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3.10 star(s) 10 Votes

vytti

New Member
Jan 27, 2020
8
1
Here's the OP's unpatched game dll file

Btw I was curious what software you use to patch these files

I tried with the file you recommended but I have the same problem, I'll wait for the developer to resolve everything with the update, thank you very much!

PS: I don't run any software, I download the game and start it without patching
 

BupoTiling03-Retired

Well-Known Member
Modder
Jul 21, 2018
1,351
1,906
I tried with the file you recommended but I have the same problem, I'll wait for the developer to resolve everything with the update, thank you very much!

PS: I don't run any software, I download the game and start it without patching
That file was not for you. Just saying.
Here's the OP's unpatched game dll file

Btw I was curious what software you use to patch these files
Migraine yesterday, out of commission until now. Attached. Definitely a different DLL from thread post of v0.4. Use this one for OP's v0.4. As for software, any byte editor. As for determining which bytes to patch, matter of understanding Unity and x86 arch. This is for OP's v0.4 only. It is not the same v0.4 as first posted on this thread.
 
Last edited:
Jun 30, 2023
18
8
Several ways to tackle that. Easiest is to look at the sets of bytes I patched in the GameAssembly library. One routine patched is for whether to fuss if cheating, the other is to make the "Buy" button think the cost is 0 internally without bothering the actual dataset of items. You can do it live or byte-patch as I did.
dude, how do I change the prices of the items?
 

BupoTiling03-Retired

Well-Known Member
Modder
Jul 21, 2018
1,351
1,906
I think I now know why you retired
Yeah, a lot of people started demanding as if entitled, ungrateful. For instance, receiving threats if I don't crack a professional software protection *eyeroll*. Learned to just plop a download half-assed in presentation and walk away, I don't deal with anything I don't have to anymore. I don't mind mentioning obscure stuff but simple file-replacement/unzipping or complete lack of reading, nah. For instance I never mentioned anything about changing prices, I merely stated that using the patched DLL won't fuss about cheating and allows you to buy regardless of price. Anyway, back on topic.
 

omegaWdsa

New Member
Aug 19, 2021
9
2
Damn, Reading these posts and I feel bad for you. I think you should ignore some of them. only reply to necessary comments.
 

BupoTiling03-Retired

Well-Known Member
Modder
Jul 21, 2018
1,351
1,906
People really ask you how to use unzip files?
Yes. I've been asked me how to replace files, I've been asked how to copy. Then I get "how dare you not help me" type DMs, though usually not on F95. These days it's just "plop, enjoy, got issues maybe I'll respond". One guy decided to use my zero-day releases to try and extort a developer for Bitcoins. Developer reached out and explained the situation, so I decided to permanently stop releasing same-days for small developers and go with a minimum 2-week rule (except for AAA-title games, they're zero-day). Posted about that attempt to wrangle the dev (and not the 2-week rule yet) and a rando account DMed with a "friendly" titled conversation but ass-all content. They kept the reasons for their insult-laden DM out of it. Obviously the extortionist. Then I posted about the 2-week rule and got more flak but idc, my own rule, if they want to remove DRM or crack something they can do it themselves. It's more of a flip-off if you don't like it kind of thing. I do try to be communicable, but eh. I don't really have a defined set of rules about what constitutes a small developer, but it's mostly patron count or quality of the game given duration of development, stuff like that. The developer of this game clearly understands most code and is capable, so I threw the first three out as betas if you will, lets people actually see the content because the grind is obvious from the nature of this one. Grind = delay or content obfuscation for the purposes of content filler. Eg it's the fake boobs of game development. Er, respectfully meant for all silicone-enabled peoples out there. DRM and/or grind or bad development that requires fixing despite multiple attempts to convince a dev tends to convince me early is fine. Only reason I'm on this site is because I thoroughly enjoy removing DRM, I don't even like or play the games themselves aside to help other's bug-fixing or some obscure thing. At least here it's not the same commercial packers and compressors that bore me because nothing is original. Here, you can sometimes find unique protections. They are almost always rather poor, but at least entertain. The anti-cheat in this one drew my attention. Anti-cheat in a single-player game? Nah. Let people play (single-player) as they desire. Made me curious, because I've seen all kinds of protections of anti-cheat in single-player and it baffles me as to why they'd ever. It's SP...they harm none but maybe themselves and they specifically desire it, so allow it. It was quite easy to determine the anti-cheat here, it blatantly describes itself throughout the binary. Product page describes it, its source is simple and downloadable, that easily told technique (primitive). But it entertained, for a while. I've taken to running Linux 24/7, so I don't even use Windows tools to do this, not even a VM. Adds a little more to it, I guess. On a side note, there are developers I don't ever crack, mostly due to their income situation or the caustic thread (eg gimme crack, I'm entitled because I'm a random person demanding it) or their content is genuinely original (eg they are entirely creating it or paying for it). Certain exceptions to that. Unity is a AAA-engine, free-game in my opinion for the 2-week rule. Ren'Py/Godot or other free open-source engines I typically don't bother with unless it's some $$$ Patreon stuff, like more than $5/m and they're 4 years into it with little to show, eg a milker. Nothing but subscription-model extortion (in my opinion) and I despise that kind of taking advantage. Dev time plays a lot into it. For instance, if Naughty Road (Light of My Life) implemented DRM, I wouldn't touch it purely because their content is 100% genuinely original, they engage with the community, plus they've been victims of assholes setting up stores (language-barrier type ops) siphoning customers off and away with link/img/content replacement re-branding efforts. That's beyond the pirate ettiquette in my opinion. Hell, I bought them a few coffees to support the dev. Same with Coming Home. There are some decent developers out there, shame it's so difficult to find'em. If you like it and can afford it, support it. On another side note I usually fix bugs too, or give feedback about code or game-engine issues to help developers. Certain developers have a decent but lacking understanding of engines/file formats (example), so I've commented how compress their content maintaining 98% or better likeness in img format, turning some 7GB releases into an average of 300-400MB (they were storing as ARGB 100% with 1080p images, BITMAP). Sped their game up significantly switching to a lossy (but still quality) format and shrank one well over 75%. This post has more content than I intended, digresssing before I fill a thread. :whistle: Edit: (Blegh) I also help with accessibility issues. A lot of developers try disabling Ren'Py options, a serious no-no, like rollback or forcing transitions or hard-pauses in code. Blood-boiling. I usually post long threads about that stuff.
 
Last edited:

eromaniac

Newbie
Jun 15, 2017
34
168
Yes. I've been asked me how to replace files, I've been asked how to copy. Then I get "how dare you not help me" type DMs, though usually not on F95. These days it's just "plop, enjoy, got issues maybe I'll respond". One guy decided to use my zero-day releases to try and extort a developer for Bitcoins. Developer reached out and explained the situation, so I decided to permanently stop releasing same-days for small developers and go with a minimum 2-week rule (except for AAA-title games, they're zero-day). Posted about that attempt to wrangle the dev (and not the 2-week rule yet) and a rando account DMed with a "friendly" titled conversation but ass-all content. They kept the reasons for their insult-laden DM out of it. Obviously the extortionist. Then I posted about the 2-week rule and got more flak but idc, my own rule, if they want to remove DRM or crack something they can do it themselves. It's more of a flip-off if you don't like it kind of thing. I do try to be communicable, but eh. I don't really have a defined set of rules about what constitutes a small developer, but it's mostly patron count or quality of the game given duration of development, stuff like that. The developer of this game clearly understands most code and is capable, so I threw the first three out as betas if you will, lets people actually see the content because the grind is obvious from the nature of this one. Grind = delay or content obfuscation for the purposes of content filler. Eg it's the fake boobs of game development. Er, respectfully meant for all silicone-enabled peoples out there. DRM and/or grind or bad development that requires fixing despite multiple attempts to convince a dev tends to convince me early is fine. Only reason I'm on this site is because I thoroughly enjoy removing DRM, I don't even like or play the games themselves aside to help other's bug-fixing or some obscure thing. At least here it's not the same commercial packers and compressors that bore me because nothing is original. Here, you can sometimes find unique protections. They are almost always rather poor, but at least entertain. The anti-cheat in this one drew my attention. Anti-cheat in a single-player game? Nah. Let people play (single-player) as they desire. Made me curious, because I've seen all kinds of protections of anti-cheat in single-player and it baffles me as to why they'd ever. It's SP...they harm none but maybe themselves and they specifically desire it, so allow it. It was quite easy to determine the anti-cheat here, it blatantly describes itself throughout the binary. Product page describes it, its source is simple and downloadable, that easily told technique (primitive). But it entertained, for a while. I've taken to running Linux 24/7, so I don't even use Windows tools to do this, not even a VM. Adds a little more to it, I guess. On a side note, there are developers I don't ever crack, mostly due to their income situation or the caustic thread (eg gimme crack, I'm entitled because I'm a random person demanding it) or their content is genuinely original (eg they are entirely creating it or paying for it). Certain exceptions to that. Unity is a AAA-engine, free-game in my opinion for the 2-week rule. Ren'Py/Godot or other free open-source engines I typically don't bother with unless it's some $$$ Patreon stuff, like more than $5/m and they're 4 years into it with little to show, eg a milker. Nothing but subscription-model extortion (in my opinion) and I despise that kind of taking advantage. Dev time plays a lot into it. For instance, if Naughty Road (Light of My Life) implemented DRM, I wouldn't touch it purely because their content is 100% genuinely original, they engage with the community, plus they've been victims of assholes setting up stores (language-barrier type ops) siphoning customers off and away with link/img/content replacement re-branding efforts. That's beyond the pirate ettiquette in my opinion. Hell, I bought them a few coffees to support the dev. Same with Coming Home. There are some decent developers out there, shame it's so difficult to find'em. If you like it and can afford it, support it. On another side note I usually fix bugs too, or give feedback about code or game-engine issues to help developers. Certain developers have a decent but lacking understanding of engines/file formats (example), so I've commented how compress their content maintaining 98% or better likeness in img format, turning some 7GB releases into an average of 300-400MB (they were storing as ARGB 100% with 1080p images, BITMAP). Sped their game up significantly switching to a lossy (but still quality) format and shrank one well over 75%. This post has more content than I intended, digresssing before I fill a thread. :whistle: Edit: (Blegh) I also help with accessibility issues. A lot of developers try disabling Ren'Py options, a serious no-no, like rollback or forcing transitions or hard-pauses in code. Blood-boiling. I usually post long threads about that stuff.
breath bro its about as deep as a puddle of water.
 
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StomperHK

Member
May 17, 2020
162
47
Where should i put the GameAssembly.dll file? If I put it on the root folder the game doesn't boot.
 

Axis3123

Active Member
Apr 1, 2020
658
549
Man, I always chicken out on games of this caliber since I'm always anxious that there is *something* following me, you don't know where they could be, some areas are pitch black, and the threat is always there. I'm glad the dev made it a bit silly to calm me down, but maaaaaaan.

I just can't ;_;
 
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Digteren

Active Member
Nov 1, 2020
912
747
Man, I always chicken out on games of this caliber since I'm always anxious that there is *something* following me, you don't know where they could be, some areas are pitch black, and the threat is always there. I'm glad the dev made it a bit silly to calm me down, but maaaaaaan.

I just can't ;_;
You are very safe from her in this game. There is only her and you can hear her extremely well through the walls. On top of that it's super easy to run away to safety if you're spotted.
You can do this!
 

Axis3123

Active Member
Apr 1, 2020
658
549
You are very safe from her in this game. There is only her and you can hear her extremely well through the walls. On top of that it's super easy to run away to safety if you're spotted.
You can do this!
That's also my (own personal) caveat. You should have seen my face once I heard someone *else's* steps. It's the intrigue that kills me lmao. Subtle, and in no way a bad thing, but still... aaaaa ;_;

Still, thanks for the words of encouragement ^^
 
3.10 star(s) 10 Votes