- Nov 23, 2017
- 210
- 430
Thx I see your changes, i didnt have the crash.Fix for the mod that crashes when trying to call Flower Fairy in the room (Scene #3).
And i use the original script.
Ok i changed it to your fix.
Thank you again.
Thx I see your changes, i didnt have the crash.Fix for the mod that crashes when trying to call Flower Fairy in the room (Scene #3).
Fix for Flower Fairy first meet for v.0.11.1-pc. Extract the content below under game/ directory. The error was caused by corruption in the files.
why do i always get error notification in the first meeting with f
thank you my friend!Fix for Flower Fairy first meet for v.0.11.1-pc. Extract the content below under game/ directory. The error was caused by corruption in the files.
This game needs neither, or at least IMO. Also for cheats just use the console codes in the OP, its easy enough, but again doesnt really need cheats.would be nice if someone came up with a walkthrough mod and also a cheat mod thanks
There is already a cheat mod linked to the first post. The cheat mod also contains some sort of walkthrough. The rest you can get from the Book of Memories guide.would be nice if someone came up with a walkthrough mod and also a cheat mod thanks
Go to the backyard (where the flowers grow). Look for "fish bait"Where can i get the fishing bait i already have the fishing rod?
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/mod_0.10.x.rpy", line 1603, in script call
call screen book_of_memory_pages_mod
File "game/mod_0.10.x.rpy", line 1628, in script
call screen book_of_memory_screen_mod
File "renpy/common/000statements.rpy", line 531, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/mod_0.10.x.rpy", line 1484, in execute
screen book_of_memory_screen_mod:
File "game/mod_0.10.x.rpy", line 1484, in execute
screen book_of_memory_screen_mod:
File "game/mod_0.10.x.rpy", line 1552, in execute
side "c r":
File "game/mod_0.10.x.rpy", line 1555, in execute
vpgrid id "vp":
File "game/mod_0.10.x.rpy", line 1564, in execute
for image_index in range(1, bom_max_count + 1):
File "game/mod_0.10.x.rpy", line 1566, in execute
if is_bom_unlocked(image_index, current_bom_page):
File "game/mod_0.10.x.rpy", line 1568, in execute
$ bom_event_name2 = get_bom_event_name2(image_index)
File "game/mod_0.10.x.rpy", line 1568, in <module>
$ bom_event_name2 = get_bom_event_name2(image_index)
File "game/mod_0.10.x.rpy", line 1453, in get_bom_event_name2
return bom_castle_mod[bom_index - 1][1]
IndexError: list index out of range
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/mod_0.10.x.rpy", line 1603, in script call
call screen book_of_memory_pages_mod
File "game/mod_0.10.x.rpy", line 1628, in script
call screen book_of_memory_screen_mod
File "D:\data\games\J\DarkMagic-V.0.11-pc\renpy\ast.py", line 1949, in execute
self.call("execute")
File "D:\data\games\J\DarkMagic-V.0.11-pc\renpy\ast.py", line 1937, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "D:\data\games\J\DarkMagic-V.0.11-pc\renpy\statements.py", line 277, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 531, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "D:\data\games\J\DarkMagic-V.0.11-pc\renpy\exports.py", line 2905, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "D:\data\games\J\DarkMagic-V.0.11-pc\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\data\games\J\DarkMagic-V.0.11-pc\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "D:\data\games\J\DarkMagic-V.0.11-pc\renpy\display\core.py", line 3094, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "D:\data\games\J\DarkMagic-V.0.11-pc\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "D:\data\games\J\DarkMagic-V.0.11-pc\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "D:\data\games\J\DarkMagic-V.0.11-pc\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "D:\data\games\J\DarkMagic-V.0.11-pc\renpy\display\screen.py", line 430, in visit_all
callback(self)
File "D:\data\games\J\DarkMagic-V.0.11-pc\renpy\display\core.py", line 3094, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "D:\data\games\J\DarkMagic-V.0.11-pc\renpy\display\screen.py", line 440, in per_interact
self.update()
File "D:\data\games\J\DarkMagic-V.0.11-pc\renpy\display\screen.py", line 625, in update
self.screen.function(**self.scope)
File "game/mod_0.10.x.rpy", line 1484, in execute
screen book_of_memory_screen_mod:
File "game/mod_0.10.x.rpy", line 1484, in execute
screen book_of_memory_screen_mod:
File "game/mod_0.10.x.rpy", line 1552, in execute
side "c r":
File "game/mod_0.10.x.rpy", line 1555, in execute
vpgrid id "vp":
File "game/mod_0.10.x.rpy", line 1564, in execute
for image_index in range(1, bom_max_count + 1):
File "game/mod_0.10.x.rpy", line 1566, in execute
if is_bom_unlocked(image_index, current_bom_page):
File "game/mod_0.10.x.rpy", line 1568, in execute
$ bom_event_name2 = get_bom_event_name2(image_index)
File "game/mod_0.10.x.rpy", line 1568, in <module>
$ bom_event_name2 = get_bom_event_name2(image_index)
File "game/mod_0.10.x.rpy", line 1453, in get_bom_event_name2
return bom_castle_mod[bom_index - 1][1]
File "D:\data\games\J\DarkMagic-V.0.11-pc\renpy\python.py", line 847, in __getitem__
rv = list.__getitem__(self, index)
IndexError: list index out of range
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Dark Magic V.0.11.0
Sun Jun 21 20:16:55 2020