Greetings,
after I saw Castlevania, as recommended

, I am going to give a statement to the game.
In the degree of its fetishes and sexual atmosphere some critics of me can be seen lesser serious on an individual perspective, everything from me here is to maximise my "fitish" in seen simulation (Game).
Art: For the small representage (Vampire theme fetish) and size of the project acceptable. Some perspectives and scenes could chosen more carefully. I prefer standardisation like 3d renders which doesn't variate as drawn art.
Ghouls: First ghoul behavior and clothing amount dosen't match the later vampire story part of turned ghoul behavior. the last vampire part ghouls question the state of ghouls earlier in game. I think as it is possible for an ant infected with a parasite walking on a straw to get eaten for reproduction of the parasite (e.g. V-virus) it should be possible to drop all clothes or nearly all clothes through the ghouls. Means in moment of the turing you could show such a behavior. Basically only for distraction or less likely seduction. Furtherly, if the reason for a ghoul by creation is lesser blood in the body a ghoul should normalise to vampire if it gets blood, "hunts" successful.
Ghouls/Nosferatu: This means for an nosferatu that they can't reproduce their build because they are too animal like and will always drain their pray. Even if it isn't the mind the mutations are based on blood that implements that they start like ghouls. Furtherly means this that nosferatu are different in virus type. I would it blame to the food source, too much animals in food mix.
Body changes by infection are mentioned related to desedancy, again based on distraction or less likely seduction, are nice but suggest that you adapt to your creator in all cases example Nosferatu. I would like to mess with a mechanic like, you are what you eat. Possible to much variables for drawing so just mentioning. What was in some degree expressed by series Van Helsing.
Infection: The unavoidable infection by eating makes the hunter profession logical but equally problematic that every vampire has to eat but creates more competition and reduces its food sources - conclusion vampires fights against vampires or kill their own created ghouls. So you implement another kind of pleasure to draw a reason because main Char didn't need to eat for 100 years. Equal effects could be, by not eating, a growth in mind animality and transformation to nosferatu - equally to humans just reversed, mind power gets reduced to supply body changes and "higher" hunting ability/access. Instant infection equally limite elements of blood selection related to wine which is represented in Vampires: The Masquerade.
Another problems are the effects of healing magics in the middle age in population explosion. As such could the hunting behavior of vampires are more likelier possible, sustained and believable or reduce chances for war amongst humans.
Will by creation: I find it problemtic to implement a binding to creators will by creation. Sure it creates a restraint for giving in to a transformation by equally see its advantages (undesided) but messes up other social interaction based on loyality or interests. Means, if you want to transform yourself you won't to do it alone and hunt one vampire or two maybe some food too, to get infected by one and let your followes kill your transformer to be free, out of the understanding that you can't control yourself they will cage you with food as long, then you repeat that. Maybe it is just enough to drinking the blood of an dead vampire, this isn't really a hurdle.
Too much: It is problematic that you can drink blood in the defined amount, means the complete wood parts without limitations maybe 13 individuals - this world will be dead in the morning. Equally you can't simulate normal behavir like periodes of resting, sleep or distraction sensible. in this way every PC don't play to read virtually a book, it just selective playing behavior with focused interest. I feel the encounters consumtion as a fastly inflationated festish which devalue it. If I play a game I want to expirance it through books/information and own interest in the game world, not through head smashing. In all games head smashing equals progress. In other words: I don't want to eat nuddles 365 days a year, even if nuddles are my be loved meal enough is enough. I just think the confrontation with fetishes is to often, in other words the habituation is to high or to fast.
More precise, if I see a lab with experimentation on human beings with food promising and a library lead by an vampire enclave, I want to aquire this library and lab to add them to mine, but I am just a "slave" in the game even as hunter. The same is written to the found gold. Even as hunter I would see this opportunity to better life and resources for my friends and so on - I will go for it with my group of interest. The actual game is to much focused on experiencing fetishes that it starts to go against its presented fetishes after my experiencing and understanding. The lab and its egg-laying wool milk sow is something too much for my taste and destroys much potential immersion. I would change the written end in its far leading, just the tip of the nail.
Resources, the special: If we speak of vampires, I think on beauty and power or elite higher of the sheep herd. Means all what the actual society defined in its consum reality and its higher classes with the higher access to rear goods/people side or an existential survival. Means people get transformed which are liked, functional or pleasing and the rest are created out of need. In terms of ghouls means this nearly all ghouls are food transformed and slayen, "natural" selection.
Map: The game world map is as always too strong repesentary made which I hardly dislike. I like it to let the player run its time. Every town has its food sources. I liked it that the town has multiple map squares actual. If I look on today's countryside are all open spaces farmland, So there wouldn't be crass field, maybe for renaturation to supply better crop yields. This map is fastly run so it won't hurt.
Religion: To religion elements like God and Satan, I just don't like it. I prefer hinduism and the statements of jesus to it, a world of spirit related to hinduism and its stories. Mind/spirit creates reality. The aspects of God and Satan are psychological elements of perspective to hedonism life or exclude individual perspective damaging elements are based on lack of responsibility and existing subjective weakness experiencing. Maybe such interpretations can be implemented without pretending to consume the primär space like common beliefs.
For me it's just a question for consistency and integrity when I want to go deeper into a game world. If it is missing I hesitate to go deeper and am forced to pic stuff I like and construct my own.
To get a round game experience you should look at this game, the questions it shows up are interesting:
https://f95zone.to/threads/xxxivilization-ch-2-1-hw21.9224/post-2798272
I lost track now, have a nice day!