D'oh! Obviously I didn't read the video card closely enough. I see RX I think RTX.
Sorry man but octane dont run on amd too. Its cuda based renderer. Dont buy amd if you want to work with it.Thank's for your reply,
But I just realized that because Iray is for Nvidia and because DAZ Studio has a contract with Nvidia, they don't support AMD GPUs. I'm looking for Octane now! and hope they support!
Hi mates,
I was recommended this thread as I was having some issues with Daz. I had a scene where it switched to CPU, when rendering, no matter what I did. The OptiX Prime Acceleration was not checked and I had a hard time into finding what was the cause.
What I did was, I removed one character from the scene(I had two HD genesis 8)and hit render every time, to see if that was the cause. It wasn't. So logically was due to the props/scene itself as the light was good enough to cover what I needed. I checked and I found that there was the ground texture set to 200% by default. I set it to 100% and when I rendered, the memory used dropped from ~1000 to ~460 and when I rendered it used the GPU as I wanted.
Now, I know that this won't help everybody having the issue with Daz using the CPU instead of the GPU, but you should check, that when importing skydomes into the scene, that the settings are not set like it was in my case.
Also, from my experience, there are some issues with the textures from some assets. For example, hair is pretty demanding and not to talk about beards. I had a headgear that it increased the memory used when I rendered.
I am using a Geforce 1080 OC and 32 GB of memory.
So, I replied to this thread for tracking purpose and for a heads up when rendering.
I hope it will help.
Cheers,
Mad King
You can't use an ATI card with Nvidia's iRay engine, you have to use one of the other render engines if you want to use another video card. Otherwise, you are stuck using the CPU.Has anyone come up with a solution for this issue? I am having the same drama's. I recently installed an RTX 3060 with 12GB of ram, but my rendering is still being done by my CPU. I have ticked and unticked all the boxes, my drivers are up to date as of a few days ago.
My scene is a little messy, but the fact that my CPU is at 100% and my GPU is at 1% seems off. I am assuming that any overflow is sent to CPU and not the entire render if you go over the memory of your GPU. If anyone has encountered this issue and worked it out, I would be very appreciative of your input.
Sorry, I misread that, I am dyslexic, and it's been a rough week. lol
Render Settings > Advanced Tab > Uncheck CPU for both. Like so:
All cool, I'm rocking ADHD myself, not the same obviously but I get that processing differences can be a pain in the ass. Your probably right about the Vram, I'll try rendering something simple and see if it makes a difference.Sorry, I misread that, I am dyslexic, and it's been a rough week. lol
In that case, it should be something in your settings, check the advanced tab.
If the settings are all correct, then the only other thing would be that the scene might be too big for your Vram.
Cheers for the help, I checked all the boxes like you did in the clip you attached, hit render and rendered a black screen. So I tried again with the same setting and a very basic scene and hit render and it rendered fine in about 30 seconds.Render Settings > Advanced Tab > Uncheck CPU for both. Like so:
Unchecking the CPU boxes is going stop the render from falling back to the CPU in the case there's VRAM being used.Cheers for the help, I checked all the boxes like you did in the clip you attached, hit render and rendered a black screen. So I tried again with the same setting and a very basic scene and hit render and it rendered fine in about 30 seconds.
So I think the issue was just too much noise in my scene.
Also make sure that you have the fallback unchecked.All cool, I'm rocking ADHD myself, not the same obviously but I get that processing differences can be a pain in the ass. Your probably right about the Vram, I'll try rendering something simple and see if it makes a difference.
No, it prevents Daz from always using the CPU (alongside the GPU), it will still fall back, even when unchecked, if the GPU runs out of vramUnchecking the CPU boxes is going stop the render from falling back to the CPU in the case there's VRAM being used.
Cheers, I just followed MissFortunes advice and unticked all of the CPU boxes and tried it out on a basic scene and it worked great, I then tried again with all of the CPU boxes ticked and that worked great also.Also make sure that you have the fallback unchecked.
I do have scene optimizer, didn't use it though. I am doing some test renders for a VN I'm working on and just through some stuff together, without too much thought of optimization. I've been CPU rendering for quite a while and memory hasn't been an issue, though rendering this scene even with CPU rendering is probably pushing the boundary's a little.Unchecking the CPU boxes is going stop the render from falling back to the CPU in the case there's VRAM being used.
Black screen (with the CPU boxes unchecked) usually means you're out of VRAM, which would point back to what TheDevian said. Scene Optimizer might be a product worth looking into, if you haven't already (just don't use it on Figures, hair or their clothes or things you know you'll zoom in on. Only on environments and their assets. Which should help for those bigger scenes.)
In my experience, with it all unchecked, it will just not render.No, it prevents Daz from always using the CPU (alongside the GPU), it will still fall back, even when unchecked, if the GPU runs out of vram