Unity Cyber Rift [v0.2.9b] [Cyber Owl Games]

4.40 star(s) 5 Votes

ZeRAWDOG

Member
Game Developer
Mar 5, 2021
200
179
Good idea maybe a poll to see if people think some changes are worth getting added or not. Should I do this for example Yes or No. Go through ideas and see how the players feel.
Not a bad idea I suppose. Well let me give a rough list of what I'm currently aiming for:

- Dialogue can be swapped out with designated languages (potential fan translations basically)
- Dialogue prompter can be made slightly transparent
- Dialogue prompter can be hidden entirely
- Past 30 pieces of dialogue from characters will be stored on a separate log and can be viewed at any time
- Text speed can be changed in menu (this was a feature requested earlier in the thread, I had tried to implement it but the way I set up the dialogue tool made it far more complicated than I would like)

Finally the text files for the scripts will be done through CSVs. This is going to take a bit and I'm not 100% sure it'll work (still decently confident tho) but I think it'll be worth the effort to figure out.
 

malaac2025

Active Member
Mar 17, 2024
946
768
Not a bad idea I suppose. Well let me give a rough list of what I'm currently aiming for:

- Dialogue can be swapped out with designated languages (potential fan translations basically)
- Dialogue prompter can be made slightly transparent
- Dialogue prompter can be hidden entirely
- Past 30 pieces of dialogue from characters will be stored on a separate log and can be viewed at any time
- Text speed can be changed in menu (this was a feature requested earlier in the thread, I had tried to implement it but the way I set up the dialogue tool made it far more complicated than I would like)

Finally the text files for the scripts will be done through CSVs. This is going to take a bit and I'm not 100% sure it'll work (still decently confident tho) but I think it'll be worth the effort to figure out.
1. Not sure if it's feasible but how would you do this make dialogue text file that it reads from and localizers can translate the English Text file to another language?

2. Like the idea to make dialogue transparent and even hide it at times want to see the rest of the girl

3. History is always a good option if you accidentally clicked too fast missed part of dialogue you can't roll it back if your no longer in dialogue

4. Text speed is always nice but if it's too complicated to figure out I imagine most rather not worry about it and see more continuation of the story over this option. So I would say it depends on time you think it will take. For something this small if it's going to take more than a couple of hours my opinion it is not worth the effort.

5. Again putting in csv means there is some advantages but again based on how long it takes to figure out. Advantages I can see is the localization, easier spell checking for mispelled words or grammar, easier to fix dialogue bugs and for common events you would be able to use a previous line in the future at a different location if you wished.
 

ZeRAWDOG

Member
Game Developer
Mar 5, 2021
200
179
1. Not sure if it's feasible but how would you do this make dialogue text file that it reads from and localizers can translate the English Text file to another language?

2. Like the idea to make dialogue transparent and even hide it at times want to see the rest of the girl

3. History is always a good option if you accidentally clicked too fast missed part of dialogue you can't roll it back if your no longer in dialogue

4. Text speed is always nice but if it's too complicated to figure out I imagine most rather not worry about it and see more continuation of the story over this option. So I would say it depends on time you think it will take. For something this small if it's going to take more than a couple of hours my opinion it is not worth the effort.

5. Again putting in csv means there is some advantages but again based on how long it takes to figure out. Advantages I can see is the localization, easier spell checking for mispelled words or grammar, easier to fix dialogue bugs and for common events you would be able to use a previous line in the future at a different location if you wished.
1. So atm the current dialogue tool which is piggybacking off of Adventure Creator's dialogue tool isn't setup for localization. It is simply a raw text file populating the dialogue tool. To fix this I would need to convert all the previous dialogue tool scenes to pull from CSV files instead. Formatting would be like this:

"LineID, CharacterID, DialogueEN, DialogueFR, Etc..."

Then if a translator wanted to do so they would just add a comma and do "DialogueWhateverTheFuck" on every corresponding line. If the new tool is setup correctly then it would change the lines automatically.

2. Yeah it's something I had actually tried to get working in current setup but couldn't find a way to realistically do it without messing up some core systems. So new tool would be ideal.

3. Yeah because I DO NOT want to make reverse actions for every single action (I would have to if a reverse text feature was added) it's the best solution.

4. Because this new tool would be separate changing the text speed would actually be a lot easier.

5. Answered this pretty much in question 1.
 

Hungrybunny

New Member
Jan 16, 2018
4
2
Also just want to know what specifically you don't like about the character. You aren't the first person with that reaction, and I'm just curious if there's something better we could do with it. I've had some interesting reactions to the design, but I'm def okay with potentially changing up some things if it makes it more broadly appealing :) .
My account is a bit new, but I'm the developer of Cyber Rift so I'm def up for some feedback on the game.
I feel like some people cannot self insert with a given character. Less Game-y and more novel-y.
I'm curious about your switch from renpy to unity. I'm butting heads with twine rn, but was thinking unity could be overkill.
 

malaac2025

Active Member
Mar 17, 2024
946
768
1. So atm the current dialogue tool which is piggybacking off of Adventure Creator's dialogue tool isn't setup for localization. It is simply a raw text file populating the dialogue tool. To fix this I would need to convert all the previous dialogue tool scenes to pull from CSV files instead. Formatting would be like this:

"LineID, CharacterID, DialogueEN, DialogueFR, Etc..."

Then if a translator wanted to do so they would just add a comma and do "DialogueWhateverTheFuck" on every corresponding line. If the new tool is setup correctly then it would change the lines automatically.

2. Yeah it's something I had actually tried to get working in current setup but couldn't find a way to realistically do it without messing up some core systems. So new tool would be ideal.

3. Yeah because I DO NOT want to make reverse actions for every single action (I would have to if a reverse text feature was added) it's the best solution.

4. Because this new tool would be separate changing the text speed would actually be a lot easier.

5. Answered this pretty much in question 1.
Think it be easier just have a totally new dialogue.csv file created instead of going as far as dialogue whatever. Gamer just takes the translated file and replaces the original version and plays it in their language. Than they could if they want run the csv into DEEPL or that and do a machine translation if they even want to do that. Totally up to the player or translator but just let them replace the original English dialogue. Keep it simple on yourself and you can simply still call the dialogue as normal.
 

irresponsible

Newbie
Jan 11, 2019
25
40
Seems like I'm stuck: I bought all the jackets available in the shop, but the task list still tells me to buy more jackets, and neither Everie nor Fae are anywhere to be found, and trying to access the bathroom again says "I think Fae mentioned something about getting jackets"
 

ZeRAWDOG

Member
Game Developer
Mar 5, 2021
200
179
I feel like some people cannot self insert with a given character. Less Game-y and more novel-y.
I'm curious about your switch from renpy to unity. I'm butting heads with twine rn, but was thinking unity could be overkill.
That comment is super outdated. We changed the protagonist design dramatically from the original green haired one to the black haired one now based on the feedback! The unity switch has actually been very beneficial to the game and we're actually working on adding proper point and click gameplay in the future.
 

ZeRAWDOG

Member
Game Developer
Mar 5, 2021
200
179
Think it be easier just have a totally new dialogue.csv file created instead of going as far as dialogue whatever. Gamer just takes the translated file and replaces the original version and plays it in their language. Than they could if they want run the csv into DEEPL or that and do a machine translation if they even want to do that. Totally up to the player or translator but just let them replace the original English dialogue. Keep it simple on yourself and you can simply still call the dialogue as normal.
We have close to 100 pages of dialogue currently so it'll take a bit more effort to sort out how we'll do it with the new tool. My goal personally is to just allow the game to support it!
 

ZeRAWDOG

Member
Game Developer
Mar 5, 2021
200
179
Seems like I'm stuck: I bought all the jackets available in the shop, but the task list still tells me to buy more jackets, and neither Everie nor Fae are anywhere to be found, and trying to access the bathroom again says "I think Fae mentioned something about getting jackets"
Have you gone to Everie's room and given her the jacket? Once that's done it should cause Fae to appear in her lab (assuming you already bought all the jackets from the shop.).
 

irresponsible

Newbie
Jan 11, 2019
25
40
Have you gone to Everie's room and given her the jacket? Once that's done it should cause Fae to appear in her lab (assuming you already bought all the jackets from the shop.).
Saved, closed, and reopened the game. Everie appeared, and I gave her the jacket (through the wardrobe option, I assume). Fae is still not in her lab

a1.png a1.png a1.png
 
Last edited:

irresponsible

Newbie
Jan 11, 2019
25
40
Off-topic from that, I have at least two QOL suggestions:

  • Make returning from Jukarya have a confirmation prompt. I misclicked too many times trying to click on Junky. Returning to Jukarya is a 7 click endeavour (Elevator, Up, Cockpit, Galaxy Map, Jukarya, Arrow, Fly to Jukarya)
  • Make sure that asteroids don't spawn on top of the player in Junky's minigame. I've lost several runs to an asteroid appearing on top of me and damaging me instantly
 

ZeRAWDOG

Member
Game Developer
Mar 5, 2021
200
179

ZeRAWDOG

Member
Game Developer
Mar 5, 2021
200
179
Off-topic from that, I have at least two QOL suggestions:

  • Make returning from Jukarya have a confirmation prompt. I misclicked too many times trying to click on Junky. Returning to Jukarya is a 7 click endeavour (Elevator, Up, Cockpit, Galaxy Map, Jukarya, Arrow, Fly to Jukarya)
  • Make sure that asteroids don't spawn on top of the player in Junky's minigame. I've lost several runs to an asteroid appearing on top of me and damaging me instantly
I've been considering reworking the earlier sections for much better logic so I can definitely look into that for some proper QoL fixes. And good to know with the asteroids, I'll take a look at resetting how the spawning works to try and fix that.
 
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irresponsible

Newbie
Jan 11, 2019
25
40
That's a good spot, honestly not quite sure where the issue is but I'll investigate it tonight. Though just to check did you press "Talk to Everie" rather than just try to change her outfit? The trigger is based on the conversation.
I did, and it says she has nothing to talk about 1748877452951.png
 

ZeRAWDOG

Member
Game Developer
Mar 5, 2021
200
179
How complete is this game development? can you reach a ending of some kind or not?
The game is intended to have 7 Chapters with 4 Parts per. Currently we just finished Chapter 1, and Chapter is in firm development. We've had setbacks in the past but Chapter 2 Part 1 is currently looking to be about the length of the entire game worth of content.
 

ZeRAWDOG

Member
Game Developer
Mar 5, 2021
200
179
im stuck at elsie and mc go to enable facility security.it seem it jump back to the scene where they first go to facility
Oh now that is strange, did you already go inside? If it's working correctly it should just teleport you by the ship then you click on the shop to go back.
 
4.40 star(s) 5 Votes