There's also a body state that's unlocked through the stamina training options in metropolis that gives 200 max hp with a fairly insignificant downside (-20 stamina), that's fairly easy to get with power and/or self destructive
Ah another thing... I wonder, has anybody tested to see if Impatient and Restless stack? Like giving a 9x bonus if they're both active on the same day? I have 40 Impatience right now so haven't gotten around to leaving to Metropolis that early but if somebody manages do let us know the result!
thanks agian for all the help, i went from my old highest of 210ish to 636 mol and manged to get all but palidn quest done (though i was one fight away from getting that done so next run should do it since i just unlocked cunning and was able to upgrade it staight to lvl 13)
edit: beat palidin and new mol is now 840
Actually managed to beat paladin before d100 in between on of my city hops. Hp boost from Robust body came in handy. That's almost 1.5k MoL in a d100 loop. I'll stick with farming this for a while now xD
hey quick question, for the romance? route stuff are we just supoosed to fly to the other city then just come back and hang out with them even though it says theres no more goals? sorry for the constant questions
hey quick question, for the romance? route stuff are we just supoosed to fly to the other city then just come back and hang out with them even though it says theres no more goals? sorry for the constant questions
Most of the romance routes require you fly to the other city before doing some of their goals, and are triggered by actions that aren't directly associated with goal progression (if you want more spoilers, routes.txt in the game folder says how to trigger each route)
Most of the romance routes require you fly to the other city before doing some of their goals, and are triggered by actions that aren't directly associated with goal progression (if you want more spoilers, routes.txt in the game folder says how to trigger each route)
got all by yumeno, so what exactly is requrired for yumeno? i got savior and instantly went back to college town but nothing new triggered after spending 30 days with her before reaching day 100. all it says is get savior and come back and hang out with her, im also supposed to get 2 new scences with more focus.
got all by yumeno, so what exactly is requrired for yumeno? i got savior and instantly went back to college town but nothing new triggered after spending 30 days with her before reaching day 100. all it says is get savior and come back and hang out with her, im also supposed to get 2 new scences with more focus.
Do certain stances get replaced when a better version of it becomes available? I noticed I was unable to find generous and focused on my list of stances once I got balanced.
Do certain stances get replaced when a better version of it becomes available? I noticed I was unable to find generous and focused on my list of stances once I got balanced.
Ugh, so tantalizingly close to getting Truthseeker loop 5(654 MoL). It's probably possible with an early game route I'm not aware of that's more efficient than what I'm using(and/or more MoL loop 4).
Yes this is great and very helpful. You can reverse engineer the run with this adequately enough and it still requires some actual gameplay instead of trivializing it by following instructions. If this could be paired with an improvement of the schedule log I can see it being used quite a bit.
Glad to hear that it's helpful! If you or anybody else have any other suggestions for how to make the instructions.txt output more readable, let me know.
I was absolutely gutted to find out that you can't choose default Looply on L2.
I have no idea how I got to my 121 L1. The plan was to go the same route but better for L2 early game. It took my like an hour to figure out the first 15 days last time...
EDIT: Figured out a bug that solves this. If I take another save with Looply unlocked and load my old save I can use the Looply option. I will 100% be abusing this while I can.
For you or anybody else who runs into this issue in the future, this is one of the intended use cases for the instructions.txt file produced when you use the "test" option in the save file menu.
CSdev After preventing the kidnapping, I got this variation of Heilig giving me the cancer juice. It's nice, but the itching to inject it part doesn't fit the loops I've gone through because I've never used the cancer juice once. Heilig said she doesn't like it, so I never touched it. View attachment 5164413
I'm curious what the inspirations for this game are.
I feel like Muv-luv has to be up there.
Edit: It'd be nice if when you complete multiple goals in one run the [Complete!] had an extra ! for each additional goal completed.
So if you were to complete the first 3 Get to know the regulars in one action it'd look like
-25 stamina
+25 finances
+1000 goal progress [Complete!!!]
To add to this, knowing we're getting multiple lvl ups with one action would also be nice, especially the amount of lvl ups. And maybe how much xp we're missing for the next lvl up.
I actually never played Muv-Luv, but Fate/Stay Night and Fate/Hollow Ataraxia were pretty big influences on me back in the day, so I suppose you're not too far off.
The idea of indicating multiple goal completions/attribute levels is a good one, but I think I might go with "[Complete x3!]" or something instead of using multiple exclamation points, since counting exactly how many exclamation points are there could get a bit tough once you reach endgame power levels.
The sanity stat pains me. Mainly because it gets me till day 310, and any upgrade means I now have to adjust at least 160 days worth of actions
Edit: Wow, that's certainly a lore drop. Also most R2 scenes attached to the same action has an issue where if you hit it with enough goal progress for 2 or more scenes, you only get to see the first scene
"Fixing" the issue with only one completion being shown isn't straightforward, because I don't want the game to just show the regular completion scenes one-after-another. Instead, I plan on writing a system which injects some appropriate custom variant text when you complete a pair of goals together. For example, when completing Paladin's first two goals at the same time, you'll see the start of the first scene, then a new segment where you actually stop her from killing Lancia's goons, and then that will lead to the usual first parley together. So, you'll get everything you need to see in order for things to make sense continuity-wise, but the game will still acknowledge that you were way stronger than you are in the normal variants for the scenes. I plan to have this done in one of the intermediate releases before we reach Release 3.
hey CSdev, feel free to ignore just wanted to see your option on it just in case, ever think about releaseing an offical guide but having it only for certain tiers?
...it took me up to around day 500. From day 400 to 500, I got... 3 MOL. 100% not worth it. Hopefully levels in Clarity isn't required to unlock any scene variants, because I'm avoiding Clarity like the plague
In Release 3, there'll be an event around Day 250 which greatly increases how much Sanity you need to press forward past that point, along with a few extra ways of spending Sanity. Originally, I figured it was fine to let players continue past Day 250 for now, but I'm wondering if it would've been more merciful to just add a hard end-of-loop there for now...
If you have enough extra progress from power that you manage to entirely skip parlaying with Paladin, you get locked out getting the Balanced stance. Whoops.
It sucks since Balanced is the best stance for general end of loop MOL grinding since it bumps attributes and relationships for all actions with no restrictions on usage.
I'll probably add another quiet alternative unlock to the Paladin scene coming in the next release (like how you can still get Triumphant by preventing the abduction right now) in order to ensure that Balanced Stance can be unlocked.
I'd really appreciate it if you used leading zeros on the days, at least for save files. So d010, d020, d030 etc.
I'd also appreciate it if currentSave, previousSave, and possibly even loopEnd shared a prefix that kept them at the top of the saves list.
I've said this before but just in case it was missed- using multiple !s for when you're going to level up or complete a goal multiple times would be nice. Especially right now because of the whole skipping scenes bug, since it'd give you a chance to maybe use handheld games or something to avoid that.
Instead of using a prefix, I might just hardcode a special case into the save menu so that the "recognized" names (currentSave, previousSave, loopEnd, and whatever else might come later) are always on the top of the menu.
Alright I have finished R2 content for the time being. I hit like 1.3k MoL on my first run with the 3 new skills but I bet that's nowhere near optimized. If somebody manages to optimize MoL gain with these plz lemme know xD... I also managed to hit like lv 76 on finances which was pretty crazy. Would love new achievements for higher level finances haha.
Also as I had mentioned in a previous comment, the problem with overprogressing on goals causing them to skip scenes is kinda annoying. There's probably still some scenes I missed due to that. Especially with scenes related to opposing goals because having enough power can make it impossible to avoid that even by using the handheld console trick because power just boosts goal progression by a lot. Talking in like millions per action xD... And if it were to be coded such that progression only completes one goal no matter what then that wastes days that might come in handy and just not be as efficient xD
One solution, although I dunno how hard it'd be to implement, would probably be to make a scene viewer in the game? That allows you to replay scenes you have already unlocked in the game. It just seems like a very cool thing to have. Both for taking care of the missed scenes glitch problem, as well as for reviewing scenes you might want to anytime (like the romance scenes or the scenes that only play 1 time when you complete certain actions for the first time like dying for the first time in the first loop, etc). Right now for the romance scenes I just have a save file saved right before the romance scenes would trigger to do something similar but I imagine having the feature built in would be a lot more convenient and also avoid the time it takes to load the files every time you enter the save data screen.
Just my thoughts after finishing the new stuff. Really loved the new content. As always the story keeps me intrigued, leaving me waiting for more. Lancia's definitely become my favorite, can't wait to get more content of her lmao. Keep up the good work, CSdev!
See above for my thoughts on loop length and simultaneous goal completion. Regarding a scene viewer, that's an interesting idea, but there would need to be some way for you to pick which "version" of the scene you want to see. For example, in Paladin's "shake her resolve" scene, the protagonist basically recounts the story of the loop to her, so there are a bunch of different independent variant parts, and probably more to come. Most players using the feature probably wouldn't even care that much which variant they were looking at, but in other cases (like DuMont's starting romance scene, which partially replaces one of the normal goal completion scenes), there would absolutely need to be some way of picking it. I'm not even sure how to offer a clean interface for something like that.
In any case, I'm glad you're still enjoying things so far!
honestly all I'd really need for a cheat menu is either some way to add MOL, or (more preferrably) some way to lower the day count so I have more time to reach those stretch goals like lv 10 finance
Ah another thing... I wonder, has anybody tested to see if Impatient and Restless stack? Like giving a 9x bonus if they're both active on the same day? I have 40 Impatience right now so haven't gotten around to leaving to Metropolis that early but if somebody manages do let us know the result!
Do certain stances get replaced when a better version of it becomes available? I noticed I was unable to find generous and focused on my list of stances once I got balanced.
Once you unlock Balanced Stance, all the "worse" ones disappear. I realize that there are edge cases where you might prefer to keep your Max Stamina lower or avoid Attribute gains or something, but mainly I don't want the earlier Stances to crowd the menu forever.
The drug dealer that got ran over had an awfully specific model for someone who just existed to die. Any way to save her? Tried to search the thread but got nothing.
The drug dealer that got ran over had an awfully specific model for someone who just existed to die. Any way to save her? Tried to search the thread but got nothing.
Doesn't seem like there exists a way to save her as of yet. For all intents and purposes she seems to be a regular ol npc for the time being. I do agree tho the sprite choice is awfully specific when most other npcs are depicted faceless unless they're hinted to be important in the future.
The idea of indicating multiple goal completions/attribute levels is a good one, but I think I might go with "[Complete x3!]" or something instead of using multiple exclamation points, since counting exactly how many exclamation points are there could get a bit tough once you reach endgame power levels.
A roguelike I really enjoy uses that to denote multi-crits.
At amounts over 4, it's less about being able to precisely count them, and more the fact that seeing a large line of exclamation points in response to something you do just feels very satisfying. I also kind of don't think that specific level-up numbers beyond 3 are very impactful. When you get to the point where you're doing 4 or more levels, the exponential scaling tends to set in pretty hard and it's unlikely you'll have a similar bump in the same stat/goal again.
I think [Complete x6!] is clearer, but [Complete!!!!!!] is more "fun". I don't have a strong opinion on which is better, I'd be very happy with either.
i had random though about a perk i thought would be nice to have but i doubt would be added. what would everyones opion on a perk that allows you to start with 1 point in all skills (or atleast all college town skills). and how would it be ballanced? i was think it would either just becapped at 1 level or maby every point gives 1 point a 1 skill at a time in the order they are listed( for example it would go in the order of stamina, focus, finance, weetwork, academy, etc then if it can go above 1 then it would restart on stanima once every skill is lvl 1).
i had random though about a perk i thought would be nice to have but i doubt would be added. what would everyones opion on a perk that allows you to start with 1 point in all skills (or atleast all college town skills). and how would it be ballanced? i was think it would either just becapped at 1 level or maby every point gives 1 point a 1 skill at a time in the order they are listed( for example it would go in the order of stamina, focus, finance, weetwork, academy, etc then if it can go above 1 then it would restart on stanima once every skill is lvl 1).
I have actually thought about this exact thing too haha what are the chances? I feel like having even 1 level in academics from d1 would be HUGE. Especially since I am at a point where every level of academics literally multiplies attribute xp by 4.3x and I don't get my first academics level till like d48.