boobsrcool
Well-Known Member
- Apr 1, 2022
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Keep up the great work.You must be registered to see the links
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Devlog 20 already!
This week, just like last week, I worked on the lewd animations for Episode 2. I can finally say that everything is posed, and the animations are now in the queue! For Episode 2, there will be roughly ten times more animation content than in Episode 1. That’s not a hard statement to make,because Episode 1 really didn’t have much animation . But still. Not only is there more content this time, but I also believe the quality has taken a solid step up from Episode 1, and everything is now rendered at 60 FPS instead of 30 FPS.
Speaking of Episode 1: using my new animation software and the experience I gained from Episode 2, I went back and improved its animations as well. They loop more smoothly, I added some new effects, and they’ve been re-rendered at 60 FPS.
For next week, I’m looking forward to getting back to creating story renders. It feels like more tangible progress, and because I’m better at it, it’s much less frustrating, too. That said, I have to admit there was a lot less frustration this week as well, as I’m slowly getting the hang of animating.
There are four more story scenes left to complete, so we’re gradually moving toward release. Once rendering is finished, it’s time for playtesting. It’s still too early to lock in a release date, but my gut feeling says “October.” Don’t hold me to that though . October would be nice, though: it fits neatly into the 6-to-9-month window I promised.
Anyway, let’s not get ahead of ourselves. On to rendering!
Take care, and see you next week!
WOOOOOOOOOOOOOONGOOWOWOWOWOWYou must be registered to see the links
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Good evening!
As I need to tell you that I'm still working on the Lori scene, I thought I'd give you a visual representation of the Episode, so you can see just how big this scene actually is. Here goes:
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This represents the timeline of the episode, minute per minute. Each minute gets a color based on what I still need to do for it.
As you can see, the story itself is finished for all scenes (since there’s no red anywhere). The big yellow block in the middle is the Lori scene I’m currently working on. The whole block is yellow, even though it’s about 70% done already, so it looks a bit worse than it really is.
The first yellow block marks the final scene I still need to complete before the episode is done. And the last yellow block is the scene where I only need to finish the animations (so that one is actually mostly ready too).
~~~
Hey, let's show something cool as well. Between rendering, I’ve also been ticking off items on my to-do list. One of those is the Achievements. It's something I really wanted in the game, and it's done.
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It works exactly like you would expect, like in Steam or GOG games. If you don't like it, you can just let it be. But for me it's a way to to hint at interesting story bits you might’ve missed.
That's it for today. Hopefully, by next week, I’ll finally be able to tell you that the big Lori scene is finished.
Take care, and see you next week!
– ilPazzo
keep up the great workYou must be registered to see the links
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Today marks exactly six months since I launched Danger BLUE into the world !
The feedback I get is almost always positive. I couldn't ask for anything more . The big growth hasn’t happened yet, but since I started without any kind of community (I wasn’t active on Reddit or forums, so I was basically a nobody online), I didn’t expect much more. It feels like a slow process, more like a small snowball that’s just starting to roll. As long as it keeps rolling, I'm happy. And I still love working on the game.
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(6 candles, 1 for each... month? )
It’s a shame that Itch is still banning AVNs, since that used to bring in the most visitors. Without Itch, I don’t have many options to reach new people. I’m posting on X, Bluesky, and Reddit, but the results are limited. So if you enjoy Danger BLUE and you’re active in any AVN communities, spreading the word would really mean a lot to me
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Okay, let’s talk about this week’s progress. And yes. YES! The big Lori scene is done! I’ve been working my ass off to get it finished by today, and I made it. I played through the entire scene, and it took me 31 minutes, making it the biggest scene in Danger Blue so far! It doesn’t feel too long though, since there’s a lot happening. On top of that, there’s quite a bit of branching, so I actually wrote more content than those 31 minutes suggest (and depending on earlier choices, you could also see less).
For next week, I’ll either dive into the last scene or go through my to-do list and tick off some items. Or maybe I’ll do a bit of both.
Take care, and see you next week!
– ilPazzo