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Others Crisis Point: Extinction [v0.47] [Anon42]

4.70 star(s) 32 Votes

156_163_146_167

Engaged Member
Jun 5, 2017
3,138
2,511
I forgot how to access debug menu
So apparently you need to reach the end of the demo. When I reached it it seemed rather random where it was. And it's not like I needed to get everything in the game or explore the entire map prior to it. Here's some relevant quotes from the dev.
Here about how to get the debug mode:
Every version of the game (except for very old versions) has a debug menu. You have to reach the end of the demo and interact with a letter that's sitting on top of a wooden crate, which is always at the end of the final room in each demo, to unlock it.
And about how it's not persistent across restarts of the game:
Sorry, but neither of those things are possible. The underwater areas are unfinished so there's no way to explore them, and the debug mode intentionally goes away when you close the game, because otherwise you'd be able to carry debug mode into a new version of the game whenever there's an update, which isn't something I want the player to be able to do.
 

Alexandra69

Member
Feb 12, 2021
152
81
So apparently you need to reach the end of the demo. When I reached it it seemed rather random where it was. And it's not like I needed to get everything in the game or explore the entire map prior to it. Here's some relevant quotes from the dev.
Here about how to get the debug mode:

And about how it's not persistent across restarts of the game:
ive gone all the way to the secret lab underwater, but where is the crate? if i already interacted with it, how do i access the debug mode?
 

Alexandra69

Member
Feb 12, 2021
152
81
In the main base, where you meet Rodrigez for the first time, is an elevator that should take you to these rooms. The elevator in the main base looks exactly like those in the pictures.
i got to the rooms, there are many platforms that are empty, i cannot find them, are the mobs not in the game yet?
 

frostpaw

Member
Jan 11, 2018
258
424
i got to the rooms, there are many platforms that are empty, i cannot find them, are the mobs not in the game yet?
You unlock the monsters and "enemys" by playing and meeting them in the game.
You need to find Dr. Birch. He wished for your help, by finding the lifeforms on the planet and analysing them. So if you meet them in your playthough, they will be added to the rooms in the storage.
 

gemini20xx

Member
Oct 17, 2017
405
417
they are, thats the gallery, the metal door in the base, you need to find and defeat enemies in the field to fill the gallery
I'm pretty sure he was referring to the empty spaces in the summit, catacombs and crystal cave galleries. Those spots are currently empty because there isn't an enemy assigned to them yet.
 
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PaNiq

Active Member
Dec 3, 2017
582
580
In the main base, where you meet Rodrigez for the first time, is an elevator that should take you to these rooms. The elevator in the main base looks exactly like those in the pictures.
He's asking how to get access to the missing animations in those platforms, not how to get into the gallery.
 

f9account

Engaged Member
Mar 20, 2020
2,186
1,979
There was never a gallery on the main menu, the gallery has only ever been available from in-game
Hey Anon42, speaking of which, may I please get some info just for historical purposes?

Was the 2019 version (I believe that's 0.29) the last version before the change of theme and the h-scene CGs switched from being outside to being in the lab? I believe this would be when the Edovex scene was also changed, unless I've got my dates wrong. If so, may I ask which is the last version before the major change of art/H-themes?
 
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Alexandra69

Member
Feb 12, 2021
152
81
Hey Anon42, speaking of which, may I please get some info just for historical purposes?

Was the 2019 version (I believe that's 0.29) the last version before the change of theme and the h-scene CGs switched from being outside to being in the lab? I believe this would be when the Edovex scene was also changed, unless I've got my dates wrong. If so, may I ask which is the last version before the major change of art/H-themes?
how are you everywhere
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,674
Hey Anon42, speaking of which, may I please get some info just for historical purposes?

Was the 2019 version (I believe that's 0.29) the last version before the change of theme and the h-scene CGs switched from being outside to being in the lab? I believe this would be when the Edovex scene was also changed, unless I've got my dates wrong. If so, may I ask which is the last version before the major change of art/H-themes?
I've answered this question several times in this thread. It's v0.27, and no, the 2019 public demo is not based on v0.27.

Sorry to bother you again, but is the public demo ever going to be updated?
Not until the game is near complete, and even when we do update it, it won't have more content, just more polish - it won't ever go past the second boss fight. We don't do regular public demo updates; the public demo has nearly 2 hours of content, which is far more than you'd get from 99% of demos out there.
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,674
(The following is (mostly) a copy-paste from our If you like what you see, )

Hey everyone, this is gonna be a pretty short weekly update. Development is progressing pretty well overall; I personally ended up not getting too much done this week, due to a combination of tax-related stresses and personal issues, BUT the updated gallery is nearly finished and I should have it out early next week, and now that taxes are done I'm going to be scheduling a doctor's visit to hopefully, finally, help take care of the other part.

The good news is I'm the only one taking it a bit slower right now; Orexius has been tearing through animations, and Puffernutter has finally had some free time to work on tilesets as well, so even though I'm struggling a bit we still have good progress happening.

I'll be posting a bunch of animations Orexius has worked on, but first, I wanted to ask for some additional info from anyone out there that's run into the H-scene crash bug in v0.44.1. If you've encountered that crash, can you provide me with any additional information about your crashes, other than the error log? To be a little more specific, I know the crash can happen as a result of H-scenes after you run out of health (and I'm working on fixing that), but has anyone had it occur during regular gameplay when you haven't died? I haven't been able to make that happen, and unfortunately the error log isn't very specific, so trying to find and fix all instances of the crash has been rough.

Anyway, with that out of the way, here's a bunch of animations Orex has worked on:









These golem animations in particular aren't quite complete, yet, and only have basic flat shading; I haven't been able to work on actually implementing the animations yet, and we want to get them ingame and make sure no changes need to be made before Orex fully details them.


There are a few NSFW animations, too, but they're still WIP so I'll save them for a later date ;)

Alright, that's it for this week. Sorry that I don't have more to talk about in this weekly update; things should improve soon, once I get the gallery update out and can get back to working on the game proper. Thanks for your patience, everybody! My personal issues are holding me back right now and I'm sorry for that, but because of you all, I can finally afford to see a doctor to try and work through the things that have been plaguing me since.. well, before I even started CPE. This is certainly not the first time it's made me struggle with work, but with any luck (and thanks exclusively to all of your support), it WILL be the last.
 
4.70 star(s) 32 Votes