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Others Crisis Point: Extinction [v0.47] [Anon42]

4.60 star(s) 34 Votes

napala

Newbie
Jun 12, 2017
98
180
Is the Game Over CG got removed in this v0.45? I just wanna confirm is it bug or not

There was a game over CG?
The Game Over CGs got "removed" in the sense that they aren't triggered by a game over anymore. Instead, you have to unlock the CGs by defeating their corresponding enemy, then go back to the base and talk to the Scientist. Or the guard. I can't remember.

The dev did it this way so everything would be nice and consensual.
 
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Alexandra69

Member
Feb 12, 2021
157
83
The Game Over CGs got "removed" in the sense that they aren't triggered by a game over anymore. Instead, you have to unlock the CGs by defeating their corresponding enemy, then go back to the base and talk to the Scientist. Or the guard. I can't remember.

The dev did it this way so everything would be nice and consensual.
Oh ok, I kinda like that change tbh
 

Pikachu4Life

New Member
Jul 16, 2022
12
2
Hi all, I got the hoverboots and seem to be stuck as what to do next. I keep reading that (Y15, X25) seems to be the entrance to the area where you find them, but I keep getting softlocked with no end in sight.
Any help?
 

Artix0

Active Member
Modder
Jun 26, 2017
931
1,571
Wasn't there some older version of this with some beastiality animations? If so, anyone have it?
No bestiality has been removed from the game as far I know. Alicia has sex with giant insects, a quadrapedal predator, a crystal dragon, etc. Some CG illustrations were remade to be more consensual, but that's all that's happened to the best of my knowledge.

EDIT: I was wrong, there used to be a Hellhound! See responses below
 
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qorl55

Member
May 23, 2018
364
353
No bestiality has been removed from the game as far I know. Alicia has sex with giant insects, a quadrapedal predator, a crystal dragon, etc. Some CG illustrations were remade to be more consensual, but that's all that's happened to the best of my knowledge.
Yeah but what I'm saying is, if they made beastiality at some point and then removed it, there must exist somewhere an old game version with the beastiality still there, right?
 

Artix0

Active Member
Modder
Jun 26, 2017
931
1,571
Yeah but what I'm saying is, if they made beastiality at some point and then removed it, there must exist somewhere an old game version with the beastiality still there, right?
Ah, sorry I had it completely wrong! I did a quick search for bestiality in the thread and found this:

v0.27 h1 is the last version with Hellhounds.
So yeah, there used to be a dog enemy. You might be able to find v0.27 online, or maybe someone will see this discussion and kindly provide you with a download link.
 

qorl55

Member
May 23, 2018
364
353
Ah, sorry I had it completely wrong! I did a quick search for bestiality in the thread and found this:
So yeah, there used to be a dog enemy. You might be able to find v0.27 online, or maybe someone will see this discussion and kindly provide you with a download link.
Thanks for the help! I found the 0.27, and judging by the options bestiality is indeed present. The unfortunate thing is theres no gallery, so I actually need to find the damn hound now
 
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Anon42

Member
Game Developer
Jan 30, 2017
401
1,687
(The following is (mostly) a copy-paste from our If you like what you see, If you enjoy the game, We couldn't make this game without our supporters!)


Hi again, everyone! Hope you're all doing well, today's update has been a long time coming.

First off, everyone in the house has thankfully recovered from covid now. There's still a few small lingering side effects, but we're all feeling much better, and we've been able to work on getting the house in order again. We've still got some unpacking left to do, but all of the really important stuff is in working order now.


The most important news I have today: I'm so incredibly happy to finally be able to say that as of today, the team - and myself especially - has officially begun full time work on Crisis Point once again! I'm writing this update at the end of my first real day back at work, and I feel fantastic. I'm not going to say that I've "cured" my troubles - these are things that I've been struggling with since even before Crisis Point, and they'll probably be with me for life - but I'm finally in a place where my motivation and drive to work is back in full force, and I'm equipped with so much more knowledge and understanding of myself. A combination of therapy, medication, heaps of lifestyle changes, having a private office, and creating a healthier work/life balance has done wonders for me, and I feel better than I think I ever have. I'm genuinely excited to be working again, which is a feeling I haven't had in a long time, and I can't wait to share some of the things we have in store with you all!


One thing that's been on my mind recently is the frequency of updates I post here on Patreon. As you likely know, when work was normal I would post weekly development updates for CPE, to talk about what the team was working on. During the past few months, while work on the game was at a standstill, I switched over to posting every other week instead; I'm thinking about keeping that schedule, and updating every other week rather than once a week. Try as I might to trim things down, I always end up writing a lot for these updates (you can thank my ADHD for that), and they can even sometimes take a few hours to put together, especially when I also need to take screenshots/make gifs to show things off. I really value keeping you all in the loop on what we're working on, and I don't want the quality of our development updates to go down, but I'd also like to spend less of my work hours on these posts since they don't directly contribute to the game's development. I want to stress that this is something I haven't decided on for sure yet - I might give it a trial period, see how it feels, and I very much want to know how all of you would feel about it! If you prefer the more frequent updates, please don't hesitate to let me know. Patreon as a platform is all about the relationship between creators like me and our supporters, and your feedback on this is something I will take very seriously, which is why I wanted to bring it up now that development has resumed.

One last thing before I finish this post up, regarding development streams - I still want to get them going again as soon as we can, but we've been having some bad internet problems ever since we moved, so we can't start them up again just yet. We're working on trying to get it fixed, so fingers crossed it won't take long!


I know I've said thank you a million times already, but truly from the bottom of my heart, I cannot thank you all enough. There are so few jobs in the world where someone can take a hiatus like I've been taking, and still be able to afford to live during it, and no amount of words I can say will ever properly express my gratitude towards you all. You gave me the time I needed to work on myself, and that is a blessing I don't take lightly. Things are so different to how they were a year ago, and I mean that in the best way. You guys are the best community I could ever hope to have, and I'm so happy I can finally start delivering you guys the content you deserve again. Thanks for taking the time to read all of this, and we'll see you again soon with our next update!
 
4.60 star(s) 34 Votes