Thanks, good to know.I'm thinking that its just set up for a later upgrade that lets you move freely underwater. I remember trying for a while and getting nowhere.
Thanks, good to know.I'm thinking that its just set up for a later upgrade that lets you move freely underwater. I remember trying for a while and getting nowhere.
afaik that upgrade doesn't allow you to move freely it's instead a sort of go anywhere that's at your height level as long as there's nothing in the way and you don't get hit kinda thing. That is how you get there though, you need the upgradeThanks, good to know.
with the help of octopuses, preferably 2 octopuses, because one of them will die in the process of "rise". I also recommend slowing down the speed of the game. The point is that you jump and dive down on the octopus with a combat technique, from which you are thrown higher, then the octopus also rises (chases you) and repeat the technique. And so on until you get up.Hey there, does anyone know how to get this upgrade? It just seems impossible to jump upward from down there. The wall jump doesn't work either.
We don't have any non-windows builds at the moment. But I'm interested in looking into them near the end of development. I want to support the Steam Deck at least, so a Linux build is something I'll be looking into later on.Just a quick question, does the developer have a linux version of the game ?
I want to see if I can get it working on an anbernic device I have.
Thank you for the feedback.We don't have any non-windows builds at the moment. But I'm interested in looking into them near the end of development. I want to support the Steam Deck at least, so a Linux build is something I'll be looking into later on.
my man you busy a nut of six-year silence that is impressiveThank you for the feedback.
For my purpose on this query it would be a long shot though. It would be interesting to play Crisis Point on emulation hardware.
LOL, its the first time I had a question that someone hasn't asked yet.my man you busy a nut of six-year silence that is impressive
The trouble there is, it's not going to be as simple as turning the controls on and off. The game from this point onwards is going to be designed and balanced around the assumption that you can aim in any direction that you want with ease. So enemies could be positioned and attack in ways that require aiming abilities that the old system likely would have extreme difficulty targeting.I know that it's all my problem and I'm not saying to undo all the work done on mouse mechanics what I'm suggesting is to turn it a feature that can be turn on and off...
So you're basically saying that it'll has extra difficult, well I'm in...The trouble there is, it's not going to be as simple as turning the controls on and off. The game from this point onwards is going to be designed and balanced around the assumption that you can aim in any direction that you want with ease. So enemies could be positioned and attack in ways that require aiming abilities that the old system likely would have extreme difficulty targeting.
Then it both wouldn't be a toggle, defeating the purpose of the option, and it would make the rapid trigger completely redundant. If you want auto fire, just use the already existing rapid trigger that does exactly thatit would feel better if it was fired while the button is pressed and stopped as it is released...
That's the problem with kids nowadways, have no respect for others opnion... u_uIf you want auto fire, just use the already existing rapid trigger that does exactly that
I've found a way to not worry about it. If you time your jumps properly against the slope to the east of that area, you'll be able to jump up the slope, use a dash for extra effect. Then jump to the left when you're high enough, then you'll see a grapplable thingamajig. From there you're free to continue exploring.i found a room that you can get stuck in.
after you get the downward slam attack, go left from the crash site and platform your way up to a room with tentacles...like a bunch of them.
if you are like me and good at platforming, you might try to smash attack the tentacles while right on the edge of the little ledge in there, which will give you the little extra height you need to grab the ledge.
up in there is a room with a slope you cannot climb, and a ledge too high to grab with your current upgrades....save before replicating.
New keyboars + mouse/twin stick control scheme, new UI (menus), and some graphical changes. No new story though.Oh woah, 0.46 looks way different than 0.45 in some aspects. Always liked this game, hope to see more updates of it. What is new in this?