bobi121

Member
Aug 1, 2019
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The 2 Bad End Comics just got posted with full ress on rule 34 but it is rule 34 and i don't want to risk directly downloading. Anyone willing to share them here? Just trying my luck.
 
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bobi121

Member
Aug 1, 2019
362
376
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I posted them on my twitter:
I know you did mate but in rule 34 the size of Part 2 is 2894x4093 while on Twitter is 1448x2048 and i was hoping to get my hands on the bigger size. I have this thing - i have to get my hands on the original size for the sheer joy of zooming more and enjoying the details knowing that it was not decreased in size for one reason or another. It is a "me" thing. Wanted to test my luck. Either i get it here or not. Of course i could always get it on rule 34 but i don't have the strongest malware defence out there, just bought a new PC, don't want to risk it.
Cheers.
 
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itsbuggy

New Member
Jul 11, 2020
6
5
91
hey i have something to say
Screenshot 2024-08-14 022238.png
if anybody gets this the fix is pretty simple


  • Find package.json file in the game directory
  • Open it with a text editor
  • Change "name": "", string to "name": "your_game_name",
  • Now the game engine will use separate profile folder for the game you play
  • Problem solved
 

itsbuggy

New Member
Jul 11, 2020
6
5
91
i gotta say, you're talented, dev. the way i see it the main route is a complete game itself. the v route is like a bonus game and i think you've also done a good job so far on that front. i appreciate how big nocturna castle map was, that takes time and effort to make. also, lingrave clinic (does the name have any connection with limgrave in elden ring?) felt like hell, i don't like that place but i suppose that was indeed the intention so good job with that one, you've nailed it.
 

mkrudesign

Active Member
Game Developer
Mar 21, 2019
715
1,106
348
i gotta say, you're talented, dev. the way i see it the main route is a complete game itself. the v route is like a bonus game and i think you've also done a good job so far on that front. i appreciate how big nocturna castle map was, that takes time and effort to make. also, lingrave clinic (does the name have any connection with limgrave in elden ring?) felt like hell, i don't like that place but i suppose that was indeed the intention so good job with that one, you've nailed it.
I’ve never played Elden Ring before. Not really my thing, even though my friends really like it.
Lingrave Clinic is one of my favorite areas to hear players thoughts on, because outside the final dungeon, its the one I put the most thought into designing and giving it a unique gimmick. You are absolutely supposed to feel stressed when you’re there. Even if a player is high level when they reach that point, they can’t play recklessly.
 

itsbuggy

New Member
Jul 11, 2020
6
5
91
I’ve never played Elden Ring before. Not really my thing, even though my friends really like it.
Lingrave Clinic is one of my favorite areas to hear players thoughts on, because outside the final dungeon, its the one I put the most thought into designing and giving it a unique gimmick. You are absolutely supposed to feel stressed when you’re there. Even if a player is high level when they reach that point, they can’t play recklessly.
I have one criticism tho. combat is fairly balanced, however, I think vampirism dot dmg is a tad too strong. i calculated the dmg, its 21% of your hp! yes you heal 5% each round(some armor making it 7% for me right now, anyway doesnt matter, not the point) i have put that into the equation. i get the dot i start losing 14% hp but im also healing for 7% so im actually taking 21% dmg with each tik. i didnt want to write an essay on this and explain how and where and why this dot can be brutal sometimes yada yada. i mean i will if you want me to explain further but, dont you really think 21% is a lot? look at bleed, its a joke compared to this. nothing hurts as much as vampirism, except bosses' ults, but they're ults. this is a dot, not even a special dot unique to a boss. even lvl 1 ghouls from early game can inflict this dot! come on! request for nerfing it a bit, like to 15%?
 
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mkrudesign

Active Member
Game Developer
Mar 21, 2019
715
1,106
348
I have one criticism tho. combat is fairly balanced, however, I think vampirism dot dmg is a tad too strong. i calculated the dmg, its 21% of your hp! yes you heal 5% each round(some armor making it 7% for me right now, anyway doesnt matter, not the point) i have put that into the equation. i get the dot i start losing 14% hp but im also healing for 7% so im actually taking 21% dmg with each tik. i didnt want to write an essay on this and explain how and where and why this dot can be brutal sometimes yada yada. i mean i will if you want me to explain further but, dont you really think 21% is a lot? look at bleed, its a joke compared to this. nothing hurts as much as vampirism, except bosses' ults, but they're ults. this is a dot, not even a special dot unique to a boss. even lvl 1 ghouls from early game can inflict this dot! come on! request for nerfing it a bit, like to 15%?
I actually did nerf vampirism damage a bit. It used to deal 25%. The idea of the bleed status is that effectively negates your healing each turn and that it is a status that can be worked around. However, I want players to be wary, from the start, how dangerous any vampire can be. Even a weak one can overwhelm you if you go into every fight unprepared. I’ve heard others complain about this issue before, but I’m sticking to my guns on this. Potential Vampirism damage should always be on players minds before they decide their move.
 
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moonblackhen

Member
Jan 25, 2022
478
352
138
It's been quite some time since I played the game, as I have been waiting for both routes to get finished, but from what I recall vampirism was really annoying. You get infected with vampirism, you use a consumable that removes it, and the very next turn you get infected again, so basically wasted the item used. It was so annoying at times that I still remember it, despite how long it has been since the last time I played.
 
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