I completely agree. I’ve actually removed that mechanic completely. My goal is to create a series of events and relationship dynamics that would make the game’s scenes plausible, or at the bare minimum follow a logical flow.
Similar to the comment above, but I’ll elaborate on the character dynamics. In the original game, I think the characters were pretty 2D from a writing perspective, like porn characters normally are. I’ve written new backstories for all of them (some are quite dark) and I’ve started seeding little bits of that information in the dialogue and how they interact with the others. From my perspective, some of these characters would have to be kind of fucked up to do the things they do. The trick is for them to just be fucked up enough, that it’s not comedic.
As of right now, I don’t see her ever “falling” for Marcus, but sex isn’t always about love. Most of the reasons I have outlined for them to fuck have more to do with the sister and the MC, than Marcus himself.
That’s a complex question. Apologies for the wall of text.
I don’t think people believe me when I say it’s fun. I do a lot of sudoku, crosswords, word games, etc. And this hits all those buttons. Here’s some code to illustrate.
First I fix the grammar, spelling, and flow of the original scene. After that, I remove any writing that makes no sense or is too cringe. In the above example, the main character is baffled that he’s waking up on time, despite clearly having an alarm clock.
Afterwards, I split up each original class by subject, and note each relevant character and event variable that could change the scene. I then integrate those conditions into a block of text that needs to flow correctly if one, some, or all of those variables are missing. It takes creativity, logic, skill at the English language, and you get the immediate feedback of seeing your changes reflected in the game on another screen. I’m consistently in the flow state.
And because 85% of the original game is just blocks of text with route pathing changing what block of text you see next, I have a lot to work with.
I find it amusing when people tell me that nothing is different from the original game. It means what I’m doing is working. Writing is the most noticeable when it’s bad. The people who have been the most enthusiastic about the project are the ones who tried it more than once and made different choices.
The other major reason is the renders. I don’t want this to come off as being overly critical of the original game, because I enjoyed it. But the renders took so many shortcuts from a composition perspective that it makes this whole project possible. Many of them use the same clothes, the same locations, generic positioning, etc.
And I have thought about rewriting Tyrant as a visual novel instead of the original game. But it has a much larger, more rabid fan base. I think there would be a lot more pressure and it would turn into a job real fast.
Exactly this. I see people begging for “the” Marcus and Tracy sex scene in the original thread all the time. But those scenes have existed for a long time. They just need to be recontextualized.