(The following is (mostly) a copy-paste from our
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We couldn't make this game without our supporters!)
Told you I'd make it before the end of the year, didn't I? Crisis Point: Extinction v0.45 is now released and ready for all our $10+ patrons to play!
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You can watch the trailer above for the main highlights, though a lot of the main things are NSFW, which can't be shown in the youtube trailer for obvious reasons. You can also check the redgifs link for the NSFW version of the trailer, as well! Here's a list of all the major things added or changed:
v0.45 MAJOR CHANGES AND FEATURES
-Added 5 more unique Edovex H-scenes (bringing the total from 1 to 6)
-Added optional xray animations to every applicable H-scene (except slimes; will come later)
-Implemented new Ledge Vault ability for the Kilogrip, to improve gameplay flow
-Implemented new Slam ability for the Weighted Boots, to improve underwater mobility and give a fun new movement and combat option in general
-Implemented Azulisk (Crystal Dragon) CG
-Finished implementing dialogue choice system, and wrote optional hints for all points of the playthrough, which the player can access by speaking to Rodriguez back at camp
-Fixed more bugs and glitches
More was planned for this update, but as you all know, I've been going through a major mental health crisis this year. I'm finally getting to a healthy place again, slowly but surely, and next year is looking up for not just myself, but everyone in the Crisis Point team.
I've said it before, but despite the long wait for v0.45, this update isn't any larger than any previous update has been. I wasn't working for a
large portion of the year thanks to my mental health issues leaving me barely able to get out of bed some days, but I felt the need to get v0.45 out and finished, even if the size of it is disappointing to some people. Honestly, after all this time there's no possible way I could make an update big enough to make up for the long wait, so I've just been crunching hard the past week to get what I could out of the door, so the team can start 2022 fresh and without the weight of 8 months of expectations keeping us down. Speaking of starting fresh, let's look forward to v0.46, shall we?
v0.46 GOALS AND PLANS
-Finish implementing new Golem enemies
-Add more new and updated H-scenes
-Continue fleshing out cutscenes with more character animations
-Implement new mobility upgrade
-Finish CG reworks with the Edovex CG
-Work on a custom level editor for the game, to make future level design work better and easier
-If the level editor is finished, add further story cutscenes and a new small "biome"
-Continue adding altered behaviors/attack patterns to enemy recolors, and update some outdated enemy gameplay animations
-Fix more bugs and glitches
Most of the things we plan for v0.46 are things that were originally planned for v0.45, before my mental health turned south. v0.45 was originally a very ambitious update, and I might honestly be being too ambitious with v0.46 too, but I want to bring the game back with a bang if possible. If not, then don't worry, I'll scale it down as needed; my goal for 2022 is steady development and continuing to improve my health, both mental and physical, not light-speed development at any cost. Years of burnout is a major contiributor towards 2021 going so overwhelmingly badly for me, and I'm going to be careful because I refuse to let that happen again - but I'm still going to aim high, because development is more fun that way
This is gonna be our lengthiest Top Patrons list yet, considering it includes 8 months worth of folks, but all of you that grabbed our highest tier despite the lack of updates absolutely deserve one hell of a shoutout - so thank you SO MUCH to these wonderful people:
SeraphStarliege
Katsune Teku
Benjamin Arnold
Leon Kiske
Pedro Fraga
HOELS
Lukas Binder
Dezren
Serge Hinzelin
Bombastic Black
Nate
patricio cancino
Thomas Kleis
David Hyde
Thurston Scott
Zero the 1st
Joseph J Hall
bugs weeb five69
Justin Tyler
Zackery Shivers
Fluff
Ingrid Blackflame Discordia
I seriously cannot thank you all enough for your patience and understanding throughout this year, there just.. aren't words for it, honestly. You guys are amazing, and I'm so fucking grateful for all of you, whether you're a patron or not. The
constant outpouring of positivity, kind words, and reminders that you all care more about the team than the game, is something I will
never forget.
As always, the download link will be posted shortly after this post goes up, in a separate Patron-only post, and I'll also be DMing everyone who was pledged during the development of v0.45.. so, that's a lot of people lmao. I apologize ahead of time, because any of you who were here for the entire year are about to get a LOT of DMs from me; I have to send DMs on a month-by-month basis, I can't just look at the entire period at once, so.. sorry about that!
I hope you guys enjoy v0.45 - and here's to putting 2021 behind us, and making 2022 a brighter year for everyone!
-A42
v0.45 MINOR CHANGES AND BUG FIXES
-Redid a chunk of our H-scene and animation system, to try and fix the H-scene crashes last update introduced
-Renamed Central Summit teleporter to Eastern Summit, to better fit character dialogue referring to that area
-Added a new sound effect for Flare Strike melee swings
-Fixed an issue where the BE vines animation would cause Alicia's animations to slow down, and prevent version actions, until the player changed rooms
-Boom Shot damage reduced from 6 to 5
-Fixed an issue where the position of Wire Shot-pulled blocks would not save, and would reset to their original locations when you leave and reenter the area
-Fixed an issue where cumshooter enemies would reset some of Alicia's animations, which could lead to a softlock in very specific situations
-Rebalanced the volume levels of music tracks to fix the game's uneven volume levels
-Attempted a fix for certain sound effects looping indefinitely under certain conditions
-Attempted a fix for Boss 3 getting stuck rarely during their divekick animation
-Fixed an issue that allowed the player to enter through the upper door of the Torguis camp before watching their introduction cutscene
-Shortened an awkwardly long pause during a cutscene before Boss 3
-Fixed an issue where a softlock would occur if skipping the post-boss-3 cutscene, where the boss and the room barriers didn't disappear
-Implemented a pink screen vignette for when the player's libido meter is high
-Fixed minor animation bug where Alicia would use her "running jump" animation if both left and right were held, despite not actually moving
-Fixed issue where Edovex hovering noise would continue indefinitely if the player leaves a room while being chased by Edovex