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VN Ren'Py Danger BLUE [v0.1] [pazzonerogames]

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MiltonPowers

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Today Episode 2 gets released for the Sky Blue tier! ($5)

This is the final release for now. There are no plans for a free public release in the near future. I’d like to recover some of the costs of creating this Episode, and I truly hope you’ll find it worth the $5 .

A free release might happen someday, but not for the foreseeable future.
 
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MiltonPowers

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Good evening!

In the poll about playtime, the results were all over the place. Some people finished in 1.5 hours, others in 2.5, 3, 3.5, and even 4.5 hours.

Basically, the only solid conclusion I can draw from this is that the playtime depends heavily on the player. A second conclusion: I seem to be a slow player myself at 3.5 hours. My playtester finishing in 2h40 should probably have been a hint as well.

Because of this, it might not be the smartest idea to advertise a “3.5-hour playtime.” For players who completed it in 1.5 hours, that probably felt disappointing. So I’ve decided to remove all playtime claims for the release. It feels like the most honest approach: I simply can’t predict how long you will take, and I don’t want to set expectations that might not match your experience.

For Episode 3, I currently have about 100 minutes of script ready, measured with my own slow play-speed . I’m aiming for 150 to 180 minutes in total, which means the writing is roughly 60% finished. Rendering is also progressing steadily, though nothing too spectacular yet... the release tasks are still taking up quite a bit of time.

Take care, and see you next week!

– ilPazzo
 

MiltonPowers

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Good evening!

This week has been the first one that actually feels normal again since the release. By that I mean: no more fixing or uploading new game versions, no more updating storefronts, just diving back into creating the story, posing renders, and cursing whenever Daz3D hangs or my VRAM fills up. You know, the stuff I enjoy

The scene I’m working on is a tough one. It’s a new environment, which means the lighting isn’t set up yet and I often have to re-render shots because I’m not quite happy with the results. There are up to five characters in the scene (see Preview ), so that’s a lot of posing and lighting. And since my VRAM can’t handle that many figures at once, I have to render most shots in two passes. (I talked about these VRAM issues in Behind the Scenes #4 ( ), and I’m planning to do another BTS about the two-pass workflow, in case you’re into the technical side.)

And to top it off, it’s not exactly a “happy” scene. That adds a bit of emotional weight. It’s important for the story, but apparently I prefer writing happy or romantic moments .

All in all, progress is slow. I’m still meeting the minimum weekly render quota I set for myself, but just barely. The upside: this should be the most technically challenging scene of the entire episode. I deliberately started with this one to get it out of the way. Once the hardest part is done, the rest should be a piece of cake, right?

Take care, and see you next week!

– ilPazzo
 
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