tacosnap123
Active Member
- Mar 3, 2018
- 963
- 260
- 238
That begs the question why Ori had access to such a shard when MC immediately was assumed to be a bishop carrying said shard.He was mistaken for a bishop because he and the other bishop met at the beach (the dude who was chatting up Ori and Miko) while he was carrying Ori's shard in his backpack.
Clear cause and effect, so not really out of the blue
Yes.Still sounds mighty thin for getting the equivalent of a VIP access card dropped into your lap just at the right moment, especially with Yob&Gob also being ready to totally buy that the guy whos skull they caved in a few days ago is a superior.
Either way I am not saying I hate how the scene was handled, or that it was a total let-down.
Just not quite the sort of solving it that I'd expect after all the narrative ramp-up to it.
Edit: Sorry forgot spoiler
We don't know why or how shards interact with each other.That begs the question why Ori had access to such a shard when MC immediately was assumed to be a bishop carrying said shard.
Let's be real, it's weak at best and a plot hole at worst.
I'd certainly hope so seeing as these updates are more on the shorter side. Not that I'm complaining, still a decent chunk of readable content and it's monthly.40% already? That was quick.
That means less time for cliffhanger to be eating away at my brain...I'd certainly hope so seeing as these updates are more on the shorter side. Not that I'm complaining, still a decent chunk of readable content and it's monthly.
There's the "create your own cliffhanger" option. When the next update comes out, read far enough along to resolve the cliffhanger. Then, stop at a neutral point. Don't read it again until the next update is out. Then, before you apply the next update, read to the end (the dev's cliffhanger). Apply the update. Repeat every month.That means less time for cliffhanger to be eating away at my brain...
I have no idea why I do this to myself, I know there is always a cliffhanger, that I am gonna spend 2 weeks thinking about...
No.Does every character have a bad case of Voldemort Nose? Looks like it from the previews...
Take it you aren't familiar with anime.Does every character have a bad case of Voldemort Nose? Looks like it from the previews...
That is a serious case of anime art style.
LOL, no.Take it you aren't familiar with anime.
In your infinite ambivalence have you even thought about the mere possibility that there are more than one subgenre or did you expect that an art form well over 100 years old is completely unmoving and did not ever spawn variations?LOL, no.
Lots of anime includes simplistic two-tone (notYou must be registered to see the links, as seen in Western art) shading for noses (left and middle examples below). This shading still follows traditional depth cues as if lit overhead: lighter on top, and darker on the bottom.
In contrast, the art in Crimson High either skips shading on noses (okay, fine, who cares?) or ... and this is where it gets weird ... some shots seem to put darker shading on the bridge or above the nose (right example below), giving a visual cue that the character's nose curves inward - hence, Voldemort Nose.
View attachment 3105058 View attachment 3105084 View attachment 3105080
That's just how Koikatsu noses look. They look like a flat line from dead on, they only have any visible depth when seen from a side profile. Don't play koikatsu games if you don't like the art style, complaining about the nose looking how the engine makes the nose look isn't a very constructive critique.LOL, no.
Lots of anime includes simplistic two-tone (notYou must be registered to see the links, as seen in Western art) shading for noses (left and middle examples below). This shading still follows traditional depth cues as if lit overhead: lighter on top, and darker on the bottom.
In contrast, the art in Crimson High either skips shading on noses (okay, fine, who cares?) or ... and this is where it gets weird ... some shots seem to put darker shading on the bridge or above the nose (right example below), giving a visual cue that the character's nose curves inward - hence, Voldemort Nose.
View attachment 3105058 View attachment 3105084 View attachment 3105080
Huh, Okay. Was unaware there was an engine involved. That makes sense now. Thanks.That's just how Koikatsu noses look.
There almost always is.Huh, Okay. Was unaware there was an engine involved. That makes sense now. Thanks.