girl Loves Handcuffs, and everything that might come after.

Thank you for understanding. Thank you for years of your support. Thank you for giving me the chance to keep doing what I love so much.
"show me any woman, and I'll show you a man thats tired of fuckin her"
if you check male libido/ partner attraction in relationships, around the 7 year mark, attraction to their partner tends to drop off HEAVILY.
men are attracted to variety, and porn can mess that. Making a porn game messes with that especially.
Lots of artists 'lose the spark' after doing similar kinds of content.
derpixon gave lost the drive for nsfw art entirely.
its natural.
Guys just gotta keep in mind the mental health is largely sourced from the body's health.
take care of yourselves guys!
 

BadCasual

Member
Dec 24, 2017
119
54
128
Out of curiosity, can I possibly have a small summary of why CoM didn't take off/was bad-received?
I didn't actively followed the developement, but I was intrigued by this after Mist, so I'm both a bit sad and curious about that part of the statement ("Covenant of Morn has been losing money since the start. It never caught on the way MIST did.")
 

Mrsexoo3

Newbie
Jun 7, 2025
29
124
33
Out of curiosity, can I possibly have a small summary of why CoM didn't take off/was bad-received?
I didn't actively followed the developement, but I was intrigued by this after Mist, so I'm both a bit sad and curious about that part of the statement ("Covenant of Morn has been losing money since the start. It never caught on the way MIST did.")
Well most issues can be explained here:

People on this site? or just people in general? The truth is that the game is on a negative trend in patreon since it came out and it is just getting worse.

View attachment 4875079

From a peak of 900 patreons with Mist to about 455 patreons now with this new one, I think it is clear people didnt like this game as much from the start. Initially the dev refused to change what people didnt like about the game, listening to the usual cheerleaders here, he went with his "vision" and ignored all feedback, like he was a god who could do no wrong :LOL:

Then last year, when it was clear the game was going downhill, he was trying to "fix" it, well too late lol, everyone already had an idea of what the game was. Hell, now he even wants to make a poll to change the color of the MC.... in 2025, when that shit was being talked about in 2023 lol. it doesnt matter anymore, everyone who hated it put the game on ignore years ago.

Anyway, if the game were doing great, the dev wouldnt even think about making changes and would be all about positivity and stuff, ignore the haters ya know, and people wouldnt care about "negative" comments on this site (which is just people expressing criticism, something normal on a forum)

The real problem is the money, and I dont think thats going to change. Turns out that when you are arrogant and just go "if you dont like it dont play it"...... well, they not going to play it or pay for it either :ROFLMAO::ROFLMAO: View attachment 4875132
The tldr is that the dev got too high on his own farts because his other game was a success and then ignored all criticism people had for this one, when he presented a game that put off most of the fanbase he had built with Mist. He was stubborn and kept going till he realized the game was basically irrelevant, later he tried to fix some things but it was way too late.

Add to that stuff like the mini games which no one likes and you got a game no one cares about, and since no one cares about it, no one pays for it and when theres no money, games dead. I am pretty sure this guy stopped working on this a long time ago and has just been collecting the little money he could while working on other projects.
 

BadCasual

Member
Dec 24, 2017
119
54
128
Well most issues can be explained here:



The tldr is that the dev got too high on his own farts because his other game was a success and then ignored all criticism people had for this one, when he presented a game that put off most of the fanbase he had built with Mist. He was stubborn and kept going till he realized the game was basically irrelevant, later he tried to fix some things but it was way too late.

Add to that stuff like the mini games which no one likes and you got a game no one cares about, and since no one cares about it, no one pays for it and when theres no money, games dead. I am pretty sure this guy stopped working on this a long time ago and has just been collecting the little money he could while working on other projects.
Thank you for the tldr, much appreciated.
 

Redds667

Member
May 22, 2021
108
276
154
Knowing the eventual fate of the game rereading the early parts of the thread where people bringing up issues were basically told "if you don't like it don't play it!" is funny.
Now nobody plays anymore, that's what happens when these hardcore fans think that nobody can criticize their favorite game, as I said before, all of this could have been avoided.
 
4.10 star(s) 55 Votes