3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

jfredy78

Active Member
Jul 22, 2017
905
5,655
[QUOTE = "billywhisky, message: 3331066, membre: 833304"]
Salut à tous,

C'est la première fois que je poste quelque chose ici sur f95, et la première fois que j'utilise Daz aussi, c'est donc ce qui est sorti, et je l'ai trouvé vraiment amusant à faire.

Je sais qu'il y a encore beaucoup à améliorer.
Quelqu'un a des conseils?


View attachment 623100
[/CITATION]
regarde son bras il est mal placer et franchement pour une première c'est génial
Look at his arm, it's in the wrong place, and frankly, for a first, it's great.
 
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Dec 27, 2019
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Those are AIBs (Add In Board) that do:

- replace original PCB for i.e. overclocked models i.e. EVGA Kingpin editions to increase VRM / power delivery section (factory OC, with further possibility to OC) <- NOT ALWAYS ! some use reference PCB.
- sometimes, probably not so much presently, they bin GPU chips so they OC more
- better cooling (usually more silent, i.e. MSI 0 RPM mode when GPU temp < 60*C), larger heatsink

And that's basically it.

RTX - for games, IMO, it's POS. For 3D it's great !
For example in game 2080Ti vs 1080Ti is about 20-40% (usually around 30%, depends on game) faster.
In iRay (Daz) it's about 90-100% !
It also allows for de-noising.
In blender 2.82 viewport de-noising is only available through RTX but from 2.83 it's also enabled on GTX.
Turing uarch (RTX 20XX from 1060 IIRC or something) has also new NVENC so if You're into streaming then it will be faster a little bit.

WOW, GREAT INFO! Thank you!
I am saving up for my next workstation and do not mind saving more for better quality hardware.
I have heard on other forums that MSI cards are of better quality. I understand that cooling is a big factor in keeping the cards purring at their optimum speed.

So, my target right now is to get two Nvidia GeForce RTX 2080 Ti cards. Not yet ready for purchase, so we shall see what comes down the line in 6 months or so.


Thank you!
 

koleoptero

Newbie
Mar 3, 2020
94
276
Hi everyone,

This is the first time ever i post something here on f95, and first time i use Daz too,so this is what came out, and i found it really fun to make.

I know there is still a lot to improve.
Anyone have any advice?


View attachment 623100
Good job for your 1st time. A few points:

1. Be carefull of the interaction between the surfaces. I mean, her left hand seems to go through her boobs and also her fingers seems to go through her right arm. You need to tweek the hands, feet or whatever so that they sit on top of each other and not inside of one another. :)

2. I don't know what u used fot background, but it could improve. At least the resolution of it. it seems very noisy and different from the girl. It also seems like it was photoshoped to the background and it doesn't fit very good. (it's like she was photographes with a green screen behind her and then added the beach and sea)

3. I think u used a lot of different lighting sources. I might be wrong, but the shadows are a bit off i think. At least that's what i see. Again i might be wrong. Lighting and shadows makes all the difference and it adds depth to your scene. Either try to read some photography stuff or/and experiment with different lighting options to make it look more realistic. I think lighting it's the no1 focus on creating any scene. The context of the scene (girl, beach, sea) and the tweeking of it comes later. Unless you just want to render a few scenes that are just for your eyes only and you are happy with that.. :)
 

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
6,326
22,755
Do you have any info on the render settings (maybe a screenshot)... I haven't touched the subject yet but i want to know more about it..
It highly depends on what you want to achieve and how the scene is set up.
Just to give you an idea, here is what I used for the last render up there:
1587145092583.png
In general: use higher gamma (lower values), I usually choose something between 1 and 1.8.
Use mitchel pixel filter if you want the render to be a bit more crisp.
Burn highlights and crush blacks on low values give more realistic (washed out) look, real life isn't as colorfull as most images portray it, but depending on the scene, high values also work, especially high crush blacks values with low burn highlights, can give a nice contrast.
Spectral rendering handles light more realistic, but it can quickly make your render more demanding -> longer rendering time, and because iray is buggy, it makes seams more visible, but you can counter it with low SSS settings.

There is way more to it then I can really explain (especially in a single post), plus I'm no pro myself, a lot of what I do is playing with the sliders until it looks good, so maybe someone else has some more insight/info^^
 

Yustu

Member
May 22, 2018
230
284
WOW, GREAT INFO! Thank you!
I am saving up for my next workstation and do not mind saving more for better quality hardware.
I have heard on other forums that MSI cards are of better quality. I understand that cooling is a big factor in keeping the cards purring at their optimum speed.

So, my target right now is to get two Nvidia GeForce RTX 2080 Ti cards. Not yet ready for purchase, so we shall see what comes down the line in 6 months or so.


Thank you!
Personally I'm waiting for next gen and still rocking 1080Ti.
Price wise I doubt that we will see same good deal as with 1080Ti with was due to AMD overhype for Vega. Maybe with big Navi situation will repeat but I doubt that, but who knows.
Also RTX should mature and improve.

MSI - I had to RMA my GTX970 (replaced model works fine today) due to fan issue but 1080Ti works perfectly fine from get go. All top ends GPUs should be fine really. IIRC even Asus has now 0RPM mode.

Advantage of AIB is that You can replace fans easier. I did replaced my fans wit 2xBeQuiet 1400 @ 1000RPM and they are noticeably more quiet, temperature wise it's same. Didn't checked clocks thought but I doubt that there is any perceivable difference. On other hand, with multi GPU setup blowers are better as You don't dump n x 250W++ into case so You will need to either have very well ventilated case or go liquid.

And yes performance nicely increase for rendering with each additional GPU.

On other hand I heard (gamers nexus video) that Vega is great for Vegas app, it beats even 2080Ti for rendering.
So it's all up to use cases.
 
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KlodowWW

Member
Mar 18, 2019
237
3,861
It highly depends on what you want to achieve and how the scene is set up.
Just to give you an idea, here is what I used for the last render up there:
View attachment 623305
In general: use higher gamma (lower values), I usually choose something between 1 and 1.8.
Use mitchel pixel filter if you want the render to be a bit more crisp.
Burn highlights and crush blacks on low values give more realistic (washed out) look, real life isn't as colorfull as most images portray it, but depending on the scene, high values also work, especially high crush blacks values with low burn highlights, can give a nice contrast.
Spectral rendering handles light more realistic, but it can quickly make your render more demanding -> longer rendering time, and because iray is buggy, it makes seams more visible, but you can counter it with low SSS settings.

There is way more to it then I can really explain (especially in a single post), plus I'm no pro myself, a lot of what I do is playing with the sliders until it looks good, so maybe someone else has some more insight/info^^
Thanks for the tips ! Here is a little thing i'm working on, all critics are welcomed !

Mickie_Bike1fff.png
 

Evil13

Engaged Member
Jun 4, 2019
3,639
15,435
So quick question and I can't think of where else to ask. I'm looking for a few clothing assets that can hang off the body, something like one leg in the pants or panties around one knee?
 

Tokoy

Member
Jul 5, 2017
124
696
So here it's my first render ever. Sorry about the background...but my video board can't deal with it.
Don't notice the guy with no skin either...again i'm blaming the video board.
render.png
 
5.00 star(s) 13 Votes