Joey's Conscience

Active Member
Sep 28, 2020
972
3,006
408
Or this one likely. Dev recently became a father, obviously he has his hands full with real life at the moment.
Yeah, there's reason to be skeptical of that. From the post, it seems the baby is already born, which means he has been dealing with the pregnancy for several months. That could have been a solid justification as to why the last update took so long. However, he never mentioned it all that time, radio silence, and AFTER the last update eventually came out, he promised monthly updates, when he must have known he wouldn't have the time if he was going to be a father.

Sure, it's entirely possible that he didn't want to share the news with a bunch of randoms online back then, but now he feels that he has to, thats a possibility. But I still find it odd, that he never mentioned becoming a father while people were asking him if the game was abandoned or not.
 

F.Lord

~ Dark Magic ~
Donor
Game Developer
Aug 13, 2018
426
3,012
490
Yeah, there's reason to be skeptical of that. From the post, it seems the baby is already born, which means he has been dealing with the pregnancy for several months. That could have been a solid justification as to why the last update took so long. However, he never mentioned it all that time, radio silence, and AFTER the last update eventually came out, he promised monthly updates, when he must have known he wouldn't have the time if he was going to be a father.

Sure, it's entirely possible that he didn't want to share the news with a bunch of randoms online back then, but now he feels that he has to, thats a possibility. But I still find it odd, that he never mentioned becoming a father while people were asking him if the game was abandoned or not.
It all happened at once while I was dealing with my mental health challenges back then. I haven’t said much because I felt it was something I needed to handle on my own. I focused on just getting things done, keeping quiet and pushing through. Now, I’m not here to talk my way out of the situation, but to make my stance clear. I’m still here, and I will continue to be. I’m clawing my way back, and all I ask from you is to give me hope for a better future. Dark Magic is my life’s work, and I want it to succeed.

Thank you for your understanding.
 

Joey's Conscience

Active Member
Sep 28, 2020
972
3,006
408
It all happened at once while I was dealing with my mental health challenges back then. I haven’t said much because I felt it was something I needed to handle on my own. I focused on just getting things done, keeping quiet and pushing through. Now, I’m not here to talk my way out of the situation, but to make my stance clear. I’m still here, and I will continue to be. I’m clawing my way back, and all I ask from you is to give me hope for a better future. Dark Magic is my life’s work, and I want it to succeed.

Thank you for your understanding.
We all want your game to succeed, and I appreciate you taking your time to answer. I'd very much love to see the game keep going strong, and you can deal with whatever challenges you have the best way possible.

However, I hope you understand that those of us who have been here for a while have seen our fair share of promises that never came to be, devs that vanished without a trace, and justifications that seem like they came out of a movie. So we will be skeptical about taking developers words at face value.

Still, from my perspective, even bad news is better than no news. When it comes to your project, people can't know what you don't tell them. You are working on a trust-based system after all, so being transparent, even when the news isn't great, is more trustworthy than leaving people in the dark. Just my 2 cents.
 

tmu500

Well-Known Member
Apr 14, 2024
1,482
1,249
249
It all happened at once while I was dealing with my mental health challenges back then. I haven’t said much because I felt it was something I needed to handle on my own. I focused on just getting things done, keeping quiet and pushing through. Now, I’m not here to talk my way out of the situation, but to make my stance clear. I’m still here, and I will continue to be. I’m clawing my way back, and all I ask from you is to give me hope for a better future. Dark Magic is my life’s work, and I want it to succeed.

Thank you for your understanding.
Thank you for the post and take care, :)
 
Jun 19, 2017
94
168
227
Can anybody recommend games similar to this? Specially the art style (I'm guessing Honey Select? but idk) and incest, with a bunch of content.
 

Kiler321

Newbie
Mar 9, 2018
22
76
208
After I started new game I got this when I've opened Magic Notes:

```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/infoscreen.rpy", line 794, in execute
File "game/infoscreen.rpy", line 794, in execute
File "game/infoscreen.rpy", line 801, in execute
File "game/infoscreen.rpy", line 811, in execute
File "game/infoscreen.rpy", line 819, in execute
File "game/infoscreen.rpy", line 821, in execute
File "game/infoscreen.rpy", line 830, in execute
File "game/infoscreen.rpy", line 831, in execute
File "game/infoscreen.rpy", line 831, in <module>
NameError: name 'lake_fishing_abount' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "infoscreen.rpyc", line 943, in script
File "renpy/ast.py", line 2232, in execute
self.call("execute")
File "renpy/ast.py", line 2220, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 281, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3181, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 3810, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 451, in visit_all
callback(self)
File "renpy/display/core.py", line 3810, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 462, in per_interact
self.update()
File "renpy/display/screen.py", line 653, in update
self.screen.function(**self.scope)
File "game/infoscreen.rpy", line 794, in execute
File "game/infoscreen.rpy", line 794, in execute
File "game/infoscreen.rpy", line 801, in execute
File "game/infoscreen.rpy", line 811, in execute
File "game/infoscreen.rpy", line 819, in execute
File "game/infoscreen.rpy", line 821, in execute
File "game/infoscreen.rpy", line 830, in execute
File "game/infoscreen.rpy", line 831, in execute
File "game/infoscreen.rpy", line 831, in <module>
File "renpy/python.py", line 1092, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 1085, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "<none>", line 1, in <module>
NameError: name 'lake_fishing_abount' is not defined

Windows-10-10.0.22621 AMD64
Ren'Py 7.5.3.22090809
Dark Magic V.0.18.0
Mon Oct 7 20:55:34 2024
```
 
4.20 star(s) 117 Votes