Unity Cyber Rift [v0.2.8b] [Cyber Owl Games]

4.40 star(s) 5 Votes

ZeRAWDOG

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Mar 5, 2021
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Having a task list is definitely a positive (I know it can be tedious to do so it's absolutely appreciated). But it shouldn't be absolutely necessary for every single step to help you figure out (it already isn't, but the less often you feel you have to look up how to progress the better).

I can't really give a good tip there (without playing through it again) except double-check the writing of the scenes and how much indication there is on what to do next. If the scene ends with "phew, I'm done. Time to catch some Zs" you know you gotta go to bed. That sorta thing is good.

If you want to go fancier then minimap with character locations could be a good, somewhat more organic hint. You know Fae is in her lab, it shows on the map, presumably you gotta go there if you got something to do with her ...


The idea is fine, I think, it's just the needless clicking about without much of a motivation. I actually really appreciate any level of dynamic background (ie you clean stuff, it actually looks cleaner - nice). But (for example) I'm not a big fan of anything that feels like extra clicks, and given that your only interaction option with the "dirt" is cleaning it anyway to click on a spot, click clean, have a little comment, click on the next one ... it's just slightly tedious. No big crime or anything, but given that there isn't much else yet it's a small problem.

A stream-lined example could be something like entering a room, if cleaning quest is active, "well, gotta clean now", then your cursor changes to a rag (or doesn't, or maybe you first got to get the cleaning supplies, or...) and you just need to click all the spots, done. Same thing, slightly less tedious, I think. Depends on how fancy you wanna get ^^;


I've played hundreds of adventure games and what I've learned is that ... designing good puzzles is very hard :D
(aside: also not too long Dave Gilbert of Wadjet Eye fame in his Discord talked about his puzzle designs a bit; and how they need to be balanced against the narrative. You don't want to have a huge obstacle every time you want to progress the plot when the game is meant to be more a narrative experience - essentially you gotta decide where on the "walking simulator (VN)" <-> "hardcore puzzle game" spectrum you want to be...).

But yeah, absolutely honestly, the most mystifying aspect in designing a good p&c to me has always been the puzzles. I don't mean the sorta puzzles you always see; variously adapted minigames (for example Tower of Hanoi), math puzzles (for example having 3 differently aged people and having to figure out how old the forth is) or some of the classic switch puzzles (ie switch A turns on switch B but turns off switch C, switch B turns off switch A and switch C, switch C ... figure out how to get all switches turned on). Those types of puzzles you can adapt to your narrative and players can figure them out according to their rules.

But more the good inventory puzzles that are neither so out there you got no clue on what to do nor so easy it feels like a hassle the developers just introduced to keep you busy ^^;

That being said I'd assume that good design according in a game like this one wouldn't be going too hardcore with puzzles, but just rather basic stuff that makes the experience a bit more interactive, that allows the players to explore different locations with a bit more drive ("I'm doing this now so I can get the thing that I need to solve the problem so I get to see more boobs" ... or smth).

In that regard of course anything can be a puzzle. A door doesn't properly open. Find some oil to oil the hinges. The oil can is empty. Is there anything you can find that'll replicate the effect? Squeeze it into the oil can. Oil the hinges. Door opens.
Fae wants coffee. Go make coffee. The coffee maker needs a new filter. Break into Fae's room and repurpose some fancy panties for coffee filtering purposes.
You gotta clean the bath. There's no mop. Find something that'll work as a handle and a, uh, mop head? Stick it together.
Or maybe mix some bleach out of some stuff because there's no cleaning supplies. No idea, make soap?

Find fuses for things, or pass codes, or scifithingamabobs that doathingthatsnecessary.

Maybe first time navigation needs some sort of "lining up a route" puzzle;maybe first time exploring a planet (or drudging through the snowstorm) has you go through some room labyrinth (ie you gotta go north-north-south-east-south-north or whatever and if you mess up you gotta try again or something).

... basically I think play up the whole "this is an old rust bucket of a ship that's got all sorts of problems so we gotta fix stuff all the time" and add some sort of interactivity at major points.

But like I said. I'm the opposite of confident in my puzzle designing ideas; those are just "seen elsewhere" things. Hardly interestin or creative. ^^;
I suppose technically you could look at games like JULIA Among the Stars, Primordia, Shardlight etc.; just the walkthroughs and see what the game requires the player to do to progress for some inspiration. But dunno how helpful that is.

Also, of course, I understand any of this would be all sorts of work (some more, some less); you guys gotta judge what's doable and what isn't. I got the vague feeling that ie if you give players the choice between "hey, we can add more interactivity to the sex scenes, or add more puzzles, which do you want..." ... well, that answer is going to be one answer only for most ;)

Anyway, hope this helps somehow a little ^^
Really appreciate the comprehensive write-up! Part 3 will specifically have puzzles within the Syndicate Facility so this type of feedback is actually extremely useful. Thanks a ton for playing and taking the time to write this up!
 
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ZeRAWDOG

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Mar 5, 2021
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Public News: Mini-Update Details and Release Date!

TLDR: Mini update is releasing February 18th with some fun new features!

So we've been a bit quiet as of late but now we wanted to give a bit of detail on what we've been cooking up! This mini-update we've been focused on adding a few features that were highly requested by fans and also tried to include a few surprises as well. On top of major improvements to the Junky minigame, we've been working on adding new items for players to purchase on the shop with the money they earned from shooting junksteroids. We've also added another fun feature: Wardrobes! Coming this mini-update we've fixed up the outfit system to become interchangeable and you can now customize the Hair, Shirts, Bras, Pants and Panties for both Fae and Everie (Elsie's wardrobe will come in Part 3).

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Currently we've just added three sets of lingerie as well as some brand new shorts for Everie! We plan on adding more in the future :D

The trickiest part with getting this outfit system to work was making sure it remembers the player's choices regardless of where they are in the game. We've managed to create a system that will keep the player's selected outfits, and we're going to be adding even more in the future. Currently you won't be able to make the characters fully nude, and the reason we're not making this an option just yet is because it's so early in on progression it wouldn't quite make sense for the girls to show off everything to someone they don't know super well. However we will be giving a code for Cyber Owl tier patrons that'll allow you to bypass this and have the characters fully nude despite the timing with the story (it will be available to everyone further down the line we just wanted to give a bonus for our higher tier patrons). The system is fully modular and we're going to be asking patrons soon what types of outfits they want us to add in the future, we just needed to make sure the groundwork was done for it to work perfectly every time.

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Everie's looking great in her new shorts! (we also wanted to show she kept her cyber knees from the original version).

On top of this wardrobe update we wanted to include a little bonus to celebrate Lunar New Years! We'll be giving a code to all patrons to enable some new dialogue with Junky and he'll be hiding some red pockets around the ship. These red pockets will include some money which can be used in the shop. We want to make Lunar New Years a recurring event with Cyber Rift, and we're hoping to expand on this even more next year, but we hope you enjoy the treasure hunt!

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Junky's minigame got a major glow up with some brand new sprites and sound effects!

Finally we've updated the minigame to have some brand new updated sprites and a whole new way to play! Rather than being stuck to a single screen you can now roam around an area to shoot the junksteroids. Each junksteroid now has a health bar before being broken up and they can spawn 3 different types of valuable junk to collect for Junky. We want a lot of feedback on this minigame and we're happy to add more based on what you guys want in the future so please let us know what you think once it's out.

And finally to cap off this news post the mini-update will be released February 18th! Hope you guys are excited for this update and if you have any ideas for new outfits or even just ideas for the game in general let us know!
 

thevampirate

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Feb 15, 2019
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254
Is there no way to continue/finish Cold reboot or is that the end of the update? I saw the new update coming and realized i didn't play the last one.
 
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ZeRAWDOG

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Mar 5, 2021
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Is there no way to continue/finish Cold reboot or is that the end of the update? I saw the new update coming and realized i didn't play the last one.
That's currently end of progression, we have one last NSFW scene which we're gonna be adding which will be you warming up Everie so she can become functional again but life kind of got in the way which caused a bit of a delay. No specific ETA for the Everie scene but our artist is currently focused on it right now with the wardrobe additions being finished. The mini update will hopefully be out on the 18th which will include the Wardrobe, updated minigame, and code for Lunar New Years though :D
 

ZeRAWDOG

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Mar 5, 2021
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Cyber Rift v0.2.7a Build (The Mini-Update)



Apologies for the delay but now we're happy to release the mini update for Cyber Rift! Since we're still pretty still pretty focused on Part 3 we wanted to release a smaller update with some new features to help improve the game. We're also hoping this will be the start of regular smaller updates for key features in the future, as well as community voted outfit ideas! To give a brief overview of what we added:

Wardrobes!

This a feature we've been wanting to add for a while with the new outfit system but it took some effort to get it properly functioning. Now you can modify the outfits for both Fae and Everie, as well as buy items on the new shop pages for both of the girls! Since this feature was a bit more of an undertaking than we expected we do need a fair bit of feedback, so if you have any issues or just simply want to let us know your ideas for new additions to the shop let us know!

-To access Everie's wardrobe you need to talk to her in her doorway when she's on the ship. You cannot access her in current version due to waiting for the next NSFW scene, but if you want to just access her go from "Continue from Patch" in the title screen.
-To access Fae's wardrobe you need to talk to her when she's in her lab standing. Currently she'll disappear with certain progression, so if you want to immediately see her before that buy the jackets from the shop then meet her in her lab when you start from "Continue from Patch" in the title screen.

Cheat Codes in-game!

Previously this was only available in a limited form on the main menu we've decided to change how it works and add it into the pause menu when you're playing. You can use code "MeFirstDime" like before to instantly get $3000 in game to purchase outfits for the girls. We're going to be expanding this more in the future with more codes (like unlocking all items from shop) and we hope you guys are looking forward to that!

Lunar New Years!

We've always wanted to do holiday events and this year we're adding a small addition of a red pocket treasure hunt! After entering the code "WhereDragonsBe" in the new Enter Code option in the pause menu it'll enable a new conversation option with Junky. This isn't a major feature but next year we'll be expanding on it a fair bit, but our main focus was getting the wardrobes functional.

Improved Minigame!

This took a bit longer than expected as well but we've managed to completely improve the minigame. We've added brand new sprites, health bars for the player ship and asteroids, and finally increased the timer. The ship is now able to roam around the area instead of simply being locked to a small screen, and we're hoping you guys have a better time than before. Controls have also been tightened with movement no longer feeling like a greased pig on roller skates. We're planning on adjusting spawn locations for asteroids next and sound effects for everything (was originally going to be featured but ran into some small bugs). If you guys have any improvements let us know!

Also we wanted to mention some known issues before you hop in:
-Everie's shop is able to be accessed before meeting her
-Everie's pants stay off if selected (could be considered a bonus but that'll be locked for progression unless you use the Cyber Owl tier nude code once fixed)
-Shop doesn't always display full preview images for certain items (please let us know which if you see any problems)
-Wardrobe might have some UI issues but we need testing to find them

Again we really need feedback so if you have any issues please let us know and we'll fix ASAP! Hope you guys enjoy!
 

Boogie

Active Member
Aug 7, 2017
877
1,383
Damn this looks good.

Unfortunately, there is no control for text speed. ZeRAWDOG even though your delayed text is faster than many other games that for some reason slow down the display speed of text, this is simply unacceptable to many of us. I would like to give this game a fair chance but do not play any games that slow down my reading speed.

Best of luck.
 

ZeRAWDOG

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Mar 5, 2021
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167
Damn this looks good.

Unfortunately, there is no control for text speed. ZeRAWDOG even though your delayed text is faster than many other games that for some reason slow down the display speed of text, this is simply unacceptable to many of us. I would like to give this game a fair chance but do not play any games that slow down my reading speed.

Best of luck.
Appreciate the feedback! TBH this is the first I'm hearing in that regard, if you would like I can do some research and see if I can create a menu feature for text display speed if it's that frustrating?
 

Boogie

Active Member
Aug 7, 2017
877
1,383
Appreciate the feedback! TBH this is the first I'm hearing in that regard, if you would like I can do some research and see if I can create a menu feature for text display speed if it's that frustrating?
Ren'Py is easy because it has a built in slider that players can use if the default is too slow for them. It's usually the Unity or other game engines that are the problem as they often display this problem with no options for the player to change it. Is it some sort of default setting in Unity?
 

ZeRAWDOG

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Game Developer
Mar 5, 2021
169
167
Ren'Py is easy because it has a built in slider that players can use if the default is too slow for them. It's usually the Unity or other game engines that are the problem as they often display this problem with no options for the player to change it. Is it some sort of default setting in Unity?
So the game is built in unity for the ease at creating new minigames and stuff. To go into more specifics we're using a tool called Adventure Creator for dialogue with custom built tools for adding to that. It's 100% possible to allow adjusting of text speed, I mainly mention that I haven't received any feedback in that regard towards text scrolling speed. It's totally possible for me to add it in, I originally changed the text scroll speed to be that current one for example. But i can create a custom menu option to allow for changing speed if that's a requested feature as well.
 

ZeRAWDOG

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Mar 5, 2021
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Any information when there will any new Mac version available?
From personal experience unfortunately getting Mac version to work is a lot more hassle than we've found worth. I've done it in the past however no longer have a Mac to properly sign it (build has to be done on a Mac just to allow it to run on an Apple device) I can't create a new Mac builds :(
 
Apr 28, 2022
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I like to occasionally post my reviews so folks can talk about em. Great game, im excited for future updates.

Review:

'I played this game in the early updates and really enjoyed it~

I personally think this game needs more attention and support. So many mid games get attention because theyve been around longer. This game needs some love~

The characters were done very well.
Each had their own personality and mannerisms to make them feel unique.

I like the main character, I like his design. He actually has some personality, and isnt just a blank self insert.

There is a subtle cuteness to the game that i enjoy. It kind of reminds me of teen titans or younger guardians of the galaxy.

The comedy is pretty good and made me chuckle a few times.

I havent seen enough about the plot to comment, but if everything else is an indicator it should be good.

The art is fantastic. It has a comic-book kind of charm to it. In an age of soulless ai art, its always good to see a game with unique art.

This game is a fun lighthearted space adventure, just relax and enjoy.'
 
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ZeRAWDOG

Member
Game Developer
Mar 5, 2021
169
167
I like to occasionally post my reviews so folks can talk about em. Great game, im excited for future updates.

Review:

'I played this game in the early updates and really enjoyed it~

I personally think this game needs more attention and support. So many mid games get attention because theyve been around longer. This game needs some love~

The characters were done very well.
Each had their own personality and mannerisms to make them feel unique.

I like the main character, I like his design. He actually has some personality, and isnt just a blank self insert.

There is a subtle cuteness to the game that i enjoy. It kind of reminds me of teen titans or younger guardians of the galaxy.

The comedy is pretty good and made me chuckle a few times.

I havent seen enough about the plot to comment, but if everything else is an indicator it should be good.

The art is fantastic. It has a comic-book kind of charm to it. In an age of soulless ai art, its always good to see a game with unique art.

This game is a fun lighthearted space adventure, just relax and enjoy.'
Thank you so much for the kind review!
 

efardarda

New Member
Jan 9, 2022
1
1
It's been a while since I played something this interesting.

The art is good, the characters have good characterization, and the story is interesting but I guess we are just at the start so we will see.

The quest tracker is well-designed and useful, and the minigames are a nice feature, the only downside being that the "space invaders like" feels a bit clunky when you try to change direction or rotate, maybe an option could be to move with WASD and rotate with the mouse or the arrows but I don't know if it's worth the trouble.
As someone else said the text is a bit slow but it's not a big problem since the story is well-written.

Overall, even if it's a WIP I rate it 9/10, but I don't doubt it could become a 10/10 game.
 
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4.40 star(s) 5 Votes