VN Ren'Py Cronus [v1.0] [Sonny]

cenor

Member
Mar 17, 2020
102
202
The character models will be the same, they'll just be drawn by me.

An example of how the cgs would look:
I see you went full change of style. I think what 렌파이ntr meant was to keep the actual model and style. The look is completely different now, not at all like what the demo portrayed. I was assuming that when you said you were keeping the anime style for the characters that you were keeping the same look and style for them. I wouldn't call this anime style at all like it was before.

But the characters will continue in the anime style. But they'll be drawn by me.
I could see if you kept what was rendered in AI and painted over it to change it a bit, but this is... I don't know man. When I played the demo I was stoked, now I'm just not really impressed with where its going. The story premise was very intriguing too. I'm sorry if it seems like I'm bashing it but it no longer has an exciting look that matched with the demo story. Maybe you intend for it to be a more light hearted game like I said before?
 
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The Sonny

Newbie
Game Developer
Feb 5, 2025
27
19
I see you went full change of style. I think what 렌파이ntr meant was to keep the actual model and style. The look is completely different now, not at all like what the demo portrayed. I was assuming that when you said you were keeping the anime style for the characters that you were keeping the same look and style for them. I wouldn't call this anime style at all like it was before.



I could see if you kept what was rendered in AI and painted over it to change it a bit, but this is... I don't know man. When I played the demo I was stoked, now I'm just not really impressed with where its going. The story premise was very intriguing too. I'm sorry if it seems like I'm bashing it but it no longer has an exciting look that matched with the demo story. Maybe you intend for it to be a more light hearted game like I said before?
The question of whether it's light or not will depend a lot on how the public receives the next updates. After all, the game is only at the beginning and a lot can change, be added or taken away.

As for the designs, messing around with AI is a pain and I prefer to do my own drawings. And improve them over time. That way I'll have more control over poses, clothes and expressions.

Not to mention that by creating my own designs, I'll give my game an identity. After all, I don't want it to be just a bunch of cg AI being thrown at the screen. I hope you understand that.
 
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cenor

Member
Mar 17, 2020
102
202
The question of whether it's light or not will depend a lot on how the public receives the next updates. After all, the game is only at the beginning and a lot can change, be added or taken away.

As for the designs, messing around with AI is a pain and I prefer to do my own drawings. And improve them over time. That way I'll have more control over poses, clothes and expressions.

Not to mention that by creating my own designs, I'll give my game an identity. After all, I don't want it to be just a bunch of cg AI being thrown at the screen. I hope you understand that.
I understand. The demo is what drew me in, if I had seen what you have changed to now from the start I'd probably have skipped right over it. I guess seeing the demo and then seeing what you are changing it to just felt like a bait and switch. This isn't your fault, like you explained before you wanted to get a quick product demo out there and I guess you used AI as a placeholder. I would have picked a different AI model that fit more with the cartoon style you have now though to generate the placeholders, there are plenty out there. As it is now people see what's on the first page and then when they come back they are going to wonder if they even saw the same game. Again not your fault, you did explain your position before with using the AI gens as placeholder.

I think maybe you should add a note to the main post though that what is shown is not how the product will look in the future and that the look and style is just AI generated placeholder.
 
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melantha

Member
Jan 21, 2019
279
649
As for the new designs, I wanted to make them more stylized because the characters will be drawn in an anime/cartoon format.
The character models will be the same, they'll just be drawn by me.
i apologize, please dont take this the wrong way, i just prefer the AI ones.
i meant no disrespect, just stating my own preference.

i hear your issue with complete creative freedom with hand-drawn, but there's a few techniques you can do.

sketch what you have in mind by hand
feed it to ControlNet Scribble, and generate your image in stablediffusion as usual
it will do its best to follow your sketches, poses, body shapes, composition, etc.

you can also do ADetailer (my favorite tool nowadays), to fix anything
usually i do multiple passes on an image:
sketch -> generate -> edit -> ADetailer -> resize -> edit -> ADetailer

so even after generate, i edit proportions (literally just cut move/resize/transform limbs), paint over details, even very rough edits
once you pass it to ADetailer, all the rough edits and transforms we did, it will re-paint as if it was a new generate

as an example, I just passed your sprite into img2img denoising 0.6, ADetailers (world 0.5, face, hand)
 
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cenor

Member
Mar 17, 2020
102
202
i apologize, please dont take this the wrong way, i just prefer the AI ones.
i meant no disrespect, just stating my own preference.

i hear your issue with complete creative freedom with hand-drawn, but there's a few techniques you can do.

sketch what you have in mind by hand
feed it to ControlNet Scribble, and generate your image in stablediffusion as usual
it will do its best to follow your sketches, poses, body shapes, composition, etc.

you can also do ADetailer (my favorite tool nowadays), to fix anything
usually i do multiple passes on an image:
sketch -> generate -> edit -> ADetailer -> resize -> edit -> ADetailer

so even after generate, i edit proportions (literally just cut move/resize/transform limbs), paint over details, even very rough edits
once you pass it to ADetailer, all the rough edits and transforms we did, it will re-paint as if it was a new generate

as an example, I just passed your sprite into img2img denoising 0.6, ADetailers (world 0.5, face, hand)
This is what I was talking about. I feel like people underestimate/underutilize a lot of the advanced features. Controlnet scribble and poses, standard inpainting, ipadapters, adetailer, regional prompting, loras, photoshop as needed of course. I know several artists that did traditional and digital art even before all the ai image gen stuff came out have incorporated ai gen into their workflows cause it saves them a bunch of time. At this point you can get comparable results to most traditional 2d work nowadays with a little bit of effort but way less time doing it all by hand. Doesn't mean you're not having to put in work to make it good.
 

cenor

Member
Mar 17, 2020
102
202
So...what's happening? Looks like your patreon page is gone? Did patreon remove it? Are you abandoning this already? You had a good story premise so I was still waiting to see where you took this even if I wasn't a fan of the art style you were swapping to.