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3D-Daz Daz3d Art - Show Us Your DazSkill

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fenelia

Member
Mar 25, 2020
129
803
Hi guys i am new to this stuff. I have downloaded the studio..gone through 2 quick tutorials. I need to know if the characters used by game developer like milfy city and others. They all are paid?
Daz Studio and the base models are free.

There are some free resources (Legal) and there are options for less-than-legal acquisition of Daz resources.

Almost everything you see in this thread uses a number of paid assets, for instance.

It is NOT a cheap hobby if you really want to get into it.

Most of us who post stuff in this thread have some level of addiction to the Daz hobby.
We are not the most objective to ask about Daz.

I am not liking her face. Should I make her younger? She is supposed to be around 30. View attachment 678052
4k 200% zoomed. I know the hairs are clipping but I can spot render it.
The first image, she seems okay for 30. From that Test render in the Spoilers, she does look older.

I think it's a combination of the cheekbones and the slim/sunk cheeks. (The Youth Face dial does reverse some of that, actually.)

Age is kind of nebulous, though. If she's hot, she's hot. I just make images that I think are hot, and if others think they're hot, then that's great... but the first critic is always me.
 
Jul 14, 2018
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I am not liking her face. Should I make her younger? She is supposed to be around 30.
4k 200% zoomed. I know the hairs are clipping but I can spot render it.

Age is always strange for me. I have a hard enough time telling people's ages to begin with, and on top of that lots of things (skin care, sun damage, diet, chemical usage) will make drastic adjustments. A 25 year old who drinks, smokes, and spends a lot of time outside while just using soap and nothing else when bathing can look a decade older (or more!) than a 40 year old who's never had a sunburn, at worst has a beer a week and strict moisturizing routines.

As far as I can see, she's fine for 30.
 

theMickey_

Engaged Member
Mar 19, 2020
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I really like a lot of the renders and artwork posted here, but there's one thing that mildly infuriates me: when I was a boy and my father taught me some basic rules of photography and "composition" (back then there was nothing like DAZ available, because personal computers didn't even exist!), there was a very simple rule that said "don't cut off limbs".

Scrolling back just a few pages of this thread I can easily see a dozen or more pictures which would have been so much better if limbs (especially feet!) hadn't been cut off. I'm not a "foot" lover in particular, but there are so many cut-off feet that it really grinds my nerves.

There was a lot of discussion about lightning lately, and most of you managed to get great lightning in their pictures, now I would really love to see some improvements on some of your picture compositions!

And please don't get me wrong: I'm just a lurker who hasn't posted any renders here at all, I absolutely love what you're doing and posting, and I'm in no position to "request" anything from you, I just think some of your pictures could improve a lot if you'd follow some picture composition basics (don't cut off limbs, rule of odds, rule of thirds, leading lines etc.).

Thanks for listening/reading, and keep on creating and posting your work!
 

fenelia

Member
Mar 25, 2020
129
803
I really like a lot of the renders and artwork posted here, but there's one thing that mildly infuriates me: when I was a boy and my father taught me some basic rules of photography and "composition" (back then there was nothing like DAZ available, because personal computers didn't even exist!), there was a very simple rule that said "don't cut off limbs".

Scrolling back just a few pages of this thread I can easily see a dozen or more pictures which would have been so much better if limbs (especially feet!) hadn't been cut off. I'm not a "foot" lover in particular, but there are so many cut-off feet that it really grinds my nerves.
Yes, but for my part, I am doing those mainly as test shots for VN work, or simply test renders.

You don't need full body shots for VN characters who are on screen to provide dialog.

It's wasted screen space.
3/4 body shots are more ideal.

I can do full body composition any time, but I'm not trying to do art in this thread.
 
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fenelia

Member
Mar 25, 2020
129
803
This is another proof of concept image.

The background of it all is a Google Street View shot of the Pacific Coast Highway, significantly modified so that it only is the impression of a roadway. The left and right sides of the car are separate shots, as is the limited amount of windshield glare. (I remove the windshield when I render the figures because I don't want to remove their details. You have to decide what's important for what the purpose of the image is, and windshield fidelity is not one of those things.)

Is this a composition that I might use to put together a VN? (Or even to do it within Ren'py because it doesn't care what an image is when you throw it on the screen.) Absolutely, I might use this concept. You can drive dialogues and scenes in a car this way.
car test.jpg
 

KlodowWW

Member
Mar 18, 2019
237
3,862
I really like a lot of the renders and artwork posted here, but there's one thing that mildly infuriates me: when I was a boy and my father taught me some basic rules of photography and "composition" (back then there was nothing like DAZ available, because personal computers didn't even exist!), there was a very simple rule that said "don't cut off limbs".

Scrolling back just a few pages of this thread I can easily see a dozen or more pictures which would have been so much better if limbs (especially feet!) hadn't been cut off. I'm not a "foot" lover in particular, but there are so many cut-off feet that it really grinds my nerves.

There was a lot of discussion about lightning lately, and most of you managed to get great lightning in their pictures, now I would really love to see some improvements on some of your picture compositions!

And please don't get me wrong: I'm just a lurker who hasn't posted any renders here at all, I absolutely love what you're doing and posting, and I'm in no position to "request" anything from you, I just think some of your pictures could improve a lot if you'd follow some picture composition basics (don't cut off limbs, rule of odds, rule of thirds, leading lines etc.).

Thanks for listening/reading, and keep on creating and posting your work!
Thank you for your advice,

I never heard of the rule of odd, leading line or the don't cut limb one, I'm gonna give them a try for my next render !
 

theMickey_

Engaged Member
Mar 19, 2020
2,244
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3/4 body shots are more ideal.
I didn't mean every shot must be a "full body" composition, a 3/4 shot is fine, I agree. But there're many pictures which seem to show the full body (sometimes you can see the ankles or a part of the foot) but then it cuts off the rest of the foot.
 

Techn0magier

Well-Known Member
Jul 2, 2017
1,220
4,519
I really like a lot of the renders and artwork posted here, but there's one thing that mildly infuriates me: when I was a boy and my father taught me some basic rules of photography and "composition" (back then there was nothing like DAZ available, because personal computers didn't even exist!), there was a very simple rule that said "don't cut off limbs".

Scrolling back just a few pages of this thread I can easily see a dozen or more pictures which would have been so much better if limbs (especially feet!) hadn't been cut off. I'm not a "foot" lover in particular, but there are so many cut-off feet that it really grinds my nerves.

[...]

Thanks for listening/reading, and keep on creating and posting your work!
The rule of "don't cut off limbs" is no longer part in recent photographs. It is more transformed to, "Don't cut through joints"~ish. This baffled me too. I started with some borrowed guides from the local library when I was a kid. And read some newer guides since then, stuff like "always use a low ISO" also vanished, thanks to modern technology. And right now a lot of guides and schools take mobile phones into consideration as well. This craft will always be changing, which I consider a good thing.

But the most important rule will always be unchanged. "If you understand the meaning behind a rule, break it to improve your art."
 

theMickey_

Engaged Member
Mar 19, 2020
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The rule of "don't cut off limbs" is no longer part in recent photographs.
Thanks for the update. I know that some rules from about 30+ years ago may be obsolete today, but I still think, if your picture is showing "some" part of the limb, better not cut if off.

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theMickey_

Engaged Member
Mar 19, 2020
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Hey KlodowWW,

screen233.png

why the sad face? Did I pick one of your images? If I picked one of your images as a "bad" example, I didn't mean to offend! I hope you take my little rant about missing limbs just how I meant it, as an advice to make your future work even more beautiful! :)

Keep doing what you love to do, and please keep posting your images!
 

Techn0magier

Well-Known Member
Jul 2, 2017
1,220
4,519
Thanks for the update. I know that some rules from about 30+ years ago may be obsolete today, but I still think, if your picture is showing "some" part of the limb, better not cut if off.

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I guess we never grew out of stuff we are used to. xD
The first three examples are also culprits of the "Don't cut through joints" rule. (knuckles, big toe, ankles)
I think we can both agree, that the latter two are showing how it should be done.
Hands and feet, in particular, are things, like the face, that shows us, as humans, expressions and feelings. So I think we can agree, that those two are important and shouldn't be the bodyparts that are cut off when everything else, attached to it, is shown.
As an example, when I shoot a close-up portrait, I hesitate to cut anywhere else than right beneath the armpits but above the breast. (I like a nice neck and shoulder line) Maybe I cut through the forehead but that depends on the model, haircut/-style, purpose of the image etc.
 
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DoctorPervic

Well-Known Member
Game Developer
Aug 13, 2019
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In my experience. When making a setting I decide on what body part I am focusing on, then I try to pose the camera that gives focus on that body part, and if any other parts are cut off they should be cut in a way that helps the image in a hole. For example. if I am focusing on the waist area and the knees are going to be cut off, I try to position the camera so that it makes the cut off legs look like she is standing really close to the camera.

Bad pose because the breasts and Knees are cut off

Bad.jpg

Good Pose because the breasts and knees are not being cut off

Good.jpg

Thats only how I do things. :)
 

koleoptero

Newbie
Mar 3, 2020
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Your feedback is very appreciated but I am not going to try working on it because I believe if I try working on it with my meager skills as of now then that would be consider brute-forcing because that render comes under Digital artwork/Matte painting. I think it will be nicer if I first keep on making random renders and learn post-work bit by bit and acquire some actual skills. Once I am feeling good about my skills. I will recreate that render and try matte painting over it but for now, I am very content with Adobe lightroom's post-processing and don't want to delve too deep into Sketchbook and Gimp(I did try all 3 of them for a while).

I recently re-created a six-month-old render because I was feeling I could do it better now and I am sure I will feel the same in the distant future. Another reason is that I do not wish to try doing too many things at once.

I am making 4k pinup renders from 4-5 days now. I need to rethink the story and also need to update the intro scene I created in the upcoming day. After that, I will try creating the menu in Renpy. Then I will start learning how to create a navigation system and I am sure I will be a lot busier with Renpy the more I delve into it. Save file compatibility, Choices system, Combat, and IDK what next for now.

anyway, Thanks for all the feedback though, and sorry if my reply is bit too long! Damn, I write a lot.
I only posted about this pic because i saw you doing a lot of things over the weeks before. So i thought you were interested in trying to make it better. I think sometimes it is good to go back to old renders/pics someone did because they can improve it so much more!

Hope you get it some day tho :D No problem with big answers. I do it all the time I think :)
 
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