3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Insanepenguin91

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Game Developer
May 18, 2017
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Once I tried to use this asset but it loads 12Go just the dinosor. This is too much.

Anyway, your render is really good
Thanks! i used the scene optimizer and lowered the memory for it. I was only able to do 475 iterations for 2hrs - made some photoshop work post render to get the picture uploaded
 

Xavster

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Game Developer
Mar 27, 2018
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DeafPerv - Looks like it has the potential to be a great image, however the current lighting renders the wings almost invisible. Maybe a spotlight from above and behind the character.

On to my addition. Playing around with textures and generated a customised tramp stamp.:biggrin:
Pool_01.jpg
 

Xavster

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Game Developer
Mar 27, 2018
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View attachment 117833
This is the original render.
I wanted to make the black "True black". Making her wings almost invisible
Another alternative you may want to consider is the use of a night time HDRI such as at that linked below. The wing outline would then discernible by the absence of light.
 

DeafPerv

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Jan 14, 2018
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Thanks for the suggestion.
But as for now I'm happy with the render. And this is expected since I've chosen to go for monochromatic color.
 

Techn0magier

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Jul 2, 2017
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First I tried to hone my PinUp skills for an upcomming contest. So comments are welcome.
Second I made a comparision between DeepSpace3D's Monyshotz (Cream Pie 1) and dbxxx's CUM (Rear). I kept their original shader presets and placed her in a way, that both probs are lighted evenly, for a better comparison. What are your thoughts on those two products?
Abigail_Pinup001.jpg
 

Techn0magier

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Jul 2, 2017
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View attachment 117833
This is the original render.
I wanted to make the black "True black". Making her wings almost invisible
First things first.
Never ever use desaturation functions or true black in a b/w.
When you convert a colorized image to b/w always use gradient map.
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The desaturation only enhance the problem with light b/c it looses all the informations how light works on colors.
The Gradient Map keeps those informations and hence it keeps your details visible.

Also a b/w image needs more light to work with than a colorized image, to guide the eyes of the viewer. Thats Why True black and true white are aboslute no goes.
 
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Techn0magier

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Jul 2, 2017
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Better. But I would give her highlights a dodge treatment. Ever used dodge and burn tools? You should give them a shot, they work like charms for b/w.
 

DeafPerv

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Game Developer
Jan 14, 2018
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I use dodge for all of my in game images.

This is just a test render. So not really putting much thought in it
 

GuyFreely

Active Member
May 2, 2018
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@DeafPerv I realize you've done several versions now, but in this case I would render two layers. Render the model and the background separately. Then you can play with the settings for each layer individually to find the best compromise.
 
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5.00 star(s) 13 Votes