I remember when the .pdf walkthrough was actually comprehensive for this game. Only just relooked at it now.
Is this..... the game (Currently under development) with the most content in it (featured here)? When you get down to it, there's more work in this than Something Awful, right? The art is in greater detail, there's more complex animation, the quests are more involved and although people always complain, there's greater functionality (I have only JUST broken my game with cheats time travelling throughout the day after 45 hours of playing).
Bravo.
It's obviously a decent adult game, but I think it also lives up to it's "social sim" genre quite besides the adult content.
You almost wonder how the fuck this team could do it? How does it work so well here but falls over so catastrophically so many other people? I haven't played The Last Sovereign in years but that is the only rpg maker game that was less glitched with a similar level of complexity in user experience I can think of (But isn't this game way more complex in the back end? IDK)
The English translation (or transliteration, in some unique cases) is letting the side down, but is bearable at worst (Then again, the genre is absolutely fraught from MTL to just abysmal English skills from native speakers) to downright charming at best.
The outdoor classes for me were broken without employing the phone cheats directly (Black screen). Beyond that there are issues around consistent event markers and their logic (Teddy scenes being indicated from Farm don't need to be there after you've seen them, for eg).
I was surprised by what characters received priority, but I'm sure that is just a reflection of crowd funding.
Is this..... the game (Currently under development) with the most content in it (featured here)? When you get down to it, there's more work in this than Something Awful, right? The art is in greater detail, there's more complex animation, the quests are more involved and although people always complain, there's greater functionality (I have only JUST broken my game with cheats time travelling throughout the day after 45 hours of playing).
Bravo.
It's obviously a decent adult game, but I think it also lives up to it's "social sim" genre quite besides the adult content.
You almost wonder how the fuck this team could do it? How does it work so well here but falls over so catastrophically so many other people? I haven't played The Last Sovereign in years but that is the only rpg maker game that was less glitched with a similar level of complexity in user experience I can think of (But isn't this game way more complex in the back end? IDK)
The English translation (or transliteration, in some unique cases) is letting the side down, but is bearable at worst (Then again, the genre is absolutely fraught from MTL to just abysmal English skills from native speakers) to downright charming at best.
The outdoor classes for me were broken without employing the phone cheats directly (Black screen). Beyond that there are issues around consistent event markers and their logic (Teddy scenes being indicated from Farm don't need to be there after you've seen them, for eg).
I was surprised by what characters received priority, but I'm sure that is just a reflection of crowd funding.
Last edited: