- Nov 20, 2017
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Maybe for you? I got that window and I use URM.Ok thanks, 0x52 URM mod skips that window.
Fixed the translation of some character names. Added the ability to adjust text appearance speed in the settings. Added the option to skip to the next choice in the game (except during the first playthrough). Removed the “ghost” render after moving on the map. Edited the introductory renders.Now, regarding further work:
The script for the first episode has been completed for a while, meaning I’ve already started working on new renders.
I won’t announce a specific release date for Episode 1, as I don’t want to fall short of your expectations.
Thank you for your support. I’ll keep posting the developer blog and sharing updates.
Hi. Let’s get back to the development blog.
This week created another mini-game that will diversify the storyline, but I’ve put it on hold for now. It seemed to me that overloading the game with too much interactivity of this kind might feel like just dragging out the playtime for you.
So, I focused on renders instead.
Hi everyone.
As usual, I’m publishing the developer blog on Sunday. I’m continuing to work on renders based on the written script. Everything is going its own way.
At the beginning of the week, I needed a couple of days off from work to avoid losing interest in creating the game. And I managed to do it right.
Please don’t forget to vote here for the update release speed -You must be registered to see the links
Hi.
I hope you’ve missed some new information.
I’ve almost finished the mechanics that will be useful in the game, and I’m continuing to render. Additionally, I’ve discovered the possibility to make animations more lively and dynamic, but that will take time. In any case, I’m trying to make it as awesome as possible.
By the way, I’ll publish an interesting idea soon . I hope you’ll appreciate it and support it.
Hi everyone.
This week wasn’t as productive as I’d hoped – I did a bit fewer renders than planned. Despite that, I still spent a lot of time creating scenes.
A lot of time went into properly distributing the attribute points, since some responses will only be available upon reaching a certain threshold for those attributes.
Hi.
Another Sunday and the week's news.
I’ve almost finished with the distribution of characteristics and available choices and scenes. This week, I worked on scenes that the player will only be able to see based on previous choices. Additionally, the development of the scene and dialogue in it will largely depend on the relationship with the character. So, your choices will affect what you see and what you miss.
By the way, I shared my animation idea with you. To share your opinion, please participate in the vote. This will affect the realism and number of animations in many intimate scenes.
Vote -You must be registered to see the links