- Apr 26, 2020
- 139
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Only in your wet dreams.Are you coming on to me lol? I knew that your boyfriend made the biggest mistake of his life.
Only in your wet dreams.Are you coming on to me lol? I knew that your boyfriend made the biggest mistake of his life.
Wow. Are these signatures derived from clips from the Dsim game? This is next level!Yeah some people for some reason can't or have no option to DM in the site, Idk why is the case but I'll do it anyway, maybe someone else might want ti too...
Yeah the sigs... go to the animation threads and look for a collection from "Spizzy", should be easy to find.
Uhmm you're half-right and half-wrong, those are signatures from animations but not from this game, those are Dead or Alive Characters, more specifically 3D renders of videos (about sigs DM me as it's not related to the thread, that's if anyone want the source). As for your question; Yes, it's entirely possible to turn video/clips into gif files, although I can't do it myself and I don't know a program to do it, all I've been told is that is possible (I mean... The sigs are made from animations xD).Wow. Are these signatures derived from clips from the Dsim game? This is next level!
I wonder if video clips from this game could be put in a VN format, for those of us who don't have the high end video resources to play the regular version?
This would be a way to expand the audience.
That's unfortunate, I occasionally have issues but it's usually been half done or badly optimized games. Which I don't really expect when a game is "in progress" development wise. But I have noticed that unity games seem to chug on me when I least expect it. Most steam games I run on max, so this is quite a surprise. Especially since so many fun looking games are releasing on it these days.I think that's a given on Unity games in general. The engine itself is quite resource demanding. A lot of the Unity games I follow here have the same issue.
To be fair, it's more so a byproduct of indie development rather than engine itself. Look I'm no game dev but I've been looking around for this exact same debate on UE vs Unity (and not considering the dumpsterfire UE5 is for now), overall yeah UE game tend to run smoother than Unity, and as far as I've seen it's due to Unity is a bit more messy and UE is very friendly to develop (one great example is a short FPS game released a few years back Bright Memory wich was developed by a zero experience 3D artist learning UE, and it was great for what it was, incredibly smooth). That said though, Unity CAN be light wieght and run smoothly too (big enfasis on "CAN"), but it genuinely requires more work on the optimization and use of resources that many single dev/small studio can't afford or know how, so you're technically right but not quite.That's unfortunate, I occasionally have issues but it's usually been half done or badly optimized games. Which I don't really expect when a game is "in progress" development wise. But I have noticed that unity games seem to chug on me when I least expect it. Most steam games I run on max, so this is quite a surprise. Especially since so many fun looking games are releasing on it these days.
You say UE is a dumpster fire and then in the same breath go on to praise it...To be fair, it's more so a byproduct of indie development rather than engine itself. Look I'm no game dev but I've been looking around for this exact same debate on UE vs Unity (and not considering the dumpsterfire UE5 is for now), overall yeah UE game tend to run smoother than Unity, and as far as I've seen it's due to Unity is a bit more messy and UE is very friendly to develop (one great example is a short FPS game released a few years back Bright Memory wich was developed by a zero experience 3D artist learning UE, and it was great for what it was, incredibly smooth). That said though, Unity CAN be light wieght and run smoothly too (big enfasis on "CAN"), but it genuinely requires more work on the optimization and use of resources that many single dev/small studio can't afford or know how, so you're technically right but not quite.
.Sirene You got me wrong in the very first line but I'll try to explain that part in specific withough bugging down to yapping. I said that UE5 (that's Unreal Engine 5, very specifically five) is a dumpsterfire *FOR NOW*, that's the key part of that. I'm not saying UE engine as a whole because as I stated after UE4 is actually impressive what can be achieved, very develop firendly and overall better than Unity in plenty of regards... That said UE5 has only proven to be way too resource demanding, for some reason despite having so much lightning technologies incorporated, games usually look grainy and blurry (Check a youtuber named OhNoItsAlexx, he makes pc games reviews and salt content wich you can ignore, one of the latest he did said it himself, UE5 needs much work to be the default better option, paraphracing ofc)
TL;DR: No, I did not said UE in general is a dumpsterfire, I said UE5 is for no good reason (No, visual fidelity is not enough reason). Ultimately UE4 and Unity are both very good engines, just require different aproaches and/or "know how" to achieve good results.
Well it is obvious you know nothing about Hachi. He builds everything himself, works non stop, and does not ever half ass anything. He spent a long time designing this game so it could be updated rapidly. The other good thing is that he listens. If you have a kink that is not to far out there or illegal it just might get installed in the game. I have no doubt that rapidly this will be the best game of its kind out there (if there is anything that can compare).Another 7 or 8 years and we will be there.
Oh absolutely my friend, we both agree is that point, I'll go even further and saying that pretty much the most common engines can be great with the right hands, wich loops to my point of being a byproduct of small teams/small budgets in adult dev teams, either way all we can do is wait and see.View attachment 3549735
I don't know, it does look like you did say it's a dumpsterfire.
In any event, I outlined my reasons for specifically disagreeing with that point in the post above yours. I'm not pissy here, I'm just stating that in the right hands, UE5 can be a great choice - if not the better choice overall.
Not sure. From what I read a 2080ti gets like 55 on max settings in 2k in rdr2, so I assume you have a better card than that. I tested it with a 2080ti in 2k and I got steady 60fps+.So... I may be retarded. But seriously. How come i play red dead redemption with the highest setting with a 2560x1440 monitor and i get 60 fps. But i only get 35-40 fps in this game.
Are you use physics engine? - maybe you need to disable it on low settings for casio users stop crying.Not sure. From what I read a 2080ti gets like 55 on max settings in 2k in rdr2, so I assume you have a better card than that. I tested it with a 2080ti in 2k and I got steady 60fps+.
There might be some other factors, but I can't really make any more assumptions about those without more information. Plenty of things aren't optimal just yet, but also some settings might be overtuned on max.
Physics in itself don't cost much at all when there is nothing demaning around that uses it. It can be demanding, but the game isn't using anything that does with a few exceptions. In the touch/spank mode, it uses real time softbody modification which used the fast bullet engine as a backend. I made the integration of bullet and the whole softbody system from scratch and it uses mostly GPU as well as multithreaded burst threads. However, performance of this is generally irrelevant anyway, as this is not active in any other part of the game, so it's not really an issue.Are you use physics engine? - maybe you need to disable it on low settings for casio users stop crying.
Would just like to point out that I hope that it is clear that I was not attacking or trying to in any way, I have no issue here. I think it came across like I was arguing with you when we were both arguing two sides of the same coin lol.Oh absolutely my friend, we both agree is that point, I'll go even further and saying that pretty much the most common engines can be great with the right hands, wich loops to my point of being a byproduct of small teams/small budgets in adult dev teams, either way all we can do is wait and see.
And because we've added alot of slightly unrelated posts and I know some members still don't know how the search bar works, it's been stated already that the oddly high specs were both an overshot so it has some performance wiggle room and temporal, wich they'll be working later, let's let them cook.
Buddy, don't worry... I actually enjoy having a good discussion about this kind of things as it shows me other people's stance on things wich makes me aproach opinions from other perspectives, so it's all fine.Would just like to point out that I hope that it is clear that I was not attacking or trying to in any way, I have no issue here. I think it came across like I was arguing with you when we were both arguing two sides of the same coin lol.