Why, teasing? From you? How uncharacteristic
Equipment is a good way to do it, because it represents a lighter workload for you to still give the players tangible rewards that feed into the loop of making money as well as letting them feel more in control over their character as their appearance updates. Additional magic items are good and give you a reason to return to her for things other than scenes and transformations, making the location more rounded.
Help with milking is absolutely a great idea, especially as it's already been raised and would help move towards a more intimate relationship with Daisy, seeing as she's already made it clear what milking means to Hols and helping the church definitely has promise, there are, after all, plenty of sisters around and possible options, an orphanage perhaps? Their own gardens? A whole heap of possibilities.
(I mention the workload btw because I'm always thinking about how much work making these games is and the difference between how easy it is to be an ideas guy and how difficult it is then to actually make those ideas into reality)
I also have a bug report to make: