Only in a moment of disadvantage is it that Lara could accept the path of lust and take another path. Disadvantage that is given by the player's ability and not by Lara's decision.
I think I've said this several times but hey, if we put all the sexual content in a single scene that remains for the rest of the story. The sex in our game will progress along with the story and the character and his actions and decisions.
Hmm, I see what you mean, but honestly, from the way you made the scene/situation, it means she is arrogant and less experienced that she thinks.
What I mean is, I completely agree that she can feel like "I am thougher than this" and try to fight, and in theory (if one clicks on the fists) she can completely win, and it is kind of normal (tough adventurer, peak physical condition etc.).
But if instead for a mistake (of the player

, I admit it was not on purpose) she fails on both attacks, she ends up in a position in which she is, to use your word, at a clear disadvantage.
In that position and situation, thinking she can just do the "movie elbow", especially in that way, is dumb and can only end up with being stabbed - from which my indication that in that condition (so, not after the first possible fight, but after she basically has lost it) she acts either as arrogant, overestimating herself/understimating the speed of reaction of her adversaries, or less experienced than she think, not assessing correctly the situation/positions and probabilities.
Even without her really doing any sexual stuff, from a fighting point of view would make more sense that she tries putting some distance between her and the one with the knife (like she does with the teasing if one goes for the "entity help approach", but without using the help of the entity) and only then tries again, and better, to kick their arse.
I understand you don't want to turn the game in a sequence of immediate sex scenes with her, I actually appreciate the fact one can make choices, and hope there is more than just a pure resistance/fighting and a pure lust path (for now, it seems there is more variety) and the choices really have an influence on her behaviour over time (not only as "lust").
But then, I also wonder what is that drunk variable for, from you are saying it irrelevant and it has been already decided she will fight, win immediately or take the help of the entity or get stabbed. At that point, it is irrelevant if she drank too much wine at the dinner and is drunk, or not.
If she gets to the "stabbed" situation, aside whatever sexual stuff (I guess the incomplete part
include some kind of "punishing", even if somehow pleasant for her, for not having taken the help of the entity, like could happen in one of the dreams), it would be normal that after she will become a bit less assured and a bit more careful, or at least give the player the possibility of her continuing with that "shoot first" approach, or start doubting that sometime she cannot solve everything kicking butts.
Does not mean automatically she would get in all kind of sexual stuff, but would seem logical to be able to build a bit more the character.
Anyway, when I did the yearly patreon, so, we will see how the story, and Lara, go and change over time
By the way, since you used ancient Romans as part of the story, in case in some future scene you show something written in Latin during Lara's explorations, be aware XVI century English would use the J and write e.g. "Juppiter", ancient Romans did not use the J, it did not exist in their alphabet, they would just use "i", they automatically knew the correct sound depending whether it was followed by a wovel or a consonant.