with 10x LESS TEXT please!game like this but with more art?
It's an RPG. It's supposed to be wordy.with 10x LESS TEXT please!
Seriouslly WTF?! To shove shitload of text instead of 1-2 art is s killing the mood. Half of the screen is damn word flood. Why? What for?
There's no shortage of games on this site with 1-2 art and three stooges sound effects instead of shitload of text. Why aren't you playing any of those?with 10x LESS TEXT please!
Seriouslly WTF?! To shove shitload of text instead of 1-2 art is s killing the mood. Half of the screen is damn word flood. Why? What for?
Tales of Androgyny maybe?game like this but with more art?
I'm primarily a writer, so naturally the game I've made has a lot of text, and I think many of the players enjoy the writing, even if there is a lot of it. I'm trying to teach myself art, but currently all the artwork is commissioned, so I can't really make it more art-heavy than text even if I wanted to. If you want to avoid text-heavy games in the future, the "text based" tag is used to describe when games are heavy on text.with 10x LESS TEXT please!
Seriouslly WTF?! To shove shitload of text instead of 1-2 art is s killing the mood. Half of the screen is damn word flood. Why? What for?
I drew you a little map below, showing their area in the dungeon. You have to be wearing the tomboy outfit for the scene that triggers from finding them. Additionally, if you lose to the cultist enemy twice, the second scene is with the milf gang, regardless of your outfit.Apparently the milf trio in the fifth dungeon can be found in the third dungeon as well, where exactly are they?
I Really Don't get "Too many words" complainer like you.with 10x LESS TEXT please!
Seriouslly WTF?! To shove shitload of text instead of 1-2 art is s killing the mood. Half of the screen is damn word flood. Why? What for?
Problem is - too much text. For example, Warlock And boobs have text description too, but there is no text walls. Some hot description is cool, but 2-3 text screen is way too much. And every new breifing with guild clerk is - again WALLS of text. Stephen King in his "how to be a writer" mentioned something about deleting from 25% to 40% of initial text after cleaning stage. I think this project can benefit greatly with this tactic.I'm primarily a writer, so naturally the game I've made has a lot of text, and I think many of the players enjoy the writing, even if there is a lot of it. I'm trying to teach myself art, but currently all the artwork is commissioned, so I can't really make it more art-heavy than text even if I wanted to. If you want to avoid text-heavy games in the future, the "text based" tag is used to describe when games are heavy on text.
I saw that event but isn't this a different trio? They have a different face set and make no reference to this event at all.You don't have permission to view the spoiler content. Log in or register now.
I would say the amount of text is slightly above average at best and not even long in a lot of scenes compared to other text based games like coc2 or TiTs. This kind of smut in which the main erotic content comes from the text is one of the most basic genres you can think of. The problem is that you are thinking that the text should be complementary to the art (main part for you) but it's literally the other way around in these kind of games, hence why some cgs come months later after a scene was released.Problem is - too much text. For example, Warlock And boobs have text description too, but there is no text walls. Some hot description is cool, but 2-3 text screen is way too much. And every new breifing with guild clerk is - again WALLS of text. Stephen King in his "how to be a writer" mentioned something about deleting from 25% to 40% of initial text after cleaning stage. I think this project can benefit greatly with this tactic.
For example, having 2-3 different short descriptions for each type of encounter instead of 1 type, but woth a LOT of text.
You have (at least) two choices if you're finding the amount of textual content too much for you:Problem is - too much text.
I think we'll just have to agree to disagree here. I could try reducing text in scenes somewhat, but the guild quest events are generally some of the shorter events in the game, so if those still feel too long, then even if I reduced my scenes by 25-40%, a lot of them would still be too long for you. This probably just isn't a game you're going to enjoy.Problem is - too much text. For example, Warlock And boobs have text description too, but there is no text walls. Some hot description is cool, but 2-3 text screen is way too much. And every new breifing with guild clerk is - again WALLS of text. Stephen King in his "how to be a writer" mentioned something about deleting from 25% to 40% of initial text after cleaning stage. I think this project can benefit greatly with this tactic.
For example, having 2-3 different short descriptions for each type of encounter instead of 1 type, but woth a LOT of text.
Yeah I'm a bimbo. It's been a while (years) since I made the third dungeon, so you said milf trio and I saw 3 girls together and went "must be them!" The trio I indicated on the map are not the same women, but the loss scene I mentioned is the milf trio, so you need to lose to a cultist twice.I saw that event but isn't this a different trio? They have a different face set and make no reference to this event at all.
If your Mac OS is version 11 or later, it's not compatible with RPG Maker MV games. I still upload the Mac version for players who have older systems. Your best bet is probably to try the Web version and run that in your browser. Here's a link for how to set up your browser to make it work with RPG Maker MV games if you're interested in trying that.I get this error when I try to play on Mac. this comes up after I click on "New Game".
I did try relaxing permissions on the folders and files, I also tried putting it into Applications, I still get the same error.
Any ideas?
View attachment 4143357
The debug item has an "Enable/Disable hypnohell traps option" in it, you can use this to disable the traps, which will probably fix the lag. The hypno traps require a lot of running events, so even with only the route you are on being enabled, it can cause lag.Second dungeon is extremly laggy on Joiplay
Would love to do that but game started to crash constantly on the title screen ever since I reached that dungeonThe debug item has an "Enable/Disable hypnohell traps option" in it, you can use this to disable the traps, which will probably fix the lag. The hypno traps require a lot of running events, so even with only the route you are on being enabled, it can cause lag.
On the title screen, or immediately after you load from the title screen? If it's after loading, you could move your save onto a computer for long enough to try loading it and enabling that option, or you could upload your save file alongside your global.rpgsave file here and I could enable the option on your save and upload it back. If it's on the title screen before loading, then it's probably unrelated to the second dungeon, and I'm not really sure what could be done to fix that.Would love to do that but game started to crash constantly on the title screen ever since I reached that dungeon
Game started working again after I removed the recent saves from the folder.On the title screen, or immediately after you load from the title screen? If it's after loading, you could move your save onto a computer for long enough to try loading it and enabling that option, or you could upload your save file alongside your global.rpgsave file here and I could enable the option on your save and upload it back. If it's on the title screen before loading, then it's probably unrelated to the second dungeon, and I'm not really sure what could be done to fix that.