VN Ren'Py Danger BLUE [v0.1] [pazzonerogames]

Maevos

Member
May 4, 2019
351
811
There seems to be a strange mystery in this story, right? I think it's very obvious.

MC moves to a new town away from everyone, even his mom = symbolization for his hospital room.
He starts working in a cemetery and then goes back to his sanctuary every afternoon = he is stuck between life and death.
He starts seeing blue lights around himself which produce a strange beeping sound = the sound of his life support machine.
The people that he meets around town = doctors, nurses, visitors.
His crying girlfriend in the last scene = his subconscious mind trying to wake up from the dream
The dream / the town itself = the part of his mind protecting itself from trauma


So make sure to collect those blue lights because it's pretty damn clear what's going to happen to him if you don't.
 

boobsrcool

Well-Known Member
Apr 1, 2022
1,074
903
Any patrons on here? Curious if the dev has posted any timeline next chapter game update when its happening more danger blue kissing the girls lovingly on asshole smelling their breath
 

MiltonPowers

Twins Basil! Twins!
Donor
Jul 26, 2023
15,084
34,203


ep02_bonus1_123.png

Hi y'all!

It was a very 'mixed' week, with lots of smaller tasks completed.

First of all, I received the proofreading results for the first 45 minutes of the game. Since I'm not a native English speaker, it's important to me that a native does a thorough review and corrects any issues. Thankfully I have someone reliable who helps me out for free ??. Now it's up to me to backport all his feedback in the game (spelling, grammar, ...). Whenever I need to wait (and I need to wait a lot on Daz), I work on integrating those corrections back into the script.

I also started work on a new scene, and it's going smoothly. It's a scene on the cemetery with Dimitri, so I have all 'building blocks' ready, and can just focus on rendering. It’s a nice preview of what future development might look like. Right now I'm slowed down a lot because I have to create a new environment, or a new haircut, or a new character. It's encouraging to see how much faster things move when the assets are already available! (And that speed boost will come in handy — future branching will require much more content for each release.)

Since it's a public Devlog this week, let's talk a bit about numbers too: Episode 1 had around 4800 script lines, plus another 2300 for the base game (gallery, bonus, blue stuff, smartphone, etc.). For Episode 2, I'm already at 4700 script lines for the episode, while the base game has grown to 3900 script lines. In terms of word count, both episodes are currently around 15000 words. Long story short: Episode 2 will definitely have more content than Episode 1. That was not really the plan (I prefer consistent episode lengths and predictable release schedules), but hey, that’s something to refine for Episode 3. Meanwhile, you get to enjoy more content ??.

Oh, and the picture attached to this post? Don't worry, Chloé hasn't suddenly been teleported to the future ??. That's the first Bonus render for this Episode (and yes, it'll be interactive again, leading to some spicier content). Stating the obvious: the theme for Bonus Episode 2 will be "Sci-fi" (Ep1 was "Ancient Egypt" - in case you missed it, it's the 'Bonus Gallery' option in the main menu). It's a fun way for me to explore a totally different theme that will never happen in the game - and hopefully it gives some added value for you too ??.

That's all folks... Take care, and see you next week!

– ilPazzo