EdgeOfShadow

Well-Known Member
Sep 24, 2017
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2d?3d?realporn?
textbased & 424.3MB?
review pictures have no sex scenes
only text
some one explain
or is this a game where u will finish playing the current version after 10years?
Textbased, but because dev switched to RPGMV it increased game size, MV is like 300-400mb minimum size from what i saw.
Sex scenes are in text form just like other scenes.

Sex scenes in text form is nothing weird, IMO the most important part of a good sex scene in (almost) any game is in text form even if there are pictures and animations to accompany it.



On the other hand, it's a shame dev moved to MV, i liked HTML format.
 
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StickyIckyCiC

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Oct 15, 2019
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Might just be me, but I think the game you can download from the mega link is missing a couple things. Like the .exe and others you need to lauch the game... Only thing in the .rar is the usual www folder of rpgm but nothing else
I have a similar issue from the NOPY download, just the www folder
The download is only the data folder (WWW) of the game, you're missing the RPG Maker MV runtime package. After downloading/installing that you can combine it with the game and it'll run.
I downloaded it but the same error keeps appearing. I am not sure if the game is using RPG Maker MV. How do i combine the two of them?
I don't know why the download links aren't the same as my link on TfGamesSite, especially for the mega link, considering q87g linked it properly. I'd suggest just downloading the game from TfGamesSite right now, or just using the link supplied by q87g a page back, as that link has all of the versions for different operating systems. I'd only use the html5 version of the game if nothing else works for you.
Okay ... So now we can't play it anymore if we don't have a windows OS. Too bad I guess.
And I think you missed an opportunity in not naming the game "Crossdressing in Cumalot" :p
You should be able to play it on any OS, but for some reason the links on here only have one version supplied. As I've put above, q87g's link and mine from TfGamesSite include downloads for Linux and Mac, and the html5 version should work on any system, though it has an issue with the character creator that is somewhat annoying.
2d?3d?realporn?
textbased & 424.3MB?
review pictures have no sex scenes
only text
some one explain
or is this a game where u will finish playing the current version after 10years?
Edge of shadow basically covered it. Since the engine was recently changed the description hasn't been updated to reflect how the game currently is. I'm not in control of the OP post, so I can't change it.
welp the game is ruined for me.
RPG Maker huh? Oof. I picked this game up specifically because it was HTML and not RPG Maker. Good luck with your game, I guess.
Sorry to see you go, I understand having an aversion to RPG Maker games, though I do believe most of the issues inherent in it are fixable with a bit of work.
For those that can't get the HTML5 version to work, it's because of default browser security settings. The answer was linked from the TFGames page, and can be found .
Thanks for posting that.
 
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StickyIckyCiC

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Oct 15, 2019
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Yeah... I'm willing to give the rpgm version a chance but uhhhh... how do you run the game?
Select your preferred version of the game from this link instead of the download link provided by the main post. The link provided on here is only the html5 version for some reason, which requires you to modify browser permissions to run, and has a bug preventing the character creator from running, so if you can I recommend running another version. You'll also want to download and apply the latest patch as well, if you get the game before I release patch 0.10.3, the game will have a memory leak that can cause it to crash if open for too long, so save often or restart the game after a bit can be a workaround before I post the fix for it.
 

Spreener

Newbie
Mar 25, 2019
16
14
Oof, I'd rather see it ported to unity than rpg maker if it was really necessary. I'll give it a shot because I've liked it so far but even while trying to avoid a lot of the pitfalls even basic things like resolution and sound settings are annoying in rpg maker.
 

balitz Method

Active Member
Jan 30, 2018
913
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Trying to set up dungeons in twine is doable but a lot of work and ultimately isn't that engaging. RPG Maker is an easy development platform with a lot of assets available if you go digging around so it's ultimately a better choice for the exploration and combat aspects.

It could use some editing on the prose front, though. Where you can be wordier in twine without issue text box dialogue has a particular flow. Going through some of the beginning portions again a number of lines now feel too long or even rambling in some spots.

And I think I've seen a novel mode style of text box that would benefit the longer scenes. It'll work best if it can have snappier dialogue for conversational sections and then switch to a large text box when there's nothing happening on screen.
 
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Pinguino47

Monster Energy addict.
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Feb 24, 2018
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Edge of shadow basically covered it. Since the engine was recently changed the description hasn't been updated to reflect how the game currently is. I'm not in control of the OP post, so I can't change it.
You can either reply to this message or DM me the changes you would want to have in the OP, I'll gladly make any changes you wish
 

StickyIckyCiC

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Oct 15, 2019
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Trying to set up dungeons in twine is doable but a lot of work and ultimately isn't that engaging. RPG Maker is an easy development platform with a lot of assets available if you go digging around so it's ultimately a better choice for the exploration and combat aspects.

It could use some editing on the prose front, though. Where you can be wordier in twine without issue text box dialogue has a particular flow. Going through some of the beginning portions again a number of lines now feel too long or even rambling in some spots.

And I think I've seen a novel mode style of text box that would benefit the longer scenes. It'll work best if it can have snappier dialogue for conversational sections and then switch to a large text box when there's nothing happening on screen.
I agree with your thoughts on the text boxes, especially in some situations where a paragraph will be just long enough to require an extra text box for like one or two more words, it can be awkward. I think one of the best solutions is increasing the size of the text boxes to show more rows at once, but I was having trouble implementing that until just now when I tried it again and finally got it to work. I'll be fiddling around with what works best for that after I finish porting over everything left into RPG Maker.
You can either reply to this message or DM me the changes you would want to have in the OP, I'll gladly make any changes you wish
The censored line should be changed to not say "No (Text Only)", since there are some images now and because it's no longer in twine. Updating the sample pictures would also help as well, I could take some screenshots for that if needed. My last request would be to change the mega download link to the one I posted above, as the current one only provides the html5 version of the game. I'm not sure how the other image hosting sites work, but having the full download folder there would also be good if possible. Thank you.
 

godhan69

Active Member
Jul 27, 2019
832
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moving a text game to rpg maker is a crime against humanity.

Like when people think its a good idea to make a platforming game and use the rpg maker engine for it.

**AHEM** Im looking at you "Super Mario PC Fun 2" with your rpg maker 98 lookin ass."
 
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Stompai

Member
Oct 7, 2017
466
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Honestly, I also agree that switching to rpgm might not have been the best idea for this game.
The plus points of rpgm mostly lies in it's "real time" map navigation, it's built in (and rather easily tunable) gameplay mechanics (inventory, skills, rpg : lvl exp, mana, hp, turn based battle), the ease of learning and using (compared to other engines) and of course the visual aspect.

So imo, switching a html text based game to rpgm, when you only have 8-9 pictures to show, not making use (I guess) of the battle system, taking lot of time to create the sprites and maps. And at the same time increasing the game size from 3 to 400 mb for nothing much. Actually feel like switching from a familly car to a monster truck in order to do grocery shopping.

It's almost a bit disapointing when you see with games like fenoxo's CoC or Vrelnir's Degree of lewdity that you can make really good text based game in html.
A better engine upgrade choice for text based, if it was really necessary, could have also been Java and eclipse (for games like TiTs or Lilith's throne).
My 2 cents
 
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Spreener

Newbie
Mar 25, 2019
16
14
One more thing I'll add. In your Patreon post you said a major reason for moving to RPG maker from Twine had to do with load and compile times. Rather than moving to RPG maker another option would be to use Twee2 instead for your editing. Rather than having to load a graphical interface you input code as you would in any other programming language. Obviously this won't have the additional benefit of graphical dungeon layouts and the need to make a dead ends more worth it but it could remain text based.



It's worth looking into if you don't already have your heart set on switching.
 
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Elijah Hu

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Feb 8, 2018
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StickyIckyCiC would you please shrink the size of avatar of the character of Anime Editon of Crossdressing In Camelot RPG MAKER MV VERSION.
StickyIckyCiC would you please add real porn movie\animation to the Rendered Edition Of Crossdressing In Camelot RPG MAKER MV VERSION.
 

Pinguino47

Monster Energy addict.
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Feb 24, 2018
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I agree with your thoughts on the text boxes, especially in some situations where a paragraph will be just long enough to require an extra text box for like one or two more words, it can be awkward. I think one of the best solutions is increasing the size of the text boxes to show more rows at once, but I was having trouble implementing that until just now when I tried it again and finally got it to work. I'll be fiddling around with what works best for that after I finish porting over everything left into RPG Maker.

The censored line should be changed to not say "No (Text Only)", since there are some images now and because it's no longer in twine. Updating the sample pictures would also help as well, I could take some screenshots for that if needed. My last request would be to change the mega download link to the one I posted above, as the current one only provides the html5 version of the game. I'm not sure how the other image hosting sites work, but having the full download folder there would also be good if possible. Thank you.
I did change the stuff you asked for, I included every version in the thread but didn't get the screenshots myself, if you want to provide some you're free to do so, I'll add them as soon as possible
 
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deskald

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Apr 20, 2018
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Too bad it changed to RPGMaker, I liked to use the imagination while reading the walltext.
 

StickyIckyCiC

Member
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Oct 15, 2019
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Honestly, I also agree that switching to rpgm might not have been the best idea for this game.
The plus points of rpgm mostly lies in it's "real time" map navigation, it's built in (and rather easily tunable) gameplay mechanics (inventory, skills, rpg : lvl exp, mana, hp, turn based battle), the ease of learning and using (compared to other engines) and of course the visual aspect.

So imo, switching a html text based game to rpgm, when you only have 8-9 pictures to show, not making use (I guess) of the battle system, taking lot of time to create the sprites and maps. And at the same time increasing the game size from 3 to 400 mb for nothing much. Actually feel like switching from a familly car to a monster truck in order to do grocery shopping.

It's almost a bit disapointing when you see with games like fenoxo's CoC or Vrelnir's Degree of lewdity that you can make really good text based game in html.
A better engine upgrade choice for text based, if it was really necessary, could have also been Java and eclipse (for games like TiTs or Lilith's throne).
My 2 cents
I don’t really understand the argument about the game not taking advantage of the plus points of RPG Maker. The game didn’t originally make use of things like real time map navigation because while in was in Twine, it couldn’t. Now that I’ve moved to RPG Maker, I have the option to make sure of things like that. The next section of the second dungeon I am making is based around that feature, for example. Also, I mostly just ported things over for now, but the combat system of my game is turn based just like RPG Maker’s combat, so it naturally takes advantage of how much easier it is to modify the combat system. Re-creating it from scratch in RPG Maker was immeasurably easier than it was making it originally in Twine, and it provides me more options for the combat going into the future as well.
One more thing I'll add. In your Patreon post you said a major reason for moving to RPG maker from Twine had to do with load and compile times. Rather than moving to RPG maker another option would be to use Twee2 instead for your editing. Rather than having to load a graphical interface you input code as you would in any other programming language. Obviously this won't have the additional benefit of graphical dungeon layouts and the need to make a dead ends more worth it but it could remain text based.



It's worth looking into if you don't already have your heart set on switching.
Twee2 would have helped get around load and compile times for sure, but RPG Maker is also more suited to the combat style the game uses, and gives me a lot more freedom to add interesting things to dungeons. I’m pretty set on RPG Maker now though, since I spent months porting most of the game over to it already.
StickyIckyCiC would you please shrink the size of avatar of the character of Anime Editon of Crossdressing In Camelot RPG MAKER MV VERSION.
StickyIckyCiC would you please add real porn movie\animation to the Rendered Edition Of Crossdressing In Camelot RPG MAKER MV VERSION.
You want the avatar to be smaller? I either don’t understand what you are getting at or don’t see the point. Rendered sex scenes would take much more work to do, and would require renders of the main character in some cases, which is tricky with a character whose appearance is customizable, so if that happened it would be quite far off.
I did change the stuff you asked for, I included every version in the thread but didn't get the screenshots myself, if you want to provide some you're free to do so, I'll add them as soon as possible
Thanks! Having character art as the images is probably more interesting than just having some text from the game, so those new images are good.
 
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