- Jan 30, 2017
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- 1,675
Yes, we fully plan on having a Steam release for the game.Hi, do you plan a steam release ? Because i don't use patreons, so i wanted to know the options we have for buying your game.
Yes, we fully plan on having a Steam release for the game.Hi, do you plan a steam release ? Because i don't use patreons, so i wanted to know the options we have for buying your game.
F95 is a piracy forum. There are no versions of the game being officially released here, ever; it gets updated when someone uploads a pirated link of the game. The demo on itch.io is the only version of the game legally and officially available for free.I'm a bit confused as to how versions are being released here. 0.44 got released several months ago now but we're still on 0.42, and the demo available on itch.io seems to be an earlier version than that.
Is the new update 0.45v hard to release yet? When do you think the whole game will be completed?(The following is (mostly) a copy-paste from ourYou must be registered to see the linksIf you like what you see,You must be registered to see the linksIf you enjoy the game,You must be registered to see the linksWe couldn't make this game without our supporters!)
Hey everyone. This week was an okay one, it's been a bit of a mental/emotional rollercoaster but productivity was decent.
To start off, I need to talk about streams. As some of you may know, I held one stream for a few hours earlier this week. Whenever it's been a really long time since I've held a stream, I always get a lot of anxiety leading up to one. This time was no different, but normally when I finally do build up the nerve to stream, the nerves go away after the first hour, and I end up having a great time. The unfortunate thing is.. that just didn't happen this time. I was nervous for the entire stream, and it stuck with me for a while after, as well. I don't know why; maybe it's because I'm already not feeling 100%, or maybe it's because I used to use streams a lot when I needed to crunch to get updates done in time, but regardless of the reason why, it felt awful.
I'm really sorry for anyone who was looking forward to streams; I was too, knowing how well they had gone in the past, I was hoping they'd be able to help me be more productive, but for the time being, I'm going to have to put a pause on streams. I might try another one after Puffernutter is back and things are back to normal, but if that doesn't work out, then I don't think I'm going to be able to stream regularly until I figure out something for my mental health.
With the stream talk out of the way, me and Orexius spent this entire week on H-scenes. I've finished implementing almost every xray scene Orex animated, along with some various H-scene updates - although we're holding off on the slime animation, since he'll be updating that scene soon to add more details and more frames and the xray will have to change along with it. We also decided that we're going to give blowjob xrays a shot; we had decided to go for penetration xrays only before, but some oral scenes feel like they should have them, so we're going to give it a try and see if we can make it look good. If we do include them, I'll include separate toggles for all the different kinds of xrays so you can turn off any you might not like.
I also worked on implementing the new Edovex H-scene animations, which I can't remember if I've talked about before? I think I've mentioned it, but there are several more Edovex scenes being added this update. In general, even though this update is taking a long time, there's a lot to look forward to as far as H-scenes go.
That's pretty much all we spent time on this week, but as a final treat, here's another preview of the Poison Alraune BE H-scene, but this time, animated!
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Orex finished the first loop as you can see above, and has nearly finished the second loop now; after that is the climax which shouldn't take long.
I took stock of the update's overall progress this week, and the good news is that there's more done than I thought there was, though we do still need a bit before it can be finished. I probably won't try to add any new areas to explore in this update, and just focus on the other things so I can get it out sooner. It'll be a very H-scene heavy update, along with a lot of polish for existing stuff, like the ledge vaulting, xrays, improved special effects, some improved enemy animations, etc. Once this update is released, I'll put all my focus towards the level editor, then use that to try and get a bunch more rooms implemented in the next update.
Alright, that's all I've got for today. Thank you for reading and supporting us, and sorry again about the stream situation; I hope it will improve soon and I can go back to streaming like we used to, but until then, I'll continue keeping you as up to date as possible with these weekly updates.
v0.45 isn't ready for release yet, I'm still working on getting my mental health in order so I don't just go straight back into the depression and burnout that plagued me for years, so things are moving slower than I'd like right now. It's my hope to be able to release it before the end of the year, though.Is the new update 0.45v hard to release yet? When do you think the whole game will be completed?
Adding progression hints from Rodriguez is on my todo list, sorry you had so much trouble finding the way forward. I don't want hints to be intrusive, so I'll never force them upon you, but I plan to make it so you can go back to camp and talk to Rodriguez at any point for advice on where to go next.I wish the game can give tips on where to go next. Spent hours trying to look for the next area in the second level, was getting insane from it.
While I'm having trouble getting used to the gameplay(very used to using mouse to aim) the game is very fun, it helps that it is smooth, same goes of the animations, which are all well made. But I gotta ask, is it planned to animate the CG's or keep them as is?
Either way, great game. Wish I can support it in Patreon, but I don't have a job, and 10 dollars in my country is in the hundreds. Though, I have told some of my friends about this game, so they might go and support the game instead!
No rush. I can also imagine the time spent on recording the voices, or what hints to give out, because there are many places and areas that players, both old and new, will have trouble with, from getting lost, to what to do next, and etc.Adding progression hints from Rodriguez is on my todo list, sorry you had so much trouble finding the way forward. I don't want hints to be intrusive, so I'll never force them upon you, but I plan to make it so you can go back to camp and talk to Rodriguez at any point for advice on where to go next.
Animated CGs aren't really in the cards right now, we just don't have the manpower/funds to make it happen. Right now we can only afford two full-time people (myself and Orexius), and outsourcing animation is expeeensive - between the two of us, I'm not an artist, and Orexius has too much sprite animation work to do. That said, I'm not completely against the idea of animated CGs if it's ever feasible for us to do it, just don't get your hopes up.
Thank you for spreading the game around! I understand not everyone can pledge monthly, no hard feelings there, all I ask is that if you enjoy the versions you play here, please do consider buying the full game once it comes out if you can afford to
Multiple CGs per enemy is extremely unlikely, if we ever have the resources to do that I'd rather spend them making brand new enemies and new CGs I'm glad you like Alicia's personality, though! There aren't enough female MCs in porn games that actively enjoy and seek out sex while still being actual characters, imo, so I wanted to lean into that with Alicia, while not making her just a sex doll. I'm glad it's paying off! And thank you for all the kind words, as wellNo rush. I can also imagine the time spent on recording the voices, or what hints to give out, because there are many places and areas that players, both old and new, will have trouble with, from getting lost, to what to do next, and etc.
I also had a feeling animated CG's are a no go from what I read in this thread. Still, from the slutty vibes that Alicia gives, is it possible that there's also two CG's for each enemy? Because her personality and dialogue implies that she constantly comes back for more 'experimentation'. That, and I kinda want to hear more of Alicia's thoughts on the situation, because hey, Alicia is one of the few female MC's that I find interesting in Hentai games.
And don't worry, I'd buy the full game if it comes out! If I have the money that is... Hell, if I really have money, I'd already support this project by now and maybe throw extra donations. The quality of this game, from the visuals, gameplay, voice acting, and story is one of the best out there, so of course its worth supporting.
Keep up the good work!
not working for meIf anyone else wants to run this on Linux (or I guess macOS) with WINE, you have to grab a package with winetricks first, run: winetricks d3dcompiler_43
As far as I remember, it was required to teleport to the home base after the earthquake, and only then get the key to this door.I just got to the Summit Center and they told me they upgraded my clearance to get past the red doors however when I shoot the door nothing happens. This is extremely frustrating and I am at my wits end and I don't think I can reload a previous save and I sure as hell am not starting the game over.
What do I need to do to get past this red door?
Like Uzur mentioned, you get past the red door by going back to camp and watching the cutscene there, Birch will upgrade your blaster with higher security clearance and the ability to capture enemies for CGs. His dialogue should also change based on whether you've gotten the upgrade or not; he should've asked you to come back to camp so he can upgrade your clearance, rather than telling you you already have upgraded clearance. If you've already watched that cutscene, then it has to be a bug of some kind; if that is the case, would you mind uploading your save file so I can look into it?I just got to the Summit Center and they told me they upgraded my clearance to get past the red doors however when I shoot the door nothing happens. This is extremely frustrating and I am at my wits end and I don't think I can reload a previous save and I sure as hell am not starting the game over.
What do I need to do to get past this red door?
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it worked.. ty!!Anon42 ty I will try going back to camp I had no idea I had to do that!! Will let you know if it doesn't work.
The one under the Poison Alraune is the Kertalus, they're the octopus things in the water areas. The one under the Sentient Tar is the Warped Female Soldier, she's a boss fight in the Deep Soil you have to face in order to get the weighted boots in order to enter water areas.hi i have 2 cg gallery listings listed as ????? one is under poison alurane and the other is under the sentient tar. i cant find these enemies and im on 0,42
I can't afford to pay for a lengthy subscription, or constantly buy updates, but I 100% intend to buy the game when you (finally) get it finished.Thank you for spreading the game around! I understand not everyone can pledge monthly, no hard feelings there, all I ask is that if you enjoy the versions you play here, please do consider buying the full game once it comes out if you can afford to
There is no double jump, no - and there are some areas that are inaccessible even with debug, yes. They will be accessible with future planned upgrades, and I've placed things there early in preparation for them and/or as a reminder to myself.snip
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I have one critique in which I must say that the wide underwater expanse in the Subaquatic Caverns section is sometimes painstakingly tedious to move through due to the slowed run speed while underwater. I was subconsciously trying not to explore that region a lot.
As for a minor feature suggestion, I would really, really like to have an option to be able to cycle through the various recolor variants of the enemies in the gallery during the h-scenes!