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Hey everyone. This week was an okay one, it's been a bit of a mental/emotional rollercoaster but productivity was decent.
To start off, I need to talk about streams. As some of you may know, I held one stream for a few hours earlier this week. Whenever it's been a really long time since I've held a stream, I always get a lot of anxiety leading up to one. This time was no different, but normally when I finally do build up the nerve to stream, the nerves go away after the first hour, and I end up having a great time. The unfortunate thing is.. that just didn't happen this time. I was nervous for the entire stream, and it stuck with me for a while after, as well. I don't know why; maybe it's because I'm already not feeling 100%, or maybe it's because I used to use streams a lot when I needed to crunch to get updates done in time, but regardless of the reason why, it felt awful.
I'm really sorry for anyone who was looking forward to streams; I was too, knowing how well they had gone in the past, I was hoping they'd be able to help me be more productive, but for the time being, I'm going to have to put a pause on streams. I might try another one after Puffernutter is back and things are back to normal, but if that doesn't work out, then I don't think I'm going to be able to stream regularly until I figure out something for my mental health.
With the stream talk out of the way, me and Orexius spent this entire week on H-scenes. I've finished implementing almost every xray scene Orex animated, along with some various H-scene updates - although we're holding off on the slime animation, since he'll be updating that scene soon to add more details and more frames and the xray will have to change along with it. We also decided that we're going to give blowjob xrays a shot; we had decided to go for penetration xrays only before, but some oral scenes feel like they should have them, so we're going to give it a try and see if we can make it look good. If we do include them, I'll include separate toggles for all the different kinds of xrays so you can turn off any you might not like.
I also worked on implementing the new Edovex H-scene animations, which I can't remember if I've talked about before? I think I've mentioned it, but there are several more Edovex scenes being added this update. In general, even though this update is taking a long time, there's a lot to look forward to as far as H-scenes go.
That's pretty much all we spent time on this week, but as a final treat, here's another preview of the Poison Alraune BE H-scene, but this time, animated!
Orex finished the first loop as you can see above, and has nearly finished the second loop now; after that is the climax which shouldn't take long.
I took stock of the update's overall progress this week, and the good news is that there's more done than I thought there was, though we do still need a bit before it can be finished. I probably won't try to add any new areas to explore in this update, and just focus on the other things so I can get it out sooner. It'll be a very H-scene heavy update, along with a lot of polish for existing stuff, like the ledge vaulting, xrays, improved special effects, some improved enemy animations, etc. Once this update is released, I'll put all my focus towards the level editor, then use that to try and get a bunch more rooms implemented in the next update.
Alright, that's all I've got for today. Thank you for reading and supporting us, and sorry again about the stream situation; I hope it will improve soon and I can go back to streaming like we used to, but until then, I'll continue keeping you as up to date as possible with these weekly updates.