skyworkk1337
Newbie
- Mar 27, 2022
 
- 29
 
- 24
 
- 72
 
yes sadly I and nethuum have been struggling from the developer's curse, and hope to get new hardware asap to fix this, a lot of these bugs got past my playtesting but we've got a playtester whos been a ton of help, and all of you sane people helping us catch them so thanks, its a lot, but we'll get it done!I recently received criticism for pointing out how insanely stupid it is to put a 1-star review on a game in its initial release slash demo state.
The justification was something like "well, that game looked like trash, etc".
But it turns out that anyone will just come out of the woodwork and give a game a 1 star even when it looks like as long as dev continues, the product will be high quality.
Like, how are you supposed even to know your game is buggy or needs a different direction if you don't make the game public?? You really can't fucking win as a dev, it's unbelievable how entitled some pricks are on this forum.
Hope everything works out. Keep on keeping on.
Thanks for the answer, youre artwork with animation would look more amazing.Great question! I have started studying animations and they're definitely on the plans. However, I don't have enough time to practice or start making them due to my non-art-related real job (animations take a long time to make).
If we reach our Patreon goal somehow, I'll be able to work full-time on the game art and start, slowly, creating animations in my art style!
But it depends on how much support we get.
there's plans in place for a defeat route and a few other routesafter seeing some the options when you are defeated ( like obeying the guys and barking when told to) i would love an option to go to the roof with the red head at the start., or maybe tease or submit options in combat.
Because experience has told people that initial release/demo is when a developer has barely put anything into the game. It's much worse when the dev then has a patreon to go alongside the demo 0.1. It's not insanely stupid to express concerns about such things. What's "insanely stupid" is you going off on people for having life experience and a shred of intelligence.I recently received criticism for pointing out how insanely stupid it is to put a 1 star review on a game that is in its initial release slash demo state.
People are allowed to have opinions. Wild concept, right? I have a secret philosophy for that: who cares?The justification was something like "well, that game looked like trash, etc".
You have no basis for that assertion. There are plenty of games in the triple-A industry alone that should have never seen the light of day. But, putting that aside, fun is subjective, quality is objective. I personally think Crummy Classroom has potential. I also thought Monster Girls and Sorcery had potential. The latter was a buggy, lagging mess. The former is in what amounts to barely an alpha, with less than an hour of content, and extremely buggy. My bet is on the devs pushing out an initial release because patreon bucks.But it turns out that anyone will just come out of the woodwork and give a game a 1 star even when it looks like as long as dev continues, the product will be high quality.
It's not like developers have never done their own bug-testing in the past, right? It's not like a developer has never sat down with their team and/or on their own and contemplated seriously the direction of the content they intend to produce, right? You're not seriously asking such an obviously dumb question, right? This is game development 101! You don't release an untested beta to the public and expect a positive reception! You do your own bug-testing and hold a closed beta to those who might be interested with the intent of finding the exceptions.Like, how are you supposed to even know your game is buggy or needs different direction if you don't make the game public?? You really cant fucking win as a dev, it's unbelievable how entitled some pricks are on this forum.
As someone helping another dev semi-regularly with playtesting different fighters in an arena fighter, the issue is seldom hardware-related. A lot of it comes down to knowing what you're doing vs the exceptions that turn a simple string of inputs into the next nuclear disaster. It doesn't matter if the inputs were "if: x-" or a sprite being placed next to a specific trigger. A lot of it comes down to managing to cause something to get screwed up for no discernible reason at all, and finding out what that reason is.yes sadly I and nethuum have been struggling from the developer's curse, and hope to get new hardware asap to fix this, a lot of these bugs got past my playtesting but we've got a playtester whos been a ton of help, and all of you sane people helping us catch them so thanks, its a lot, but we'll get it done!
Thing is, if you're in the first initial year and your primary frustration with consumers of your content is "entitlement" despite all your hard work, then this project is going to break you before the year is over. You have to be able to disregard hollow praise and criticism, otherwise you'll lose sight of what you're working towards. People who leave five-star reviews are as fishy as the ones who leave one-star reviews. The former don't offer any substance and believe by offering praise that they've done a good deed and earned chicken tendies for dinner. The latter want something to complain about in most cases.yes the entitlement is... something a lot goes into these games, a lot of hours, days, weeks, months.
but the support like this keeps us going!
Less than an hour.How much content (total hours) does it have atm?
thanks, that should be fixed nowSo far it looks pretty good. I've been having issues though with joining your discord it appears not to be working on my end