Mr. Scribbly

Member
Game Developer
Feb 7, 2022
109
102
I can kinda see why it would be demeaning because unlike the other case where you get your ass wooped (your so called rival first encounter) the difference is just that Elridge was cheating with a weighted glove so his hits were harder so his hits being undodgeable could be seen as player suddenly being weaker. probably for a more organic thing you could have had MC get distracted by something like for example seeing certain someone bend over if you catch my vibe that would cause first hit and after that you could have the woozy "that was a very strong hit wtf?!?!?" happen. personaly dont really care though it was funny to press "back" 3 times to see that no option worked there
Yeah, fair enough. It could be reworked a bit if people think its necessary. I did want to use that as a method to introduce move feinting, and the main character at that point wouldn't be aware of switch-ups like that, but I guess I may have not portrayed that very well.
 

ArashiNinja18

Active Member
Jun 1, 2017
505
300
No sex sounds is truly disappointing but there's sounds for when clicking to the next dialog. Also instead of having people waste time to refer to a typed out walkthrough, just add an in-game walkthrough, that will make things so much easier.
 
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Mr. Scribbly

Member
Game Developer
Feb 7, 2022
109
102
No sex sounds is truly disappointing but there's sounds for when clicking to the next dialog. Also instead of having people waste time to refer to a typed out walkthrough, just add an in-game walkthrough, that will make things so much easier.
I get that. Sounds are planned for the future, just not a priority at this time. I only have so much time in the week to work on the game (I work a full time job), so for now I prioritize getting actual story content out there.

Also, in terms of an in-game walkthrough, that's definitely something I *could* do, but the game pretty much already has a walkthrough (the quest menu pretty much highlights exactly where to go when you click on a quest). The walkthrough word doc is pretty much just for puzzle answers or if you are looking to fill in the scene menus.
 

CallMeHuff

Newbie
Feb 17, 2023
60
151
Love all of Olivia's scenes. The Sarah and Olivia scene was Great. Too bad all the sneaky stuff is over now that she is officially in. Hope more Girls are introduced with this type of sneaking around stuff.
 
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Woodstock_1983

Engaged Member
Sep 16, 2020
2,072
908
Well I just TRIED to play the game and must say, when you said sandbox you wasn't kidding. Way too much sandbox in my opinion. I like sandbox when it comes to choosing how to react to different characters but that sandbox was for EVERYTHING. it got boring really fast. I'll pass and won't play again until hopefully the sand box is gone. lots of players don't like sandbox as much as in the past.
 

Mr. Scribbly

Member
Game Developer
Feb 7, 2022
109
102
Tried this out but the overload of colors and fonts in the textbox is super distracting. Anyway you can add a plain text setting?
Spent about 3 hours today running through different ways to override the colored variable text tags through the standard "Options" menu, to no avail. I could do it in a quick and dirty way by leaving an option in your room, but that'd also have to be interacted with every time there's a new character, so that'd just be a pain in the ass.

I'm gonna sit on this and take a look at it another time, but if anyone does know a good way to force the text to be all white, please reach out! If not, I'll see what I can do.
 
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Mr. Scribbly

Member
Game Developer
Feb 7, 2022
109
102
Tried this out but the overload of colors and fonts in the textbox is super distracting. Anyway you can add a plain text setting?
Got it to work! I may have to make a few iterations, but, at the very least, everyone's name will no longer be colored with the new setting. Look for the "Less Word Coloring" option in the next update!
 
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3.80 star(s) 6 Votes