Before I get into anything else, let me first say, thanks for all the kindness on here everybody! Didn't expect such a warm welcome after some of the things that were said before I arrived. And thanks for switching the topic up so it's no longer labeled as RPGMaker, much appreciated.
Well I read up on it. The game is changing to consensual, enemies will not have sex unless you choose too. Also sounds like Anon is going to keep the tentacles unless told otherwise, Adding more lines of dialogue to Gameover CG's to make it sound more consensual. Getting rid of the Dog, Bee, and the BE vines are changing/being removed (I knew this one wouldn't stay, and this is my greatest fear.) Aphrodisiacs and the mentioning of them are most likely being removed, the thing that drew me to the game in the first place.
Not sure where you got that information, but only half of it is right. Tentacles are staying unless Patreon explicitly forces me to remove them; dialogue and expressions for some (most?) CGs will be changing slightly, wherever it could be misconstrued to be nonconsensual; the Hellhound is being removed and replaced with a functionally similar, but visually different enemy, and the insects just got a simple redesign to appear more alien (screenshot of the new design here:
You must be registered to see the links
).
Let me be very clear on this next part: Unless Patreon forces me to change them, futa enemies, the aphrodisiac-like stuff, and the BE vines are
not being removed. I'm really confused where the misinformation is coming from there, since I've never stated anything about the BE vines after these changes started, but now you've heard it directly from the developer himself. The whole reason I'm pretty much okay making these changes is because none of them really change the core of Crisis Point. If the aphrodisiacs or BE mechanics had to be removed, I'd be a lot more upset about this.
Also, since some people were wondering, v.28 does not have any of the H-mechanic changes yet. Didn't have enough time to remove them for that update, but I'll be making an effort to get them switched over for v.29.
For everyone concerned about their antivirus being triggered, the reason for that is that Game Maker .exe's are unsigned. That's just the way the program is, so unfortunately it commonly triggers false positives. Feel free to google around if you're concerned about it being an actual virus, but I can assure you there's no foul play afoot. I tried a different way of exporting the game in v.27h1 (exporting as a single .exe rather than a .zip file containing the .exe and several other data files), which seemed to trigger a LOT more false positives, so I went back to the old way with v.28.