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Hey everyone. Gonna be another simple update this week (how many times have I said that by now), but things are proceeding as smoothly as we could hope right now, all things considered.
I got about the same amount of writing done this week as last week, so no major improvements on that front, but no backtracking either, so I'm happy with that. I'm nearly done with all of the scripts I wanted for v0.45, so I should be able to send them off to our VAs next week; I'm quickly running out of work I can do outside of the game engine, so fingers crossed I'll be able to get myself back to implementing stuff again soon.
I have my doctor's appointment this coming week where we'll be talking about medication (and presumably getting me on a prescription), so I'll finally be starting the road to improvement. It's not going to fix things right away, but it feels good to know that something is happening just around the corner. It doesn't feel like much has happened yet, since it's just been a few appointments and no actual therapy or medication yet, but the real starting point is just ahead and I have high hopes for the future.
Aside from me and my work, Orexius is nearly done with
all of the Edovex's H-scenes; all of the new BE H-scenes have been done, and he updated the non-BE scene last week as well, which left him with the brand new Duo and Trio scenes this week. The Duo scene is done, and the Trio scene is well underway; after he's done with this, the Edovex's H-scene count will have risen from 1 scene to 6! Big day to be an Edovex fan

After that, we have some gameplay QoL animations planned that I'm excited to talk about soon. They should make movement in CPE feel even smoother than before.
Red is also making great progress on the Azulisk CG. We had some issues with figuring parts of it out at first, but the rough edges have been smoothed over, and since v0.45 is delayed for an indeterminate amount of time (AKA until I get myself together), it should definitely be done in time. I'm really happy with the way it's turning out, and I hope you guys will like it too!
Alright, that's about all I have for this week. Sorry there's nothing to show; the Azulisk scene isn't quite ready for a preview yet, and I don't want to post yet another Edovex preview when we've already showed, what, 3 of them this update cycle? I have high hopes that I'll be able to get myself back to working in-engine soon, though, so the update can at least get closer to being completed.
Since this month is about to come to a close, and with it the "normal" deadline for v0.45 will be passing without an update coming out, I do want to remind everyone pledged that if you feel the need to stop pledging at any point, you WILL still get the next update once it releases! I always send the update out to anyone who pledged $10 USD at least once during the update's development, even if they're no longer pledged, so please don't feel like you have an obligation to stay so you can get your rewards, if you aren't comfortable with the speed of development right now! At the end of the day you guys are paying me to develop a game, and I harbor no ill will towards anyone who wishes to unpledge while I figure my mental health out and get things back on track.
That being said, to anyone who does stay pledged, you have my eternal gratitude - it's still blowing my mind that after all these years of dealing with depression, anxiety, impostor syndrome, self-doubt, and generally awful mental health, I can finally afford not only the money - but also the time - to see someone about it and try to figure myself out. It means more to me than I can possibly express that you guys have given me this chance, and I can't promise that I'll be able to fix things
quickly, but I can promise I won't waste this chance; even if it takes some time, I'm gonna get through this and come out stronger than ever.