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Others Crisis Point: Extinction [v0.47] [Anon42]

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D

Deleted member 2830334

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First of all, thank you so much for the kind words. You may think they don't mean much coming from a stranger, but that's not really true - the people I'm close to are obviously going to care, because they've known me for years, but someone I've never met actually genuinely caring enough to take the time out of their day to be kind and encouraging, ends up (perhaps counterintuitively) kinda meaning more, in a way. So, to make a short story long, thank you, sincerely - it means more than you think <3

And for the comment on Alicia's clothing - I've actually had the thought a few times, "why am I putting the effort in to make sure Alicia's clothes are always visible in some way, nobody but me notices or cares". This one comment, knowing that even one person aside from me cares, has just erased that thought from my mind forever - so thank you for making the effort worth it!
Why would you figure no one cares about the outfit? Outfits give a read on the character's personality, not to mention some of the animations give it the realism, that just "poof, now she's nude!" Doesn't really convey. Again it's only the ones that still have linens in them. ;3

Looking forward to the full release.

As for the mental health part, I don't want to go on a tirade about my experiences with it and all that; so I'll just say, please take the proper time you need to care for your needs.

See you 'round. :)

Btw, if my comment sounds a tad disjointed, it's rather hot and humid where I am, so my brain's a bit fried. @~@
 

156_163_146_167

Engaged Member
Jun 5, 2017
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I'm gonna join these fellows above me and say that I also appreciate the detail of the clothing during the animations.

And good luck with the mental health part. Definitely don't ignore it. As someone also struggling with depression, I know how difficult it can get. But in case it helps at all, I just want you to know that I think that this game is one of the best hentai games around. And I really mean that.
 

Alexandra69

Member
Feb 12, 2021
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I'm sorry, I'm not entirely sure what you're asking. Are you just asking if there will be more recolors for the Alraune and Sentry? I'm not really sure, the recolors are more or less added when the original enemy becomes too weak for Alicia's current moveset and no longer pose a threat. They're not something I plan for, it's more of a feeling.






(The following is (mostly) a copy-paste from our If you like what you see, )

Hey everyone. I won't beat around the bush, this week was a struggle for me again - I managed to get the Gallery update out, which I'm happy about, and I did some writing work as well, both for an upcoming CG and story scenes, but things were pretty slow on my end.

I'm still waiting on the doctor to get back to me about scheduling an appointment, but hopefully once that's done it won't be too long before I can get some help in dealing with some of my depression, ADD, and anxiety. I don't think I've ever specified what kind of mental issues I'm dealing with (even though some of it is probably obvious if you've been following me for a while), and I'm not sure why that is; there's not really any value in being private or secretive about it, and I guess Mental Health Awareness month is as good a time as any to talk about it. I'm not sure why my depression is flaring up so heavily right now, nothing is going wrong in my life at the moment - if anything, we're doing great now that Puffernutter's health issues have been clearing up.. but I suppose that's the nature of depression, isn't it? It doesn't always make sense; if it did, it might be easier to deal with. Anyway, I won't talk your ear off about it - it's not an excuse for not getting more work done, and I'm sorry for that. Thankfully, the rest of our team is helping to pick up the slack while I try to figure out how to work with my own brain.

I mentioned Orexius was working on some NSFW stuff last week, and one of those animations is the new Edovex BE scene!

There's still a little bit of work to be done here (like giving Alicia her regular clothes), but enjoy the preview! We're doing something special with the animation that I'm excited for you all to see, too; you won't know what it is just from the loop, though, so you'll have to wait and find out.

Puffernutter also had some time to work on tilesets this week; we posted a scene from this new area a while ago, and things might not look TOO different, but last time the scene was cobbled together from non-tile images that weren't actually possible to make levels with.



Now, this scene is made up of actual tiles prepped for use ingame, and there's been a lot of extra detail and polish too, so it's looking much nicer overall and I can start putting together rooms with it. Everything is still WIP, and the background still needs work, of course, but that'll come in due time. Oh, and ignore the fact that there's 2 Alicia's, Puffernutter just uses her sprite for scale reference when zoomed in :p

Anyway, that's about all I have this week. Sorry again for the mediocre weekly update; I'm really hoping next week's will be different, and I'm going to set myself some distinct work goals to try and make sure it happens. I can't thank you all enough for sticking with me even when this stuff happens; I hate letting you all down, but the stability you guys give us even in the tougher times means more than I can describe. So, thank you all so much, and I'll see you back here next week with a much better update.
Get help before making us horny
 

Anon42

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Jan 30, 2017
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(The following is (mostly) a copy-paste from our If you like what you see, )

Hey everyone. This'll be a pretty short update, but not for any bad reasons. Some good news this week, first; I managed to get most of the work I wanted done (not quite all of it, but it's a big step up from the previous few weeks), and I have a doctor's visit scheduled for early-mid June. I was hoping to have a visit sooner than that, but it was the soonest they could schedule me, and at least it's finally happening.

There's still not too much to post about this week; I spent my time implementing the various animations Orexius has been working on the past few weeks, doing some more writing, and planning out the new area Puffernutter is making tiles for. So, there's not really anything to show from my work, but it IS getting done slowly.

Orexius has been continuing work on the Edovex BE H-scene, and I have some previews of that for you today; first of all, the Duo H-scene loop:


Additionally, if you remember from last week, I mentioned we were doing something special with the animation.. so here's a still image preview of that!



The bad news (and you probably already realized this considering the last few weekly updates) is that the next version of CPE will almost definitely not be out on schedule. I don't know how much it will be delayed, but I've been feeling burnout of various degrees for.. a long time now, and now that I'm finally doing something about my mental health issues, I'm very hopeful that I'll come out of this better than ever. I've rarely been able to reach the level of productivity that I know I'm capable of, and I was never sure if it was the depression or the ADD (most likely a mixture of both), but with any luck I'll be able to figure it out and finally do something about it with the help of the doctors, instead of just trying to power through my mental issues like I've always done.


Alright, that's it for this weekly update. Sorry there wasn't too much to see, but the week did go overall well despite that! Sometimes we just don't have too much to show off visually, such is the nature of game development. Thank you all so much for supporting us; we'll see you again next week!
 

156_163_146_167

Engaged Member
Jun 5, 2017
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Looking forward to seeing those Edovex animations in the game. Maybe you want to put those in a spoiler next time, though. Some folks may want to keep those a surprise.

And I hope your mental health will improve in the future. I don't want to sound weird, but I want to stay updated on that situation as much as I'm interested in updates on the game itself.
 
D

Deleted member 2830334

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(The following is (mostly) a copy-paste from our If you like what you see, )

Hey everyone. This'll be a pretty short update, but not for any bad reasons. Some good news this week, first; I managed to get most of the work I wanted done (not quite all of it, but it's a big step up from the previous few weeks), and I have a doctor's visit scheduled for early-mid June. I was hoping to have a visit sooner than that, but it was the soonest they could schedule me, and at least it's finally happening.

There's still not too much to post about this week; I spent my time implementing the various animations Orexius has been working on the past few weeks, doing some more writing, and planning out the new area Puffernutter is making tiles for. So, there's not really anything to show from my work, but it IS getting done slowly.

Orexius has been continuing work on the Edovex BE H-scene, and I have some previews of that for you today; first of all, the Duo H-scene loop:


Additionally, if you remember from last week, I mentioned we were doing something special with the animation.. so here's a still image preview of that!



The bad news (and you probably already realized this considering the last few weekly updates) is that the next version of CPE will almost definitely not be out on schedule. I don't know how much it will be delayed, but I've been feeling burnout of various degrees for.. a long time now, and now that I'm finally doing something about my mental health issues, I'm very hopeful that I'll come out of this better than ever. I've rarely been able to reach the level of productivity that I know I'm capable of, and I was never sure if it was the depression or the ADD (most likely a mixture of both), but with any luck I'll be able to figure it out and finally do something about it with the help of the doctors, instead of just trying to power through my mental issues like I've always done.


Alright, that's it for this weekly update. Sorry there wasn't too much to see, but the week did go overall well despite that! Sometimes we just don't have too much to show off visually, such is the nature of game development. Thank you all so much for supporting us; we'll see you again next week!
Great update. Was wondering what was the deal with those bugzz.

A question I just thought of was, "with all the changes that took place irl, like change of staff and a few personal issues, have there been any significant shifts in the story?

I believe I remember there is a certain tone you want for the game, so I guess I'm wondering if everything is still on track, in that sense. My apologies if this sounds like something you've already answered in some fashion.

All the best, regardless.
 

Anon42

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Jan 30, 2017
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Great update. Was wondering what was the deal with those bugzz.

A question I just thought of was, "with all the changes that took place irl, like change of staff and a few personal issues, have there been any significant shifts in the story?

I believe I remember there is a certain tone you want for the game, so I guess I'm wondering if everything is still on track, in that sense. My apologies if this sounds like something you've already answered in some fashion.

All the best, regardless.
The story has shifted a decent bit since the early days, only natural with the change in the game's content, but it hasn't changed much in the last several years aside from becoming more and more fleshed out as we work on the game. I wouldn't be able to do any major story changes at this point, too much of the game's story content is already implemented and the foreshadowing/lore would be a mess if I tried to make any large changes now :p
 

gemini20xx

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Oct 17, 2017
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The story has shifted a decent bit since the early days, only natural with the change in the game's content, but it hasn't changed much in the last several years aside from becoming more and more fleshed out as we work on the game. I wouldn't be able to do any major story changes at this point, too much of the game's story content is already implemented and the foreshadowing/lore would be a mess if I tried to make any large changes now :p
I've been wondering about the lore of the game, will be learning about the planet the game's set on mainly through voiceovers as we explore or will there be larger cutscenes concerning certain areas like with when we meet the torguis?
 
D

Deleted member 2830334

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The story has shifted a decent bit since the early days, only natural with the change in the game's content, but it hasn't changed much in the last several years aside from becoming more and more fleshed out as we work on the game. I wouldn't be able to do any major story changes at this point, too much of the game's story content is already implemented and the foreshadowing/lore would be a mess if I tried to make any large changes now :p
Lol can you imagine? That would be a development hell for sure;

Team: Yeah so we just finished-!

Anon: Yep, just scrap it. Scrap it all, I want to make the big changle.

Team:..(surprised pikachu)



Not to mention the strain it would cause, for your own mental health.

However, it's great to hear the team is all on the same page, and it's going along great.

All the best, again.
 
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f9account

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Mar 20, 2020
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I'm sorry too for being rather rude/short in my reply, I do understand your desire to get a definitive answer. It's just, the question is a pretty common one in here, and it can be kinda exhausting at this point if that makes sense. The content CPE used to have is something I'm trying very hard to distance myself from, and every time it's brought up is a reminder that I'm probably never going to stop getting comments about it, lol. Anyway, no hard feelings?
No prob buddy, I know that life's stressful and exhausting sometimes. Just take care of your mental health first, gamers will wait.

Unrelated, but would you be ok with fans posting fanart/fanfic here?
 

Anon42

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Jan 30, 2017
401
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I've been wondering about the lore of the game, will be learning about the planet the game's set on mainly through voiceovers as we explore or will there be larger cutscenes concerning certain areas like with when we meet the torguis?
There won't be a TON of cutscenes in the final game; if you look at the density we have so far, as far as cutscenes VS gameplay, that will likely be what the remainder of the game is like too, with maybe a bit more near the end. When it comes to Metroidvanias, I prefer to focus on gameplay first (and things that don't interrupt gameplay), which is why I tend to deliver lots of the dialogue through voiceovers during gameplay instead of actual cutscenes.

Will the full game be on steam?
That's the plan!

No prob buddy, I know that life's stressful and exhausting sometimes. Just take care of your mental health first, gamers will wait.

Unrelated, but would you be ok with fans posting fanart/fanfic here?
By all means, please do! I'm always flattered when someone likes our work enough to create something based on it!

nice game here,how to see she pregnant?
Sorry, but pregnancy isn't something we plan to include in Crisis Point. It doesn't really work with the story, and it's also not a kink any of us on the dev team have, so it would be difficult to put our full effort into it.
 

Anon42

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Jan 30, 2017
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(The following is (mostly) a copy-paste from our If you like what you see, )


Hey everyone. Not too much to write about this week on the development front; I've just about finished catching up on implementing all the animations Orex has been working on, and Orex is nearly done with the final Edovex BE animation, so fans of the Edovex have a lot to look forward to in v0.45. Red is making solid progress on the Azulisk CG, and I'm nearly done writing it, so we should hopefully have a preview to share on that CG soon.

This week wasn't super great for me, my sleep troubles have been flaring up on top of everything else, but I'm doing my best to keep things moving. I'm mostly working on writing, between the Azulisk CG and story scripts, rather than actual in-engine development. It's equally important work, but sometimes it doesn't feel like it matters nearly as much? I'm not sure why, maybe just because it's not directly creating content for you guys to play. Either way, it needs to get done, and I'm slowly making progress on it.

The good news is that my doctor's appointment is happening this week. I have no clue what exactly the appointment will entail, or what the results will be. I think it's very likely that this first visit will just be information gathering, so to speak, and I won't get any sort of treatment/medication until a followup visit, but it's been so long since I've seen a doctor of any kind that I'm just not sure. Either way, though, I'm equal parts anxious and excited to finally get the ball rolling.



Alright, this is all going to be personal stuff from here on out, and it's a bit of a read, so don't feel like you HAVE to read it, but I want to get some thoughts out. Don't worry, there's nothing bad here, but it's stuff that's been on my mind for years and I think writing it all out will do me some good.

I've been relatively secretive about my health and mental issues for most of this game's development, and to be honest it still feels a little weird to be open about it sometimes. There's always a worry in the back of my mind that it'll come across like I'm making excuses, or trying to pander for sympathy points, but the more I think about it.. honestly, I think I'm okay with it if some people think that's the case. I can't be likable or trustworthy to everybody, and I'll run myself ragged if I try to do that. I look around at all of my peers and friends in the NSFW game dev space, and seeing the kinds of struggles they're going through behind-the-scenes is such an odd experience. As friends, we share our struggles more openly and we support each other as best we can; but as creators, we often hide that away in favor of having a sparkly clean public image where we work tirelessly, 12+ hours a day, to create content. To both newcomers and veterans in game dev, myself included, it creates an immense pressure to "keep up" and probably contributes heavily to a lot of the mental issues and depression that people like me suffer from.

Chasing productivity can be valuable, but when it starts to come at the cost of your health - whether mental, physical, or otherwise - is that really worth it? Some people can work 12 hours a day and still have a healthy life outside of it; heck, some days even I can put in 14+ hours and feel great after.. but other days even getting 2 hours of solid work out of myself feels like pulling teeth. And the thing I keep needing to tell myself is, that's okay. If I look at my productivity on a daily basis, days like those feel like the end of the world, and it quickly devolves into a spiral of guilt and depression and just general awfulness. But looking back on the things I've created, with the help of so many other amazing and talented people, and the support of all of you unbelievably kind folks supporting us both on and off Patreon, how can I justify feeling anything but proud? CPE is an amazing game, and just because it's taking longer than I'd like doesn't take away from that. If anything, the fact that it exists despite all of my issues says so much. I could've just given up, during all of those depressive episodes, but no matter how much they try to take me down, I've always gotten back up, every single time, even if it took me a while to find the strength.

The point I really want to make is, if me being more open about my mental health and struggle to be productive can make even one other person understand that it's okay to struggle sometimes, and you can still make a successful game even if the productivity just.. won't come out some days, or weeks, or even months, then I think that's worth it, even if it makes me seem untrustworthy to some folks. Creating things is already hard, and we don't need to make it any harder on ourselves by being unrealistic about what we can accomplish; everyone works at their own pace, and someone who takes the time to understand and respect their own pace, rather than beating themselves over the head because they can't be faster, will ultimately come out ahead of someone who burns themselves out because of the pressure and ends up quitting.



That was kind of a long-winded tangent, and I thank you if you bothered to read any of it. I'll try not to apologize for not having a better weekly update than this; I do that a lot, and it's probably not a healthy mindset to have. So instead of being sorry, I'm going to be thankful instead; I cannot possibly overstate how much it means to us that you give us the time and support we need to not only work on the game, but to work on ourselves, so that we can become better people and better developers and deliver the game that you all deserve.

Thank you all, so much. <3 We'll see you in next week's update. Hopefully it will be an exciting one!
 

fua93

New Member
May 25, 2017
4
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I dont want to sound like a wirdo but i just want to give some ideas and those would be that it would be nice to include with idk tentacles all the way through and the belly bulge i mean when it piston well it would be nice to see how it piston because of oversized penis and nipple fuck.
 

anone3

New Member
Jul 22, 2020
12
3
Sorry, but pregnancy isn't something we plan to include in Crisis Point. It doesn't really work with the story, and it's also not a kink any of us on the dev team have, so it would be difficult to put our full effort into it.
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it's okay game is good at all
 
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4.70 star(s) 32 Votes