Release 2
This is the second major release of Cultivation Spiral, containing the second story arc and all its associated content! Previously, reaching the Metropolis was itself the main goal of the game, and there wasn't much to do upon getting there. But now, it's merely the first step toward uncovering the rest of the story. The Metropolis now contains two more heroines, two more attributes, and many new abilities to explore. Furthermore, by reaching the Metropolis quickly enough, you can complete some goals there which will allow you to return to the College Town with fresh eyes and new objectives to complete.
For experienced players who have been accumulating Meaning of Life since shortly after Release 1, the new gameplay challenges won't be difficult. In fact, it's possible that becoming too powerful before entering the second arc will cause you to complete multiple goals in one action, skipping over parts of the story. In order to avoid this, my advice would be to head for the Metropolis on the earliest day you can (rather than building your attributes beyond that point). Improving this system so that completing multiple goals in the same action will give you unique flavor is one of the main features which must be completed before we move on to Release 3 (and it's one I'm especially looking forward to - the first meeting with Tanaka in the Metropolis will go a lot differently if you manage to complete her first two goals there at once).
For new players and returning players both, Release 2 has a new main objective: obtaining the Nemesis achievement. The old Hall of Fame (for obtaining the Savior achievement quickly) has been moved to the download hub. As before, I'll be keeping my own high score hidden until some player manages to beat it. To everybody who wants to try to clear the game in as few days as possible, I wish you luck!
When deciding which scenes, abilities, and gameplay features should be included within Release 2, my main concern was the gameplay. There are still a few placeholder scenes in the game, but most of them shouldn't show up during your natural attempts to reach the Nemesis achievement. But there's still quite a bit of writing and programming I'll have to do before we can even think about the push toward Release 3. Here's what I'll be working on in the coming months:
- Tanaka doesn't actually have much content in Release 2. I'll want to extend the storyline involving her and the Syndicate, as well as maybe add a bit more content for when you manage to keep her in the College Town.
- Lancia's story ends in a very awkward place right now. This is because her next scene involves the Reversed Goal mechanic which will be more prominent in Release 3. I'll be adding the new mechanic and the next stage of Lancia's story together.
- Paladin's story cuts off in a pretty reasonable place, but I want to add the ability to meet her after Day 150, leading up to the introduction to the other cities.
- The heroines of the College Town need to have the groundwork laid for meeting with them later in the game. The first step here will be to add the ability to save Yumeno's life on Day 100. Heilig also has one more routine which will be unlockable in the College Town, though it won't be practical to unlock it until you've reached the level of power you'll need for Release 3.
- On the programming end, the structure of the game's save files needs to be improved so that they don't get endlessly larger the more loops you've played. For players who aren't aiming for a high score, there's no need to save the full action log for all loops ever played, and the log of scene variants watched should be separate from the individual save file.
- There's still some code contributed by a patron for improving goal organization which hasn't been merged yet, because I wanted to implement Reversed Goals first and see how that would affect things. So, this will come after adding the next stage of Lancia's story.
- The Metropolis job you can unlock through DuMont still doesn't have flavor text. This will lead into the alternate method for meeting Lancia, as well as some major alternative plot scenes on Day 150 when you haven't met Tanaka in the Metropolis, so there's quite a bit of writing that needs to be done all at once here.
- A new "bonuses" screen for displaying non-attribute buffs earned during the current loop. Presently, this would just contain the popularity bonus earned in the College Town, but there's another infinite buff goal sequence which will come with the Metropolis job you get from DuMont.
- The system for linking scenes together when you complete multiple goals in the same action, as mentioned above.
- Improved auto settings, including one for selecting the "highest MoL among all loops so far" sequence of actions. Furthermore, some later gameplay features will introduce situations where you're unlikely to be able to take the exact sequence of actions as the previous loop, so a more flexible auto setting is required as well.
And throughout all of this, I'll be resuming the regular polls for which characters should get more romance scenes. Yumeno and Tanaka both got new scenes last time, and I'll be adding a new scene for Jackal regardless, so they'll be sitting out for the following poll. But now, Heilig will also be added as an option, so anybody who's curious to see how her romance route starts can vote for her. I'll be posting the new poll in a couple of days, so until then, I hope you all enjoy Release 2!