Nope, there's one more. Keep going.I thought there was only that scene in the bar, it was the only one I found so far
Nope, there's one more. Keep going.I thought there was only that scene in the bar, it was the only one I found so far
Will critical whip help?Nope. You have to get really lucky and either crit them or get 3 hits in before they run away.
That mushroom quest. In Mor South?I thought there was only that scene in the bar, it was the only one I found so far
Thanks I will tryThat mushroom quest. In Mor South?
There is a man and you will have to talk to him. Then retrieve five? Mushrooms from Rotten grove (forest maze?) and give him. He will ask to take a package to an abandoned house? Of Mor east. You have two options. Either give the package to guards or take it to the place he says. With second option, you will find yourself a slave to a male vamp.
Or you can go surrender to Dorian. Not that you can beat him with this version.
Or there are farholt vampire soldiers.
Or Hummilem village male vamp villager I think. Not so sure about this one.
If you go vampire route, you will find Johannus within South of forest maze (don't remember the name area was called) Defeat him and turn him, you have another scene. (whether it's only a blowjob or not, I can't remember)
Also, if you agreed to the dark ritual with Vivienne, you may find a prostitute employer in Mor East....
That's as much as I remember considering Mila having vag sex with a man. There are plenty others when it comes to lesbian sex.
There are so many hidden scenes you're going to need either a lot of saves or your own custom map with sprites to make your own scene recollection from MKRUdesign's very specific game over/bad ending events. When I get out of Crimson Veil detox center I might do just this. I don't really recommend saves at the moment as the CG gallery is not persistent, and you might not want to use saves that aren't already 100% to get into extended endings you cannot save in without force-saving (dev console - which is accessible in every RM engine regardless of the $DEBUG global handling or its implementation for the corresponding engine), save item, event call, save override, you name it) either. Developers shouldn't try too hard to prevent cheating or debugging either, and I'm pleased to see MKRU kept the debug room (developer's room) in the production release, as well as pre-generated items to save time heh. Nice addition, thank you very much.I thought there was only that scene in the bar, it was the only one I found so far
Wow, 60+ hours! Incredible! Thanks for playing so much! It means a ton that you got so much out of my game so far! Makes the literal thousand+ hours I put into creating the game worth it! :,)Still at around 20 hours of playtime after doing the contracts and sidequests, 60+ RL hours spent on CV and I haven't even done the vampire route yet.
The only real thing I'd "complain" about is the LP gauge being tied to a few crucial out-of-battle skills (to cure Vampirism for example) though this can be mitigated with very cheap items as Holy Water isn't exactly hard to come by. In RPG Maker battle core (if memory serves right - I don't recall which engine first implemented TP either, XP or VX) TP gets reset after a battle, so you'll always start out empty unless this is modified.There are so many hidden scenes you're going to need either a lot of saves or your own custom map with sprites to make your own scene recollection from MKRUdesign's very specific game over/bad ending events. When I get out of Crimson Veil detox center I might do just this. I don't really recommend saves at the moment as the CG gallery is not persistent, and you might not want to use saves that aren't already 100% to get into extended endings you cannot save in without force-saving (dev console - which is accessible in every RM engine regardless of the $DEBUG global handling or its implementation for the corresponding engine), save item, event call, save override, you name it) either. Developers shouldn't try too hard to prevent cheating or debugging either, and I'm pleased to see MKRU kept the debug room (developer's room) in the production release, as well as pre-generated items to save time heh. Nice addition, thank you very much.
As MKRU states, those items are to be used with caution - don't use them during a quest for example or to go somewhere you can't normally access. An example would be teleporting to Ilbrooke during the quest, which will hardlock Mila against the west boulders since she's expected to be entering the town when the event force-moving her sprite triggers. I'm paranoid enough to perform sanity checks for pretty much everything here to make sure stuff like this can't even happen at all. Python mindset.
Also, my apologies for the earlier bug report - I misphrased it, in fact, that might be intended as the very first contract (from Marc) falls under main quests in the journal plugin, so it doesn't really count as a contract, effectively bringing the full total to 10 even though the tavern has 11 contracts to fetch. If it isn't intended to be a main quest, then I suppose it's still a bug, but very minor either way as contracts are stored in a variable and can be easily edited for cosmetic purposes if needed (as they only appear in saves and aren't checked at the time if I'm not mistaken).
Ah yes, a minor correction to the review for HR-related items - some mobs giving Dust *will* respawn, so if the player is extremely unlucky and/or didn't fight much and only got them from guaranteed drops, they can still manage to catch up. The game is also very doable at extremely low HR levels thanks to the stat boosting items, though it can also be done without using any stat-boosting item or event (drinking tea, eating the maid's dish in Dorian's mansion, etc) but will become lunatic mode for boss battles as there is no anti-1HK skill or item at the moment.
If this isn't already in MKRU's guide, respawnable Ghouls and Nosferatus will give dust (1/4 and 1/3 chance, respectively). Saving before an encounter will rig the odds, but you might as well save edit if you're going to do this.
Edit: Moved paragraphs here and there for readability because goddamn wall of text as usual. Sorry about that!
Likewise, thank you for spending so much time on drawing art and developing this game!Wow, 60+ hours! Incredible! Thanks for playing so much! It means a ton that you got so much out of my game so far! Makes the literal thousand+ hours I put into creating the game worth it! :,)
Hey there! Could you explain in more detail when this crash occurred? Does this happen immediately after you defeat her or is it after the scene that you defeat her? I was trying to recreate this bug and it didn't happen on my end. This crash seems to occur when a file is missing or a plugin is conflicting with something, but unless you were moving the files in the folder around I'm not sure how this could have happened.I have issue with Faye. After defeating her instead cutscene screen goes black and game crashes. I'm playing version 3.3.1 on Android. View attachment 1381994
I have one very short one planned, yeah.Hey, any extended bad endings in this upcoming update?
This save doesn't work on my device while checking it and I do not have an android device to test it myself unfortunately. It may be a compatibility issue with the android version, although this hasn't been reported to me directly yet. I would say for now, please wait until the upcoming version 4.0 is released and see if your issue is resolved then. Though if you plan on playing strictly the android version, you will have to wait a bit for the public release and android version.After defeating Faye she disappears from screen and then it goes all black and music starts playing. If it helps then I have istalled JoiPlay with ROGMaker plugin.
My save from that fight.
4.0 on next week?You don't have permission to view the spoiler content. Log in or register now.
It's being sent out to my testers this week. The release depends on how quick I can get feedback from them and correct what they find. Regardless, it will be out soon.4.0 on next week?
Thanks for all the (weekly) progress reports mkrudesign.You don't have permission to view the spoiler content. Log in or register now.
If the issue is crashing or rendering, you can fix it by simply modifying the Skills.json file to not play any animation (replace all animationId entries to 0 - you can check which ID matches which animation in Animations.json if you want a different one for the one that causes breakage).Sorry for so long silence but temporary I've lost interest in the game. Meanwhile I tried other converted game and found that it is probably issue with device because that same issue had happened.
Edit: I've played that second game on Android and confirmed that issue is caused by defeated boss animation.