3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,098
More like ghosts, as they're empty of everything except coordinates.
The actual cost to CPU rendering just to catch up the speed of a simple 1060 with iray is absolutely insane.
Like I said you keep the fastest one, but actually the gpu looks faster even in the 9xx series than a recent 6/8core cpu((I thought the difference would be just as glaring) With my 4790k I quickly figured I'd ride my bike on the water..., as soon as his pass on the cpu I stop rendering..If I don't cut the render down soon, my pc soon become unusable.. The problem remains the memory of our gpu during the rendering, if the scene is too loud, it will pass anyway on the cpu during the rendering or DAZ will crash.

Several more. No render farm will ever offer you to CPU rendering with iray, it's like trying to ride a bike on water. It's just not build for this purpose.
Dev DAZ, should review the use of RAM and VRAM when rendering for gpu only.
 
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Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
3,307
Like I said you keep the fastest one, but actually the gpu looks faster even in the 9xx series than a recent 6/8core cpu((I thought the difference would be just as glaring) With my 4790k I didn't try too hard to understand, as soon as his pass on the cpu I stop rendering..If I don't cut the render down soon, it'll soon become unusable.. The problem remains the memory of our gpu during the rendering, if the scene is too loud, it will pass anyway on the cpu during the rendering or DAZ will crash.


Dev DAZ, should review the use of RAM and VRAM when rendering for gpu only.
Imagine with the lastest update, Titan RTX can have a shared pool of VRAM when NvLinked :eek:.
More seriously, dev Daz just use Nvidia Iray license, and actually don't develop it but implement it in Daz studio. Kinda why it rely heavily on Nvidia cards and not optimized (at all) for CPU usage. I agree with you with VRAM usage, especially with amateur like us (with no professional setup) but it's not like we're not having tools to deal with it. What we can do or not with our card with a reasonable rendering time is a lot of work and patience (and tweak :p).
 

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,098
Imagine with the lastest update, Titan RTX can have a shared pool of VRAM when NvLinked :eek:.
More seriously, dev Daz just use Nvidia Iray license, and actually don't develop it but implement it in Daz studio. Kinda why it rely heavily on Nvidia cards and not optimized (at all) for CPU usage. I agree with you with VRAM usage, especially with amateur like us (with no professional setup) but it's not like we're not having tools to deal with it. What we can do or not with our card with a reasonable rendering time is a lot of work and patience (and tweak :p).
True, we can use the ram as a hard drive so why not(We can dream), but the rendering process is daz doing it. Having 16 gb of ram and being able to load textures and companies and then daz tells you no after click "render" you only have 8gb of vram and it crashes. Either optimize the rendering or warn the user that with the gpu only we won't be able to do the rendering because the software will crash.

I found a benchmark for rendering xd
Tried to lace this up with a character



I tested with 3 characters, prescene loaded and .
I wanted to make a foam party, so the party took off. Rendering never started.
 
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brynhildr

Compulsive Gambler
Jun 2, 2017
6,597
58,119
Bought the "Render in a box" asset here, and this shit is so much light that the whole render works wonderfully. And even if it's so light, at the same time the quality of it is really, really good. Honestly I was surprised. The only thing that.. gave me problem sadly it's a common one, and I'm talking about all of the numerous reflective surfaces scattered here and there within this small environment
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Even without zooming in you can see some noise here and there, but after three hours of rendering and only 2% done of it, I honestly gave up and accepted as it is. Mind you, it didn't fell on the CPU because like I said it's really light (only 580 MB about textures) and can be use for everything sci-fi, but all of those surfaces really killed the render :/
 

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,098
Bought the "Render in a box" asset here, and this shit is so much light that the whole render works wonderfully. And even if it's so light, at the same time the quality of it is really, really good. Honestly I was surprised. The only thing that.. gave me problem sadly it's a common one, and I'm talking about all of the numerous reflective surfaces scattered here and there within this small environment
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Even without zooming in you can see some noise here and there, but after three hours of rendering and only 2% done of it, I honestly gave up and accepted as it is. Mind you, it didn't fell on the CPU because like I said it's really light (only 580 MB about textures) and can be use for everything sci-fi, but all of those surfaces really killed the render :/
Denoised + downsize a little bit and problem solved
557005_58.png
 
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5.00 star(s) 13 Votes