Maelion - first, thanks for taking the time to share your work here!
I've played through the .2 version of Cyberslayers and wanted to offer my loosely organized thoughts.
Before I dive into the details, let me say up front - the level of responsiveness to player choices (big and small), the attention to detail and "edge cases" are all first-class. Several times I found myself wondering "hey, if I do this, will the game notice or acknowledge it?" - and almost always the answer was "yes!"
This is a limited sample - but if you even come close to delivering that level of reactivity and detail over the course of the entire game, it would be incredibly impressive.
Thanks again for sharing your efforts here!
I've played through the .2 version of Cyberslayers and wanted to offer my loosely organized thoughts.
Before I dive into the details, let me say up front - the level of responsiveness to player choices (big and small), the attention to detail and "edge cases" are all first-class. Several times I found myself wondering "hey, if I do this, will the game notice or acknowledge it?" - and almost always the answer was "yes!"
This is a limited sample - but if you even come close to delivering that level of reactivity and detail over the course of the entire game, it would be incredibly impressive.
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Thanks again for sharing your efforts here!
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