it seems the player would be a voyeur, though I didn't play it through. I terminated it in 10 minutes. I was confused by this game when I played it: selections have no logical connections with the event. for example, I don't understand why I need to choose breakfast from noodles and burgers, while it doesn't affect the consequence of that event. In another event, the player is giving a speech to the public online, she asks herself: do I need to undress? However, to respond to it, players need to select from two speech sentences in different styles, and both of them have nothing to do with clothes. what is the intrinsic connection between "undressing" and "public speech"?
almost all choices are in this disorienting style. Like, you want to find the way to a toilet, but you have to choose from sunbathing at a supermarket and dancing on the roof of your neighbors. Quickly, selections are no longer interesting, they are annoying. you would never know why you need to do those selections.
Players are not allowed to roll back anytime, thus they can't learn the intention of the creator quickly if there is one at all.