1. Not sure if it's feasible but how would you do this make dialogue text file that it reads from and localizers can translate the English Text file to another language?
2. Like the idea to make dialogue transparent and even hide it at times want to see the rest of the girl
3. History is always a good option if you accidentally clicked too fast missed part of dialogue you can't roll it back if your no longer in dialogue
4. Text speed is always nice but if it's too complicated to figure out I imagine most rather not worry about it and see more continuation of the story over this option. So I would say it depends on time you think it will take. For something this small if it's going to take more than a couple of hours my opinion it is not worth the effort.
5. Again putting in csv means there is some advantages but again based on how long it takes to figure out. Advantages I can see is the localization, easier spell checking for mispelled words or grammar, easier to fix dialogue bugs and for common events you would be able to use a previous line in the future at a different location if you wished.
1. So atm the current dialogue tool which is piggybacking off of Adventure Creator's dialogue tool isn't setup for localization. It is simply a raw text file populating the dialogue tool. To fix this I would need to convert all the previous dialogue tool scenes to pull from CSV files instead. Formatting would be like this:
"LineID, CharacterID, DialogueEN, DialogueFR, Etc..."
Then if a translator wanted to do so they would just add a comma and do "DialogueWhateverTheFuck" on every corresponding line. If the new tool is setup correctly then it would change the lines automatically.
2. Yeah it's something I had actually tried to get working in current setup but couldn't find a way to realistically do it without messing up some core systems. So new tool would be ideal.
3. Yeah because I DO NOT want to make reverse actions for every single action (I would have to if a reverse text feature was added) it's the best solution.
4. Because this new tool would be separate changing the text speed would actually be a lot easier.
5. Answered this pretty much in question 1.