3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

epw14

Member
Jun 28, 2017
320
2,758
Need opinions on some post render work. images are 3times the size after editing post render and im wondering if the original is good enough to use in a game without any changes. just need some feedback
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IMO, you should always put your images through post-process. I create my pics in three steps: concept/design, staging/lighting, and post-process. Size-wise, compress them as JPEGs (chroma 4:4:4, smoothing off, quality at around 94%-96% [there is usually no visible difference in 96% to 100% compression quality the human eye can perceive, so save the space]).

I put your untreated image through my post-process procedure (and went with warm color temperature), and ... I am obsessive about light, but this light works (would like stronger blue light coming in from the right window to contrast with the warm light coming from the left bedside lamp). The main thing that stands out to me is the white bedsheet: it's taking up a lot of the image and it's very, very uniform in color, and huge chunks of uniform is boring to look at. . Or, you could use dforce to add wrinkles? Or, displacement to add fuzz?

Just my two cents, and all this information could be wrong: I'm still learning ;)
 
Mar 24, 2018
74
155
Need opinions on some post render work. images are 3times the size after editing post render and im wondering if the original is good enough to use in a game without any changes. just need some feedback
What's up with her teeth though... Looks a bit like medieval dentistry to me.
 
5.00 star(s) 13 Votes