3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Snarkfu

Member
Mar 7, 2017
256
1,739
Burlesque scene with use of a dust atmosphere to add ambience. In the spoiler below I have included the earlier renders, so you can see the tweaking process.

View attachment 117342
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This is really cool, I like the overall effect and lighting of this, there are a few things that stand out to me (that I don't really know how to solve as I have the same issues).
The eyes look a little dead, I think the 'solution' to this is to do with getting reflections in the eyes as mentioned earlier in this thread somewhere but I don't know how to do it.
The corset/bustier thingy feels like it needs loosening slightly under the breast, if it's hard then it shouldn't conform completely and if it's softer there should be deformation at the bend.
The panties look painted on, this is a really common problem that I really don't know how to solve, you get a similar issue with the choker, they feel like they like depth, for the panties at least you could maybe try using something like fit control to even out the curves, the way it wraps to the body doesn't look natural at the moment.

A final thought and this is just me, I'd have her holding the hat further back and rotated so that the underside is more visible and you only really see her thumb, if she were actually holding it like that I'd expect the hat to be bending down toward the back but I doubt it has the morphs for that, if it's facing downward it would look more natural, so a rotation of around 45 degrees.

I know this isn't the focus of the image but I absolutely love how that floor looks.
 

Xavster

Well-Known Member
Game Developer
Mar 27, 2018
1,260
7,647
Another render from the burlesque theatre below.
Apart_07.jpg
Whilst I have your attention I have started a thread "G8F Character Morphs / Recipes" that will be of assistance should you wish some inspiration to create a new character. Thread is essentially a batch render of a number of character blends and their corresponding recipes. Should provide a quick start to creating your new character.


Oh and Snarku, I haven't forgotten you. I'll make the adjustments you requested to the model and provide an updated render tomorrow. I suspect I'll have to sneak in another couple of changes as well.:p
 

skyisup

Newbie
Apr 7, 2017
23
335
The shortest woman is a beauty. Are you making a game with these models or art only? Great work nontheless.
I am planning on making a prototype during next month, but I'm not really sure these characters are appropriate for what I have planned.

It's a coming of age story including acting, singing and modeling. So using these characters might be a bit questionable. At least in their current form. I also only have a month to really work on the prototype so may not even have anything worth publishing at the end of it.

f95-hr1.jpg
f95-hr2.jpg
 

Evic

Member
May 25, 2018
205
2,067
This is really cool, I like the overall effect and lighting of this, there are a few things that stand out to me (that I don't really know how to solve as I have the same issues).
The eyes look a little dead, I think the 'solution' to this is to do with getting reflections in the eyes as mentioned earlier in this thread somewhere but I don't know how to do it.
Just need some emissive surfaces off camera somewhere that will reflect in the eyes where the camera can see that reflection. Easiest way is a couple of low lumen lights with rectangular shape "behind" the camera.

The panties look painted on, this is a really common problem that I really don't know how to solve, you get a similar issue with the choker, they feel like they like depth, for the panties at least you could maybe try using something like fit control to even out the curves, the way it wraps to the body doesn't look natural at the moment.
Displacement maps can solve that nicely and they work really well with lace.
 

Xavster

Well-Known Member
Game Developer
Mar 27, 2018
1,260
7,647
The eyes look a little dead, I think the 'solution' to this is to do with getting reflections in the eyes as mentioned earlier in this thread somewhere but I don't know how to do it.
I tried a number of adjustments to the eye moisture layer to make them look more glossy, however the reflections got lost in the iris colour. So I ended up just changing out for a different eye asset.
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The corset/bustier thingy feels like it needs loosening slightly under the breast, if it's hard then it shouldn't conform completely and if it's softer there should be deformation at the bend.
Adjusted the breast shape (cleavage 15% to 0% and natural 0% to 25%) and used under smoother 4 at 100% from Fit Control.
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The panties look painted on, this is a really common problem that I really don't know how to solve, you get a similar issue with the choker, they feel like they like depth, for the panties at least you could maybe try using something like fit control to even out the curves, the way it wraps to the body doesn't look natural at the moment.
Applied Fit Control to the choker, however no matter what change I made it still looked painted on the character model. Suspect this results from the choker asset having no thickness. Fit Control on the panties as well and I think the end result is a little better.
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I changed the background and changed several asset colours to end up with the image below. I also removed the smoke effect as it pushes the render time from about 15 mins to 2 hours.
Apart_06d.jpg
 

Vanaduke

Active Member
Oct 27, 2017
781
3,134
I tried a number of adjustments to the eye moisture layer to make them look more glossy, however the reflections got lost in the iris colour. So I ended up just changing out for a different eye asset.
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Adjusted the breast shape (cleavage 15% to 0% and natural 0% to 25%) and used under smoother 4 at 100% from Fit Control.
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Applied Fit Control to the choker, however no matter what change I made it still looked painted on the character model. Suspect this results from the choker asset having no thickness. Fit Control on the panties as well and I think the end result is a little better.
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I changed the background and changed several asset colours to end up with the image below. I also removed the smoke effect as it pushes the render time from about 15 mins to 2 hours.
View attachment 117771
What clothing asset did you use? Looks glorious.

Anyway, guys I need help. I can't render a scene that involves a Micheal 7 with Iray Mats using (Default) Light Preset. System crashes once the pixels starts to converged. Is there a way to fix to this? Thanks
 
5.00 star(s) 13 Votes